binser for lua encode?

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Adam 2022-01-08 23:10:27 +01:00
parent 042ca9fb98
commit 4efd912f75

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1. converts data to images
2. hosts a web map
## License
While this project is under development, [no license](https://choosealicense.com/no-permission/)
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* add settings
* is active - whether files are exported or not
* delete files - clean up all files
* tick-rate - how often reports are generated
* tick-rate - how often reports are generated
* requires on some sort of in-mod cache of map<entity-id, event>
* also divide by game-speed? to keep ratio the same
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* https://jbrandhorst.com/post/go-protobuf-tips/
* https://github.com/bakpakin/binser
##### wasm
kt -> wasm -> lua?
kt-flatbuffers -> wasm -> lua?
kt -> wasm -> lua? kt-flatbuffers -> wasm -> lua?
https://www.npmjs.com/package/wasm2lua?activeTab=readme
##### Encodings
* flatbuffers https://github.com/dvidelabs/flatcc
* z85 encoding
* Kotlin https://gist.github.com/ischumacher/b4929f26341ebef62cbce35c65543eda
* Lua https://web-eworks.github.io/lZ85/
* Kotlin https://gist.github.com/ischumacher/b4929f26341ebef62cbce35c65543eda
* Lua https://web-eworks.github.io/lZ85/
* https://github.com/SafeteeWoW/LibDeflate
* CBOR
* https://www.zash.se/lua-cbor.html
* https://code.zash.se/lua-cbor/archive/68b3a36d0816.tar.gz
* CBOR
* https://www.zash.se/lua-cbor.html
* https://code.zash.se/lua-cbor/archive/68b3a36d0816.tar.gz