emit entity prototypes

- mod: refactor event handlers to separate files
- lib: update models for prototypes
This commit is contained in:
Adam 2022-07-08 21:06:09 +02:00
parent 4510ec4a6e
commit 80eb001bbf
27 changed files with 1570 additions and 1437 deletions

View file

@ -1,65 +1,13 @@
local ____lualib = require("lualib_bundle")
local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
local __TS__ArrayConcat = ____lualib.__TS__ArrayConcat
local Set = ____lualib.Set
local __TS__New = ____lualib.__TS__New
local __TS__Spread = ____lualib.__TS__Spread
local __TS__ArrayMap = ____lualib.__TS__ArrayMap
local ____exports = {}
local emitConfigurationUpdate, factorioData, allMods, Type
local ____PacketEmitter = require("main.PacketEmitter")
local PacketEmitter = ____PacketEmitter.default
local ____kafkatorio_2Dschema = require("generated.kafkatorio-schema")
local KafkatorioPacketData = ____kafkatorio_2Dschema.KafkatorioPacketData
local ____global_2Dinit = require("main.global-init")
local initGlobal = ____global_2Dinit.initGlobal
local ____prototypeUpdates = require("main.events.prototypeUpdates")
local emitPrototypes = ____prototypeUpdates.emitPrototypes
function emitConfigurationUpdate(changeData)
local configUpdateData = {
type = Type.ConfigurationUpdate,
migrationApplied = changeData.migration_applied,
modStartupSettingsChange = changeData.mod_startup_settings_changed,
allMods = allMods(changeData),
factorioData = factorioData(changeData)
}
PacketEmitter:emitInstantPacket(configUpdateData)
end
function factorioData(changeData)
return {oldVersion = changeData.old_version or nil, newVersion = changeData.new_version or nil}
end
function allMods(e)
local namesOfChangedMods = __TS__ObjectKeys(e.mod_changes)
local namesOfCurrentMods = __TS__ObjectKeys(script.active_mods)
local modNames = {__TS__Spread(__TS__New(
Set,
__TS__ArrayConcat(namesOfChangedMods, namesOfCurrentMods)
))}
return __TS__ArrayMap(
modNames,
function(____, modName)
local ____script_active_mods_modName_2 = script.active_mods[modName]
if ____script_active_mods_modName_2 == nil then
local ____e_mod_changes_modName_new_version_0 = e.mod_changes[modName]
if ____e_mod_changes_modName_new_version_0 ~= nil then
____e_mod_changes_modName_new_version_0 = ____e_mod_changes_modName_new_version_0.new_version
end
____script_active_mods_modName_2 = ____e_mod_changes_modName_new_version_0
end
local currentVer = ____script_active_mods_modName_2 or nil
local ____e_mod_changes_modName_old_version_3 = e.mod_changes[modName]
if ____e_mod_changes_modName_old_version_3 ~= nil then
____e_mod_changes_modName_old_version_3 = ____e_mod_changes_modName_old_version_3.old_version
end
local previousVer = ____e_mod_changes_modName_old_version_3 or nil
return {modName = modName, currentVersion = currentVer, previousVersion = previousVer}
end
)
end
Type = KafkatorioPacketData.Type
local ____ConfigurationUpdateHandler = require("main.events.handlers.ConfigurationUpdateHandler")
local ConfigurationUpdates = ____ConfigurationUpdateHandler.default
script.on_configuration_changed(function(data)
initGlobal(true)
emitConfigurationUpdate(data)
ConfigurationUpdates:emitConfigurationUpdate(data)
emitPrototypes()
end)
return ____exports

View file

@ -2,6 +2,7 @@ local ____exports = {}
local ____kafkatorio_2Dschema = require("generated.kafkatorio-schema")
local EntityStatus = ____kafkatorio_2Dschema.EntityStatus
local FactorioEntityData = ____kafkatorio_2Dschema.FactorioEntityData
local MinedProduct = ____kafkatorio_2Dschema.MinedProduct
____exports.Converters = {}
local Converters = ____exports.Converters
do
@ -87,6 +88,34 @@ do
return EntityStatusRecord[status]
end
end
function Converters.miningProperties(properties)
local products = {}
if properties.products ~= nil then
for ____, product in ipairs(properties.products) do
if product.type == "fluid" then
products[#products + 1] = {
type = MinedProduct.Type.MinedProductFluid,
amount = product.amount,
resultProtoId = ____exports.Converters.prototypeId(product.type, product.name)
}
end
if product.type == "item" then
products[#products + 1] = {
type = MinedProduct.Type.MinedProductItem,
amount = product.amount,
resultProtoId = ____exports.Converters.prototypeId(product.type, product.name)
}
end
end
end
return {canBeMined = properties.minable, products = products}
end
function Converters.playerOnlineInfo(player, data)
data.lastOnline = player.last_online
data.onlineTime = player.online_time
data.afkTime = player.afk_time
data.isConnected = player.connected
end
EntityStatusRecord = {
[defines.entity_status.cant_divide_segments] = EntityStatus.CANT_DIVIDE_SEGMENTS,
[defines.entity_status.charging] = EntityStatus.CHARGING,

