refactoring, standardised naming, shuffling the docker infra around,

This commit is contained in:
Adam 2021-10-22 12:29:45 +02:00
parent f9b93c013d
commit 5e69799136
6 changed files with 91 additions and 64 deletions

View file

@ -10,54 +10,64 @@
import {JsonTable, Serdes} from "./serdes/serdes"
// const SERVER_ID: uint = 0
// const EVENT_FILE_DIR: string = "events"
function createFactorioEvent(tick: uint, object_name: string, eventType: string, data: JsonTable): JsonTable {
return {
tick,
object_name,
eventType,
data,
}
interface FactorioEvent extends JsonTable {
tick: uint
object_name: string,
event_type: string,
data: JsonTable,
}
function handlePlayerUpdate(tick: uint, player_index: uint, eventType: string) {
let player: LuaPlayer = game.players[player_index]
const FactorioEvent = ((tick: uint, objectName: string, eventType: string, data: JsonTable) => {
return {
tick: tick,
object_name: objectName,
event_type: eventType,
data: data,
} as FactorioEvent
}
)
// function createFactorioEvent(tick: uint, object_name: string, eventType: string, data:
// JsonTable): FactorioEvent { return { tick, object_name, eventType, data, } }
function handlePlayerUpdate(tick: uint, playerIndex: uint, eventType: string) {
let player: LuaPlayer = game.players[playerIndex]
let table = Serdes.Player.playerToTable(player)
let event = createFactorioEvent(tick, player.object_name, eventType, table)
let event = FactorioEvent(tick, player.object_name, eventType, table)
emitEvent(event)
handleCharactersEvent(tick, player_index, eventType)
handleCharactersEvent(tick, playerIndex, eventType)
}
function handleCharactersEvent(tick: uint, player_index: uint, eventType: string) {
function handleCharactersEvent(tick: uint, playerIndex: uint, eventType: string) {
let player: LuaPlayer = game.players[player_index]
let player: LuaPlayer = game.players[playerIndex]
if (player.character != undefined) {
handleEntityUpdate(tick, player.character, eventType)
for (const char of player.get_associated_characters()) {
if (char != undefined) {
handleEntityUpdate(tick, char, eventType)
}
}
for (const character of player.get_associated_characters()) {
if (character != undefined) {
handleEntityUpdate(tick, character, eventType)
}
}
}
function handleEntityUpdate(tick: uint, entity: LuaEntity, eventType: string) {
let table = Serdes.Entity.entityToTable(entity)
let event = createFactorioEvent(tick, entity.object_name, eventType, table)
let event = FactorioEvent(tick, entity.object_name, eventType, table)
emitEvent(event)
}
function surfaceEvent(tick: uint, surface: LuaSurface, eventType: string) {
let table = Serdes.Surface.surfaceToTable(surface)
let event = createFactorioEvent(tick, surface.object_name, eventType, table)
let event = FactorioEvent(tick, surface.object_name, eventType, table)
emitEvent(event)
}
// const SERVER_ID: uint = 0
// const EVENT_FILE_DIR: string = "events"
/** Emit a serialised event */
function emitEvent(event: JsonTable) {
let data = game.table_to_json(event)

View file

@ -1,13 +1,5 @@
export type JsonPrimitiveType = number | string | boolean | undefined | null | void
// export type JsonArray<TValue extends JsonPrimitiveType> = TValue[]
// export class JsonArray extends Array<JsonPrimitiveTypes> {
// }
// export type JsonArray = Array<JsonPrimitiveTypes>
// declare type JsonArrayConstructor = (new () => JsonArray)
// declare const JsonArray: JsonArrayConstructor
export type JsonArray<T extends JsonPrimitiveType = void> = T[]
export type JsonTableValueType =
@ -17,6 +9,18 @@ export type JsonTableValueType =
| undefined
| null
export interface JsonTable {
[key: string]: JsonTableValueType
}
// export type JsonArray<TValue extends JsonPrimitiveType> = TValue[]
// export class JsonArray extends Array<JsonPrimitiveTypes> {
// }
// export type JsonArray = Array<JsonPrimitiveTypes>
// declare type JsonArrayConstructor = (new () => JsonArray)
// declare const JsonArray: JsonArrayConstructor
// export class JsonTable extends LuaTable<string, JsonTableValueType> {
// }
// export type JsonTable = LuaTable<string, JsonTableValueType>
@ -25,10 +29,6 @@ export type JsonTableValueType =
// declare const JsonTable: JsonTableConstructor
export interface JsonTable {
[key: string]: JsonTableValueType
}
export namespace Serdes {
export namespace Player {
@ -36,10 +36,10 @@ export namespace Serdes {
export function playerToTable(player: LuaPlayer): JsonTable {
let charIds = Entity.entitiesToUnitNumbers(player.get_associated_characters())
return {
"name": player.name,
"characterId": player.character?.unit_number,
"associatedCharacterIds": charIds,
"position": DataClasses.positionTableToTable(player.position),
name: player.name,
character_unit_number: player.character?.unit_number,
associated_characters_unit_numbers: charIds,
position: DataClasses.positionTableToTable(player.position),
}
}
@ -49,21 +49,22 @@ export namespace Serdes {
export function entityToTable(entity: LuaEntity): JsonTable {
let player: JsonTable =
entity.is_player() ? {
"playerId": entity.player?.index,
} : {}
return {
player,
"name": entity.name,
"type": entity.type,
"active": entity.active,
"health": entity.health,
"surfaceId": entity.surface.index,
"unit_number": entity.unit_number,
"position": DataClasses.positionTableToTable(entity.position),
let data: JsonTable = {
name: entity.name,
type: entity.type,
active: entity.active,
health: entity.health,
surface_index: entity.surface.index,
unit_number: entity.unit_number,
position: DataClasses.positionTableToTable(entity.position),
}
if (entity.is_player()) {
let player = entity.player!!
data.player_index = player.index
}
return data
}
export function entitiesToUnitNumbers(entities: LuaEntity[]): JsonArray<number> {
@ -82,9 +83,9 @@ export namespace Serdes {
export function surfaceToTable(surface: LuaSurface): JsonTable {
return {
"name": surface.name,
"index": surface.index,
"daytime": surface.daytime,
name: surface.name,
index: surface.index,
daytime: surface.daytime,
}
}
@ -94,8 +95,8 @@ export namespace Serdes {
export function positionTableToTable(positionTable: PositionTable): JsonTable {
return {
"x": positionTable.x,
"y": positionTable.y,
x: positionTable.x,
y: positionTable.y,
}
}