tasks to move generated ts files to mod project

This commit is contained in:
Adam 2021-11-03 12:08:07 +01:00
parent 5ffd5010e4
commit 464d4c28fb
4 changed files with 177 additions and 7 deletions

View file

@ -1,6 +1,6 @@
import com.github.gradle.node.npm.task.NpmTask
import org.jetbrains.kotlin.util.parseSpaceSeparatedArgs
import org.apache.tools.ant.filters.ReplaceTokens
import org.jetbrains.kotlin.util.parseSpaceSeparatedArgs
plugins {
id("dev.adamko.factoriowebmap.archetype.node")
@ -16,6 +16,66 @@ node {
nodeProjectDir.set(tsSrcDir)
}
val tsProto: Configuration by configurations.creating {
isCanBeConsumed = false
isCanBeResolved = true
}
dependencies {
tsProto(projects.modules.factorioEventsDataModel.dependencyProject.configurations.getByName("tsProto"))
}
val tsProtoFetch by tasks.creating(Sync::class) {
group = project.name
dependsOn(projects.modules.factorioEventsDataModel.dependencyProject.tasks.named("protobufTypescript"))
val genSrcDir = projects
.modules
.factorioEventsDataModel
.dependencyProject
.layout
.buildDirectory
.dir("pbAndG/generated-sources/typescript")
val targetDir = "$projectDir/src/main/typescript/proto"
inputs.dir(genSrcDir)
from(genSrcDir)
into(targetDir)
doLast {
fileTree(targetDir).forEach {
var text = it.readText()
text = text.replace(
Regex(
"""if \(_m0\.util\.Long !== Long\)\s*\{\s*_m0\.util\.Long = Long as any;\s*_m0\.configure\(\);\s*\}"""
),
""
)
text = text.replace(
Regex("""import Long from "long";"""),
""
)
text = text.replace(
Regex("""import _m0 from "protobufjs\/minimal";"""),
""
)
it.writeText(text)
}
}
}
tasks.assemble { dependsOn(tsProtoFetch) }
val tstlTask = tasks.register<NpmTask>("typescriptToLua") {
description = "Convert Typescript To Lua"
group = projectId

View file

@ -0,0 +1,85 @@
/* eslint-disable */
export interface FactorioServerLogRecord {
modVersion: string;
tick: number;
eventType: string;
data?: FactorioLuaObject;
}
export interface FactorioLuaObject {
objectName: string;
luaControl?: LuaControl | undefined;
}
/** https://lua-api.factorio.com/next/LuaControl.html */
export interface LuaControl {
isPlayer: boolean;
surfaceIndex: number;
position?: Position;
forceIndex: number;
player?: LuaPlayer | undefined;
entity?: LuaEntity | undefined;
}
/** https://lua-api.factorio.com/next/LuaPlayer.html */
export interface LuaPlayer {
/** unique ID */
index: number;
name: string;
data: number[];
colour?: Colour;
isConnected: boolean;
isAdmin: boolean;
afkTimeTicks: number;
onlineTimeTicks: number;
lastOnlineTicks: number;
}
/** https://lua-api.factorio.com/next/LuaEntity.html */
export interface LuaEntity {
/** (optional) unique ID */
unitNumber?: number | undefined;
name: string;
type: string;
/** https://lua-api.factorio.com/next/defines.html#defines.entity_status */
status: string;
isActive: boolean;
isMoving: boolean;
/** (optional) The player connected to this character or nil if none. */
playerIndex?: number | undefined;
/** (optional) The last player that changed any setting on this entity. */
lastUserIndex?: number | undefined;
/** (optional) */
colour?: Colour;
}
export interface LuaSurface {
/** unique ID */
index: number;
name: string;
daytime: number;
}
export interface LuaForce {
/** unique ID */
index: number;
forceName: string;
playerIds: number[];
}
export interface Position {
x: number;
y: number;
}
export interface Colour {
red: number;
green: number;
blue: number;
alpha: number;
}