View file

@ -1,177 +1,6 @@
local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__New = ____lualib.__TS__New
local ____exports = {}
local ____converters = require("main.events.converters")
local Converters = ____converters.Converters
local ____EventDataCache = require("main.cache.EventDataCache")
local EventDataCache = ____EventDataCache.default
local ____kafkatorio_2Dschema = require("generated.kafkatorio-schema")
local FactorioEntityData = ____kafkatorio_2Dschema.FactorioEntityData
local KafkatorioPacketData = ____kafkatorio_2Dschema.KafkatorioPacketData
____exports.EntityUpdatesHandler = __TS__Class()
local EntityUpdatesHandler = ____exports.EntityUpdatesHandler
EntityUpdatesHandler.name = "EntityUpdatesHandler"
function EntityUpdatesHandler.prototype.____constructor(self)
end
function EntityUpdatesHandler.prototype.handleMinedTileEvent(self, event)
local surface = game.get_surface(event.surface_index)
if surface == nil then
return
end
local tilesByChunk = {}
for ____, tile in ipairs(event.tiles) do
local chunkPosition = Converters.tilePositionToChunkPosition(tile.position)
tilesByChunk[chunkPosition] = tile
end
for chunkPos, tiles in pairs(tilesByChunk) do
local entities = {}
for tile in pairs(tiles) do
local resources = ____exports.EntityUpdatesHandler:getTileResourceEntities(surface, chunkPos)
for ____, resource in ipairs(resources) do
entities[#entities + 1] = resource
end
end
____exports.EntityUpdatesHandler:throttleResourceEntitiesUpdate(
Converters.eventNameString(event.name),
event.tick,
event.surface_index,
{chunkPos[1], chunkPos[2]},
entities
)
end
end
function EntityUpdatesHandler.prototype.handleMinedEntityEvent(self, event)
____exports.EntityUpdatesHandler:throttleEntityUpdate(event, event.entity)
end
function EntityUpdatesHandler.prototype.handleBuiltEntityEvent(self, event)
____exports.EntityUpdatesHandler:throttleEntityUpdate(event, event.created_entity)
end
function EntityUpdatesHandler.prototype.handleChunkGeneratedEvent(self, event)
local entities = ____exports.EntityUpdatesHandler:getAreaResourceEntities(event.surface, event.area)
____exports.EntityUpdatesHandler:throttleResourceEntitiesUpdate(
Converters.eventNameString(event.name),
event.tick,
event.surface.index,
{event.position.x, event.position.y},
entities
)
end
function EntityUpdatesHandler.throttleEntityUpdate(self, event, entity)
if entity.unit_number == nil then
return
end
local eventName = Converters.eventNameString(event.name)
local entityUpdateKey = {
protoId = Converters.prototypeIdEntity(entity),
surfaceIndex = entity.surface.index,
chunkPosition = Converters.mapPositionToChunkPosition(entity.position)
}
local ____FactorioEntityData_Type_Standard_2 = FactorioEntityData.Type.Standard
local ____Converters_prototypeIdEntity_result_3 = Converters.prototypeIdEntity(entity)
local ____entity_graphics_variation_4 = entity.graphics_variation
local ____entity_health_5 = entity.health
local ____entity_active_6 = entity.active
local ____entity_rotatable_7 = entity.rotatable
local ____entity_last_user_index_0 = entity.last_user
if ____entity_last_user_index_0 ~= nil then
____entity_last_user_index_0 = ____entity_last_user_index_0.index
end
local entityUpdate = {
type = ____FactorioEntityData_Type_Standard_2,
protoId = ____Converters_prototypeIdEntity_result_3,
graphicsVariation = ____entity_graphics_variation_4,
health = ____entity_health_5,
isActive = ____entity_active_6,
isRotatable = ____entity_rotatable_7,
lastUser = ____entity_last_user_index_0,
localisedDescription = nil,
localisedName = nil,
position = {entity.position.x, entity.position.y},
status = Converters.entityStatus(entity.status)
}
local entityKey = tostring(entity.unit_number)
EventDataCache:throttle(
entityUpdateKey,
KafkatorioPacketData.Type.MapChunkEntityUpdate,
function(data)
if data.events == nil then
data.events = {}
end
local ____data_events_8, ____eventName_9 = data.events, eventName
if ____data_events_8[____eventName_9] == nil then
____data_events_8[____eventName_9] = {}
end
local ____data_events_eventName_10 = data.events[eventName]
____data_events_eventName_10[#____data_events_eventName_10 + 1] = event.tick
if data.distinctEntities == nil then
data.distinctEntities = {}
end
data.distinctEntities[entityKey] = entityUpdate
end
)
end
function EntityUpdatesHandler.throttleResourceEntitiesUpdate(self, eventName, eventTick, surfaceIndex, chunkPosition, entities)
local entitiesByProtoId = {}
for ____, entity in ipairs(entities) do
local ____entitiesByProtoId_11, ____entity_protoId_12 = entitiesByProtoId, entity.protoId
if ____entitiesByProtoId_11[____entity_protoId_12] == nil then
____entitiesByProtoId_11[____entity_protoId_12] = {}
end
local ____entitiesByProtoId_entity_protoId_13 = entitiesByProtoId[entity.protoId]
____entitiesByProtoId_entity_protoId_13[#____entitiesByProtoId_entity_protoId_13 + 1] = entity
end
for protoId, resourceEntities in pairs(entitiesByProtoId) do
local entityUpdateKey = {protoId = protoId, surfaceIndex = surfaceIndex, chunkPosition = {chunkPosition[1], chunkPosition[2]}}
EventDataCache:throttle(
entityUpdateKey,
KafkatorioPacketData.Type.MapChunkEntityUpdate,
function(data)
if data.events == nil then
data.events = {}
end
local ____data_events_14, ____eventName_15 = data.events, eventName
if ____data_events_14[____eventName_15] == nil then
____data_events_14[____eventName_15] = {}
end
local ____data_events_eventName_16 = data.events[eventName]
____data_events_eventName_16[#____data_events_eventName_16 + 1] = eventTick
for ____, entity in ipairs(resourceEntities) do
local x, y = table.unpack(entity.position)
local entityKey = (tostring(x) .. ",") .. tostring(y)
if data.distinctEntities == nil then
data.distinctEntities = {}
end
data.distinctEntities[entityKey] = entity
end
end
)
end
end
function EntityUpdatesHandler.getTileResourceEntities(self, surface, mapPosition)
local rawEntities = surface.find_entities_filtered({position = mapPosition, collision_mask = "resource-layer"})
local resources = {}
for ____, rawEntity in ipairs(rawEntities) do
local entity = Converters.convertResourceEntity(rawEntity)
if entity ~= nil then
resources[#resources + 1] = entity
end
end
return resources
end
function EntityUpdatesHandler.getAreaResourceEntities(self, surface, area)
local rawEntities = surface.find_entities_filtered({area = area, collision_mask = "resource-layer"})
local resources = {}
for ____, rawEntity in ipairs(rawEntities) do
local entity = Converters.convertResourceEntity(rawEntity)
if entity ~= nil then
resources[#resources + 1] = entity
end
end
return resources
end
local EntityUpdates = __TS__New(____exports.EntityUpdatesHandler)
____exports.default = EntityUpdates
local ____EntityUpdateHandler = require("main.events.handlers.EntityUpdateHandler")
local EntityUpdates = ____EntityUpdateHandler.default
script.on_event(
defines.events.on_built_entity,
function(e)

