Fix invalid mod-setting prototype name (colon not allowed)
Caught by actually running the mod on a real Factorio 2.0.77 server:
Error while loading mod-setting prototype
"kafkatorio:cache-expiration-seconds_kafkatorio-packet-keyed-PlayerUpdate"
(double-setting): Invalid prototype name. Only characters
A-Z a-z 0-9 _- are allowed.
cacheDurationSettingName() built names with a ":" separator
("kafkatorio:cache-expiration-seconds_..."), which Factorio 2.0
rejects outright. Replaced it with "-", matching the mod-name-prefix
convention the engine's own docs recommend. This is a pure runtime
validation issue invisible to the TypeScript compiler - exactly the
kind of thing only actually loading the mod in-game catches.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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1 changed files with 1 additions and 1 deletions
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@ -48,7 +48,7 @@ export class KafkatorioSettingsConfig {
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private static cacheDurationSettingName(type: KafkatorioKeyedPacketTypes): string {
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return `kafkatorio:cache-expiration-seconds_${type.replaceAll(".", "-")}`
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return `kafkatorio-cache-expiration-seconds_${type.replaceAll(".", "-")}`
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}
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}
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