regenerate mod lua (I guess it didn't happen before?)
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4 changed files with 9 additions and 13 deletions
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@ -37,7 +37,7 @@ function allMods(e)
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))}
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return __TS__ArrayMap(
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modNames,
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function(modName)
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function(____, modName)
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local ____script_active_mods_modName_2 = script.active_mods[modName]
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if ____script_active_mods_modName_2 == nil then
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local ____e_mod_changes_modName_new_version_0 = e.mod_changes[modName]
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@ -236,9 +236,8 @@ script.on_event(
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key,
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Type.MapChunkUpdate,
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function(data)
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local ____temp_19 = true
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data.isDeleted = ____temp_19
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return ____temp_19
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data.isDeleted = true
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return true
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end,
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0
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)
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