View file

@ -0,0 +1,62 @@
local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
local __TS__ArrayConcat = ____lualib.__TS__ArrayConcat
local Set = ____lualib.Set
local __TS__New = ____lualib.__TS__New
local __TS__Spread = ____lualib.__TS__Spread
local __TS__ArrayMap = ____lualib.__TS__ArrayMap
local ____exports = {}
local ____kafkatorio_2Dschema = require("generated.kafkatorio-schema")
local KafkatorioPacketData = ____kafkatorio_2Dschema.KafkatorioPacketData
local ____PacketEmitter = require("main.PacketEmitter")
local PacketEmitter = ____PacketEmitter.default
____exports.ConfigurationUpdateHandler = __TS__Class()
local ConfigurationUpdateHandler = ____exports.ConfigurationUpdateHandler
ConfigurationUpdateHandler.name = "ConfigurationUpdateHandler"
function ConfigurationUpdateHandler.prototype.____constructor(self)
end
function ConfigurationUpdateHandler.prototype.emitConfigurationUpdate(self, changeData)
local configUpdateData = {
type = KafkatorioPacketData.Type.ConfigurationUpdate,
migrationApplied = changeData.migration_applied,
modStartupSettingsChange = changeData.mod_startup_settings_changed,
allMods = ____exports.ConfigurationUpdateHandler:allMods(changeData),
factorioData = ____exports.ConfigurationUpdateHandler:factorioData(changeData)
}
PacketEmitter:emitInstantPacket(configUpdateData)
end
function ConfigurationUpdateHandler.factorioData(self, changeData)
return {oldVersion = changeData.old_version or nil, newVersion = changeData.new_version or nil}
end
function ConfigurationUpdateHandler.allMods(self, e)
local namesOfChangedMods = __TS__ObjectKeys(e.mod_changes)
local namesOfCurrentMods = __TS__ObjectKeys(script.active_mods)
local modNames = {__TS__Spread(__TS__New(
Set,
__TS__ArrayConcat(namesOfChangedMods, namesOfCurrentMods)
))}
return __TS__ArrayMap(
modNames,
function(____, modName)
local ____script_active_mods_modName_2 = script.active_mods[modName]
if ____script_active_mods_modName_2 == nil then
local ____e_mod_changes_modName_new_version_0 = e.mod_changes[modName]
if ____e_mod_changes_modName_new_version_0 ~= nil then
____e_mod_changes_modName_new_version_0 = ____e_mod_changes_modName_new_version_0.new_version
end
____script_active_mods_modName_2 = ____e_mod_changes_modName_new_version_0
end
local currentVer = ____script_active_mods_modName_2 or nil
local ____e_mod_changes_modName_old_version_3 = e.mod_changes[modName]
if ____e_mod_changes_modName_old_version_3 ~= nil then
____e_mod_changes_modName_old_version_3 = ____e_mod_changes_modName_old_version_3.old_version
end
local previousVer = ____e_mod_changes_modName_old_version_3 or nil
return {modName = modName, currentVersion = currentVer, previousVersion = previousVer}
end
)
end
local ConfigurationUpdates = __TS__New(____exports.ConfigurationUpdateHandler)
____exports.default = ConfigurationUpdates
return ____exports

