regenerate mod lua (I guess it didn't happen before?)

This commit is contained in:
Adam 2022-07-02 10:21:38 +02:00
parent b14adfb810
commit 6c6526eda9
4 changed files with 9 additions and 13 deletions

View file

@ -37,7 +37,7 @@ function allMods(e)
))}
return __TS__ArrayMap(
modNames,
function(modName)
function(____, modName)
local ____script_active_mods_modName_2 = script.active_mods[modName]
if ____script_active_mods_modName_2 == nil then
local ____e_mod_changes_modName_new_version_0 = e.mod_changes[modName]