experiment with optimising map-chunk message

This commit is contained in:
Adam 2022-04-24 11:32:34 +02:00
parent ee62f9646e
commit 4a2c771603

View file

@ -41,6 +41,43 @@ function mapTilesUpdateDebounce(
protos: {},
}
// let maxX = 0
// let minX = 0
// let maxY = 0
// let minY = 0
// for (const tile of tiles) {
// //@formatter:off
// if (tile.position.x < minX) minX = tile.position.x
// if (tile.position.x > maxX) maxX = tile.position.x
// if (tile.position.y > minY) minY = tile.position.y
// if (tile.position.y > maxY) maxY = tile.position.y
// //@formatter:on
// }
//
// const noTileProto = 0
//
// const grid: int[][] = []
// for (let x = 0; x < maxX; x++) {
// grid[x] = []
// for (let y = 0; y < maxY; y++) {
// grid[x][y] = noTileProto
// }
// }
// data.tileDictionary.protos["no-tile"] = noTileProto
//
// let protosCount2: uint = 0
// for (const tile of tiles) {
// const x = tile.position.x - minX
// const y = tile.position.y - minY
//
// data.tileDictionary.protos[tile.name] ??= protosCount2++
// grid[x][y] = data.tileDictionary.protos[tile.name]
// }
//
// const grid2: string[] = grid.map(row => table.concat(row))
let protosCount: uint = 0
for (const tile of tiles) {
data.tileDictionary.protos[tile.name] ??= protosCount++