View file

@ -0,0 +1,175 @@
local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__New = ____lualib.__TS__New
local ____exports = {}
local ____kafkatorio_2Dschema = require("generated.kafkatorio-schema")
local FactorioEntityData = ____kafkatorio_2Dschema.FactorioEntityData
local KafkatorioPacketData = ____kafkatorio_2Dschema.KafkatorioPacketData
local ____converters = require("main.events.converters")
local Converters = ____converters.Converters
local ____EventDataCache = require("main.cache.EventDataCache")
local EventDataCache = ____EventDataCache.default
____exports.EntityUpdatesHandler = __TS__Class()
local EntityUpdatesHandler = ____exports.EntityUpdatesHandler
EntityUpdatesHandler.name = "EntityUpdatesHandler"
function EntityUpdatesHandler.prototype.____constructor(self)
end
function EntityUpdatesHandler.prototype.handleMinedTileEvent(self, event)
local surface = game.get_surface(event.surface_index)
if surface == nil then
return
end
local tilesByChunk = {}
for ____, tile in ipairs(event.tiles) do
local chunkPosition = Converters.tilePositionToChunkPosition(tile.position)
tilesByChunk[chunkPosition] = tile
end
for chunkPos, tiles in pairs(tilesByChunk) do
local entities = {}
for tile in pairs(tiles) do
local resources = ____exports.EntityUpdatesHandler:getTileResourceEntities(surface, chunkPos)
for ____, resource in ipairs(resources) do
entities[#entities + 1] = resource
end
end
____exports.EntityUpdatesHandler:throttleResourceEntitiesUpdate(
Converters.eventNameString(event.name),
event.tick,
event.surface_index,
{chunkPos[1], chunkPos[2]},
entities
)
end
end
function EntityUpdatesHandler.prototype.handleMinedEntityEvent(self, event)
____exports.EntityUpdatesHandler:throttleEntityUpdate(event, event.entity)
end
function EntityUpdatesHandler.prototype.handleBuiltEntityEvent(self, event)
____exports.EntityUpdatesHandler:throttleEntityUpdate(event, event.created_entity)
end
function EntityUpdatesHandler.prototype.handleChunkGeneratedEvent(self, event)
local entities = ____exports.EntityUpdatesHandler:getAreaResourceEntities(event.surface, event.area)
____exports.EntityUpdatesHandler:throttleResourceEntitiesUpdate(
Converters.eventNameString(event.name),
event.tick,
event.surface.index,
{event.position.x, event.position.y},
entities
)
end
function EntityUpdatesHandler.throttleEntityUpdate(self, event, entity)
if entity.unit_number == nil then
return
end
local eventName = Converters.eventNameString(event.name)
local entityUpdateKey = {
protoId = Converters.prototypeIdEntity(entity),
surfaceIndex = entity.surface.index,
chunkPosition = Converters.mapPositionToChunkPosition(entity.position)
}
local ____FactorioEntityData_Type_Standard_2 = FactorioEntityData.Type.Standard
local ____Converters_prototypeIdEntity_result_3 = Converters.prototypeIdEntity(entity)
local ____entity_graphics_variation_4 = entity.graphics_variation
local ____entity_health_5 = entity.health
local ____entity_active_6 = entity.active
local ____entity_rotatable_7 = entity.rotatable
local ____entity_last_user_index_0 = entity.last_user
if ____entity_last_user_index_0 ~= nil then
____entity_last_user_index_0 = ____entity_last_user_index_0.index
end
local entityUpdate = {
type = ____FactorioEntityData_Type_Standard_2,
protoId = ____Converters_prototypeIdEntity_result_3,
graphicsVariation = ____entity_graphics_variation_4,
health = ____entity_health_5,
isActive = ____entity_active_6,
isRotatable = ____entity_rotatable_7,
lastUser = ____entity_last_user_index_0,
localisedDescription = nil,
localisedName = nil,
position = {entity.position.x, entity.position.y},
status = Converters.entityStatus(entity.status)
}
local entityKey = tostring(entity.unit_number)
EventDataCache:throttle(
entityUpdateKey,
KafkatorioPacketData.Type.MapChunkEntityUpdate,
function(data)
if data.events == nil then
data.events = {}
end
local ____data_events_8, ____eventName_9 = data.events, eventName
if ____data_events_8[____eventName_9] == nil then
____data_events_8[____eventName_9] = {}
end
local ____data_events_eventName_10 = data.events[eventName]
____data_events_eventName_10[#____data_events_eventName_10 + 1] = event.tick
if data.distinctEntities == nil then
data.distinctEntities = {}
end
data.distinctEntities[entityKey] = entityUpdate
end
)
end
function EntityUpdatesHandler.throttleResourceEntitiesUpdate(self, eventName, eventTick, surfaceIndex, chunkPosition, entities)
local entitiesByProtoId = {}
for ____, entity in ipairs(entities) do
local ____entitiesByProtoId_11, ____entity_protoId_12 = entitiesByProtoId, entity.protoId
if ____entitiesByProtoId_11[____entity_protoId_12] == nil then
____entitiesByProtoId_11[____entity_protoId_12] = {}
end
local ____entitiesByProtoId_entity_protoId_13 = entitiesByProtoId[entity.protoId]
____entitiesByProtoId_entity_protoId_13[#____entitiesByProtoId_entity_protoId_13 + 1] = entity
end
for protoId, resourceEntities in pairs(entitiesByProtoId) do
local entityUpdateKey = {protoId = protoId, surfaceIndex = surfaceIndex, chunkPosition = {chunkPosition[1], chunkPosition[2]}}
EventDataCache:throttle(
entityUpdateKey,
KafkatorioPacketData.Type.MapChunkEntityUpdate,
function(data)
if data.events == nil then
data.events = {}
end
local ____data_events_14, ____eventName_15 = data.events, eventName
if ____data_events_14[____eventName_15] == nil then
____data_events_14[____eventName_15] = {}
end
local ____data_events_eventName_16 = data.events[eventName]
____data_events_eventName_16[#____data_events_eventName_16 + 1] = eventTick
for ____, entity in ipairs(resourceEntities) do
local x, y = table.unpack(entity.position)
local entityKey = (tostring(x) .. ",") .. tostring(y)
if data.distinctEntities == nil then
data.distinctEntities = {}
end
data.distinctEntities[entityKey] = entity
end
end
)
end
end
function EntityUpdatesHandler.getTileResourceEntities(self, surface, mapPosition)
local rawEntities = surface.find_entities_filtered({position = mapPosition, collision_mask = "resource-layer"})
local resources = {}
for ____, rawEntity in ipairs(rawEntities) do
local entity = Converters.convertResourceEntity(rawEntity)
if entity ~= nil then
resources[#resources + 1] = entity
end
end
return resources
end
function EntityUpdatesHandler.getAreaResourceEntities(self, surface, area)
local rawEntities = surface.find_entities_filtered({area = area, collision_mask = "resource-layer"})
local resources = {}
for ____, rawEntity in ipairs(rawEntities) do
local entity = Converters.convertResourceEntity(rawEntity)
if entity ~= nil then
resources[#resources + 1] = entity
end
end
return resources
end
local EntityUpdates = __TS__New(____exports.EntityUpdatesHandler)
____exports.default = EntityUpdates
return ____exports

