mucking around trying to get protoc working. I've finally got a task that downloads the exe...

This commit is contained in:
Adam 2021-10-29 19:14:47 +02:00
parent ebba0bb767
commit 106d7a7923
12 changed files with 982 additions and 53 deletions

View file

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syntax = "proto3";
option optimize_for = LITE_RUNTIME;
option java_multiple_files = true;
package dev.adamko.factorioevents;
import "google/protobuf/any.proto";
import "google/protobuf/timestamp.proto";
message FactorioServerLogRecord {
string mod_version = 1;
uint32 tick = 2;
string event_type = 3;
FactorioLuaObject data = 4;
}
message FactorioLuaObject {
string object_name = 1;
oneof data {
LuaControl lua_control = 2;
}
}
// https://lua-api.factorio.com/next/LuaControl.html
message LuaControl {
bool is_player = 2;
uint32 surface_index = 3;
Position position = 4;
uint32 force_index = 5;
oneof subtype {
LuaPlayer player = 10;
LuaEntity entity = 11;
}
}
// https://lua-api.factorio.com/next/LuaPlayer.html
message LuaPlayer {
uint32 index = 1; // unique ID
string name = 2;
repeated int32 data = 4 [packed = true];
Colour colour = 8;
bool is_connected = 10;
bool is_admin = 11;
uint32 afk_time_ticks = 100;
uint32 online_time_ticks = 101;
uint32 last_online_ticks = 102;
}
// https://lua-api.factorio.com/next/LuaEntity.html
message LuaEntity {
uint32 unit_number = 1; // (optional) unique ID
string name = 2;
string type = 3;
string status = 4; // https://lua-api.factorio.com/next/defines.html#defines.entity_status
bool is_active = 8;
bool is_moving = 9;
uint32 player_index = 50; // (optional) The player connected to this character or nil if none.
uint32 last_user_index = 51; // (optional) The last player that changed any setting on this entity.
Colour colour = 100; // (optional)
}
message LuaSurface {
uint32 index = 1; // unique ID
string name = 2;
float daytime = 3;
}
message LuaForce {
uint32 index = 1; // unique ID
string force_name = 2;
repeated uint32 player_ids = 100 [packed = true];
}
message Position {
int32 x = 1;
int32 y = 2;
}
message Colour {
float red = 1;
float green = 2;
float blue = 3;
float alpha = 4;
}