event debouncing / throttling basically working now
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5 changed files with 33 additions and 22 deletions
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@ -58,7 +58,7 @@ fun splitFactorioServerPacketStream(
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is FactorioEvent -> value.data.objectName.name
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is FactorioConfigurationUpdate -> "FactorioConfigurationUpdate"
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is FactorioPrototypes -> "all"
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is FactorioEventUpdatePacket -> "all"
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is FactorioEventUpdatePacket -> value.update.updateType.name
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}
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"$base.$type"
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