View file

@ -0,0 +1,208 @@
local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local Map = ____lualib.Map
local __TS__Iterator = ____lualib.__TS__Iterator
local __TS__New = ____lualib.__TS__New
local ____exports = {}
local ____converters = require("main.events.converters")
local Converters = ____converters.Converters
local ____eventTypeCheck = require("main.events.eventTypeCheck")
local isEventType = ____eventTypeCheck.isEventType
local ____kafkatorio_2Dschema = require("generated.kafkatorio-schema")
local KafkatorioPacketData = ____kafkatorio_2Dschema.KafkatorioPacketData
local ____EventDataCache = require("main.cache.EventDataCache")
local EventUpdatesManager = ____EventDataCache.default
local MapChunkUpdateHandler = __TS__Class()
MapChunkUpdateHandler.name = "MapChunkUpdateHandler"
function MapChunkUpdateHandler.prototype.____constructor(self)
end
function MapChunkUpdateHandler.prototype.handleChunkGeneratedEvent(self, event, expirationDurationTicks)
local tiles = event.surface.find_tiles_filtered({area = event.area})
MapChunkUpdateHandler:mapTilesUpdateDebounce(
event.surface,
Converters.convertMapTablePosition(event.position),
tiles,
event,
nil,
expirationDurationTicks
)
end
function MapChunkUpdateHandler.prototype.handleBuiltTileEvent(self, event)
local surface = game.get_surface(event.surface_index)
if surface == nil then
local eventName = Converters.eventNameString(event.name)
log("[handleBuiltTileEvent] undefined surface " .. eventName)
return
end
local tiles = Converters.convertPlacedTiles(event.tile, event.tiles)
local groupedTiles = MapChunkUpdateHandler:groupTiles(tiles)
for ____, ____value in __TS__Iterator(groupedTiles) do
local chunkPos = ____value[1]
local tiles = ____value[2]
MapChunkUpdateHandler:mapTilesUpdateDebounce(
surface,
chunkPos,
tiles,
event,
function(data)
if isEventType(event, defines.events.on_player_built_tile) then
data.player = event.player_index
return
end
if isEventType(event, defines.events.on_robot_built_tile) then
local ____data_2 = data
local ____event_robot_unit_number_0 = event.robot
if ____event_robot_unit_number_0 ~= nil then
____event_robot_unit_number_0 = ____event_robot_unit_number_0.unit_number
end
____data_2.robot = {
unitNumber = ____event_robot_unit_number_0 or nil,
protoId = Converters.prototypeId(event.robot.type, event.robot.name)
}
return
end
local exhaustiveCheck = event
end
)
end
end
function MapChunkUpdateHandler.prototype.handleMinedTileEvent(self, event)
local surface = game.get_surface(event.surface_index)
if surface == nil then
local eventName = Converters.eventNameString(event.name)
log("[handleMinedTileEvent] undefined surface " .. eventName)
return
end
local tiles = Converters.convertRemovedTiles(surface, event.tiles)
local groupedTiles = MapChunkUpdateHandler:groupTiles(tiles)
for ____, ____value in __TS__Iterator(groupedTiles) do
local chunkPos = ____value[1]
local tiles = ____value[2]
MapChunkUpdateHandler:mapTilesUpdateDebounce(
surface,
chunkPos,
tiles,
event,
function(data)
if isEventType(event, defines.events.on_player_mined_tile) then
data.player = event.player_index
return
end
if isEventType(event, defines.events.on_robot_mined_tile) then
local ____data_5 = data
local ____event_robot_unit_number_3 = event.robot
if ____event_robot_unit_number_3 ~= nil then
____event_robot_unit_number_3 = ____event_robot_unit_number_3.unit_number
end
____data_5.robot = {
unitNumber = ____event_robot_unit_number_3 or nil,
protoId = Converters.prototypeId(event.robot.type, event.robot.name)
}
return
end
local exhaustiveCheck = event
end
)
end
end
function MapChunkUpdateHandler.prototype.handleScriptSetTilesEvent(self, event)
local surface = game.get_surface(event.surface_index)
if surface == nil then
return
end
local groupedTiles = MapChunkUpdateHandler:groupTiles(event.tiles)
for ____, ____value in __TS__Iterator(groupedTiles) do
local chunkPos = ____value[1]
local tiles = ____value[2]
MapChunkUpdateHandler:mapTilesUpdateDebounce(surface, chunkPos, tiles, event)
end
end
function MapChunkUpdateHandler.prototype.handlePreChunkDeleted(self, event)
local surface = game.get_surface(event.surface_index)
if surface == nil then
return
end
for ____, position in ipairs(event.positions) do
local key = {surfaceIndex = surface.index, chunkPosition = {position.x, position.y}}
EventUpdatesManager:debounce(
key,
KafkatorioPacketData.Type.MapChunkTileUpdate,
function(data)
data.isDeleted = true
return true
end,
0
)
end
end
function MapChunkUpdateHandler.mapTilesUpdateDebounce(self, surface, chunkPosition, tiles, event, updater, expirationDurationTicks)
if surface == nil then
return
end
local eventName = Converters.eventNameString(event.name)
local key = {surfaceIndex = surface.index, chunkPosition = chunkPosition}
EventUpdatesManager:debounce(
key,
KafkatorioPacketData.Type.MapChunkTileUpdate,
function(data)
if data.tileDictionary == nil then
data.tileDictionary = {tilesXY = {}, protos = {}}
end
local protosCount = table_size(data.tileDictionary.protos)
for ____, tile in ipairs(tiles) do
local protoId = Converters.prototypeId("tile", tile.name)
if data.tileDictionary.protos[protoId] == nil then
end
local ____data_tileDictionary_protos_7, ____protoId_8 = data.tileDictionary.protos, protoId
if ____data_tileDictionary_protos_7[____protoId_8] == nil then
local ____protosCount_6 = protosCount
protosCount = ____protosCount_6 + 1
____data_tileDictionary_protos_7[____protoId_8] = ____protosCount_6
end
local protoKey = data.tileDictionary.protos[protoId]
local xString = tostring(tile.position.x)
local yString = tostring(tile.position.y)
local ____data_tileDictionary_tilesXY_9, ____xString_10 = data.tileDictionary.tilesXY, xString
if ____data_tileDictionary_tilesXY_9[____xString_10] == nil then
____data_tileDictionary_tilesXY_9[____xString_10] = {}
end
data.tileDictionary.tilesXY[xString][yString] = protoKey
end
if data.events == nil then
data.events = {}
end
local ____data_events_11, ____eventName_12 = data.events, eventName
if ____data_events_11[____eventName_12] == nil then
____data_events_11[____eventName_12] = {}
end
local ____data_events_eventName_13 = data.events[eventName]
____data_events_eventName_13[#____data_events_eventName_13 + 1] = event.tick
if updater ~= nil then
updater(data)
end
end,
expirationDurationTicks
)
end
function MapChunkUpdateHandler.groupTiles(self, tiles)
local mapChunkPositionToTiles = __TS__New(Map)
for ____, tile in ipairs(tiles) do
local chunkPosition = {
math.floor(tile.position.x / 32),
math.floor(tile.position.y / 32)
}
if not mapChunkPositionToTiles:has(chunkPosition) then
mapChunkPositionToTiles:set(chunkPosition, {})
end
local ____mapChunkPositionToTiles_get_result_push_result_14 = mapChunkPositionToTiles:get(chunkPosition)
if ____mapChunkPositionToTiles_get_result_push_result_14 ~= nil then
local ____temp_15 = mapChunkPositionToTiles:get(chunkPosition)
____temp_15[#____temp_15 + 1] = tile
____mapChunkPositionToTiles_get_result_push_result_14 = nil
end
end
return mapChunkPositionToTiles
end
local MapChunkUpdate = __TS__New(MapChunkUpdateHandler)
____exports.default = MapChunkUpdate
return ____exports

View file

@ -0,0 +1,60 @@
local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__New = ____lualib.__TS__New
local ____exports = {}
local ____kafkatorio_2Dschema = require("generated.kafkatorio-schema")
local KafkatorioPacketData = ____kafkatorio_2Dschema.KafkatorioPacketData
local ____converters = require("main.events.converters")
local Converters = ____converters.Converters
local ____EventDataCache = require("main.cache.EventDataCache")
local EventUpdatesManager = ____EventDataCache.default
____exports.PlayerUpdateHandler = __TS__Class()
local PlayerUpdateHandler = ____exports.PlayerUpdateHandler
PlayerUpdateHandler.name = "PlayerUpdateHandler"
function PlayerUpdateHandler.prototype.____constructor(self)
end
function PlayerUpdateHandler.prototype.handleBannedEvent(self, event)
self:playerUpdateThrottle(
event,
function(player, data)
data.bannedReason = event.reason or nil
Converters.playerOnlineInfo(player, data)
end
)
end
function PlayerUpdateHandler.prototype.playerUpdateThrottle(self, event, mutate, expirationDurationTicks)
if expirationDurationTicks == nil then
expirationDurationTicks = nil
end
local playerIndex = event.player_index
if playerIndex == nil then
return
end
local eventName = Converters.eventNameString(event.name)
EventUpdatesManager:throttle(
{index = playerIndex},
KafkatorioPacketData.Type.PlayerUpdate,
function(data)
local player = game.players[playerIndex]
if player ~= nil then
mutate(player, data)
end
if data.events == nil then
data.events = {}
end
local ____data_events_0, ____eventName_1 = data.events, eventName
if ____data_events_0[____eventName_1] == nil then
____data_events_0[____eventName_1] = {}
end
local ____data_events_eventName_2 = data.events[eventName]
____data_events_eventName_2[#____data_events_eventName_2 + 1] = event.tick
end,
expirationDurationTicks
)
end
function PlayerUpdateHandler.prototype.playerUpdateImmediate(self, event, mutate)
self:playerUpdateThrottle(event, mutate, 0)
end
local PlayerUpdates = __TS__New(____exports.PlayerUpdateHandler)
____exports.default = PlayerUpdates
return ____exports

View file

@ -1,213 +1,8 @@
local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local Map = ____lualib.Map
local __TS__Iterator = ____lualib.__TS__Iterator
local __TS__New = ____lualib.__TS__New
local ____exports = {}
local ____eventTypeCheck = require("main.events.eventTypeCheck")
local isEventType = ____eventTypeCheck.isEventType
local ____converters = require("main.events.converters")
local Converters = ____converters.Converters
local ____EventDataCache = require("main.cache.EventDataCache")
local EventUpdatesManager = ____EventDataCache.default
local ____kafkatorio_2Dschema = require("generated.kafkatorio-schema")
local KafkatorioPacketData = ____kafkatorio_2Dschema.KafkatorioPacketData
local ____entityUpdates = require("main.events.entityUpdates")
local EntityUpdates = ____entityUpdates.default
local Type = KafkatorioPacketData.Type
local MapChunkUpdateHandler = __TS__Class()
MapChunkUpdateHandler.name = "MapChunkUpdateHandler"
function MapChunkUpdateHandler.prototype.____constructor(self)
end
function MapChunkUpdateHandler.prototype.handleChunkGeneratedEvent(self, event, expirationDurationTicks)
local tiles = event.surface.find_tiles_filtered({area = event.area})
MapChunkUpdateHandler:mapTilesUpdateDebounce(
event.surface,
Converters.convertMapTablePosition(event.position),
tiles,
event,
nil,
expirationDurationTicks
)
end
function MapChunkUpdateHandler.prototype.handleBuiltTileEvent(self, event)
local surface = game.get_surface(event.surface_index)
if surface == nil then
local eventName = Converters.eventNameString(event.name)
log("[handleBuiltTileEvent] undefined surface " .. eventName)
return
end
local tiles = Converters.convertPlacedTiles(event.tile, event.tiles)
local groupedTiles = MapChunkUpdateHandler:groupTiles(tiles)
for ____, ____value in __TS__Iterator(groupedTiles) do
local chunkPos = ____value[1]
local tiles = ____value[2]
MapChunkUpdateHandler:mapTilesUpdateDebounce(
surface,
chunkPos,
tiles,
event,
function(data)
if isEventType(event, defines.events.on_player_built_tile) then
data.player = event.player_index
return
end
if isEventType(event, defines.events.on_robot_built_tile) then
local ____data_2 = data
local ____event_robot_unit_number_0 = event.robot
if ____event_robot_unit_number_0 ~= nil then
____event_robot_unit_number_0 = ____event_robot_unit_number_0.unit_number
end
____data_2.robot = {
unitNumber = ____event_robot_unit_number_0 or nil,
protoId = Converters.prototypeId(event.robot.type, event.robot.name)
}
return
end
local exhaustiveCheck = event
end
)
end
end
function MapChunkUpdateHandler.prototype.handleMinedTileEvent(self, event)
local surface = game.get_surface(event.surface_index)
if surface == nil then
local eventName = Converters.eventNameString(event.name)
log("[handleMinedTileEvent] undefined surface " .. eventName)
return
end
local tiles = Converters.convertRemovedTiles(surface, event.tiles)
local groupedTiles = MapChunkUpdateHandler:groupTiles(tiles)
for ____, ____value in __TS__Iterator(groupedTiles) do
local chunkPos = ____value[1]
local tiles = ____value[2]
MapChunkUpdateHandler:mapTilesUpdateDebounce(
surface,
chunkPos,
tiles,
event,
function(data)
if isEventType(event, defines.events.on_player_mined_tile) then
data.player = event.player_index
return
end
if isEventType(event, defines.events.on_robot_mined_tile) then
local ____data_5 = data
local ____event_robot_unit_number_3 = event.robot
if ____event_robot_unit_number_3 ~= nil then
____event_robot_unit_number_3 = ____event_robot_unit_number_3.unit_number
end
____data_5.robot = {
unitNumber = ____event_robot_unit_number_3 or nil,
protoId = Converters.prototypeId(event.robot.type, event.robot.name)
}
return
end
local exhaustiveCheck = event
end
)
end
end
function MapChunkUpdateHandler.prototype.handleScriptSetTilesEvent(self, event)
local surface = game.get_surface(event.surface_index)
if surface == nil then
return
end
local groupedTiles = MapChunkUpdateHandler:groupTiles(event.tiles)
for ____, ____value in __TS__Iterator(groupedTiles) do
local chunkPos = ____value[1]
local tiles = ____value[2]
MapChunkUpdateHandler:mapTilesUpdateDebounce(surface, chunkPos, tiles, event)
end
end
function MapChunkUpdateHandler.prototype.handlePreChunkDeleted(self, event)
local surface = game.get_surface(event.surface_index)
if surface == nil then
return
end
for ____, position in ipairs(event.positions) do
local key = {surfaceIndex = surface.index, chunkPosition = {position.x, position.y}}
EventUpdatesManager:debounce(
key,
Type.MapChunkTileUpdate,
function(data)
data.isDeleted = true
return true
end,
0
)
end
end
function MapChunkUpdateHandler.mapTilesUpdateDebounce(self, surface, chunkPosition, tiles, event, updater, expirationDurationTicks)
if surface == nil then
return
end
local eventName = Converters.eventNameString(event.name)
local key = {surfaceIndex = surface.index, chunkPosition = chunkPosition}
EventUpdatesManager:debounce(
key,
Type.MapChunkTileUpdate,
function(data)
if data.tileDictionary == nil then
data.tileDictionary = {tilesXY = {}, protos = {}}
end
local protosCount = table_size(data.tileDictionary.protos)
for ____, tile in ipairs(tiles) do
local protoId = Converters.prototypeId("tile", tile.name)
if data.tileDictionary.protos[protoId] == nil then
end
local ____data_tileDictionary_protos_7, ____protoId_8 = data.tileDictionary.protos, protoId
if ____data_tileDictionary_protos_7[____protoId_8] == nil then
local ____protosCount_6 = protosCount
protosCount = ____protosCount_6 + 1
____data_tileDictionary_protos_7[____protoId_8] = ____protosCount_6
end
local protoKey = data.tileDictionary.protos[protoId]
local xString = tostring(tile.position.x)
local yString = tostring(tile.position.y)
local ____data_tileDictionary_tilesXY_9, ____xString_10 = data.tileDictionary.tilesXY, xString
if ____data_tileDictionary_tilesXY_9[____xString_10] == nil then
____data_tileDictionary_tilesXY_9[____xString_10] = {}
end
data.tileDictionary.tilesXY[xString][yString] = protoKey
end
if data.events == nil then
data.events = {}
end
local ____data_events_11, ____eventName_12 = data.events, eventName
if ____data_events_11[____eventName_12] == nil then
____data_events_11[____eventName_12] = {}
end
local ____data_events_eventName_13 = data.events[eventName]
____data_events_eventName_13[#____data_events_eventName_13 + 1] = event.tick
if updater ~= nil then
updater(data)
end
end,
expirationDurationTicks
)
end
function MapChunkUpdateHandler.groupTiles(self, tiles)
local mapChunkPositionToTiles = __TS__New(Map)
for ____, tile in ipairs(tiles) do
local chunkPosition = {
math.floor(tile.position.x / 32),
math.floor(tile.position.y / 32)
}
if not mapChunkPositionToTiles:has(chunkPosition) then
mapChunkPositionToTiles:set(chunkPosition, {})
end
local ____mapChunkPositionToTiles_get_result_push_result_14 = mapChunkPositionToTiles:get(chunkPosition)
if ____mapChunkPositionToTiles_get_result_push_result_14 ~= nil then
local ____temp_15 = mapChunkPositionToTiles:get(chunkPosition)
____temp_15[#____temp_15 + 1] = tile
____mapChunkPositionToTiles_get_result_push_result_14 = nil
end
end
return mapChunkPositionToTiles
end
local MapChunkUpdate = __TS__New(MapChunkUpdateHandler)
____exports.default = MapChunkUpdate
local ____EntityUpdateHandler = require("main.events.handlers.EntityUpdateHandler")
local EntityUpdates = ____EntityUpdateHandler.default
local ____MapChunkUpdateHandler = require("main.events.handlers.MapChunkUpdateHandler")
local MapChunkUpdate = ____MapChunkUpdateHandler.default
script.on_event(
defines.events.on_chunk_generated,
function(e)

View file

@ -1,75 +1,26 @@
local ____exports = {}
local playerUpdateThrottle, playerOnlineInfo, handleBannedEvent, Type
local disconnectReasons
local ____converters = require("main.events.converters")
local Converters = ____converters.Converters
local ____EventDataCache = require("main.cache.EventDataCache")
local EventUpdatesManager = ____EventDataCache.default
local ____kafkatorio_2Dschema = require("generated.kafkatorio-schema")
local KafkatorioPacketData = ____kafkatorio_2Dschema.KafkatorioPacketData
local ____PacketEmitter = require("main.PacketEmitter")
local packetEmitter = ____PacketEmitter.default
function playerUpdateThrottle(event, mutate, expirationDurationTicks)
if expirationDurationTicks == nil then
expirationDurationTicks = nil
end
local playerIndex = event.player_index
if playerIndex == nil then
return
end
local eventName = Converters.eventNameString(event.name)
EventUpdatesManager:throttle(
{index = playerIndex},
Type.PlayerUpdate,
function(data)
local player = game.players[playerIndex]
if player ~= nil then
mutate(player, data)
end
if data.events == nil then
data.events = {}
end
local ____data_events_0, ____eventName_1 = data.events, eventName
if ____data_events_0[____eventName_1] == nil then
____data_events_0[____eventName_1] = {}
end
local ____data_events_eventName_2 = data.events[eventName]
____data_events_eventName_2[#____data_events_eventName_2 + 1] = event.tick
end,
expirationDurationTicks
)
end
function playerOnlineInfo(player, data)
data.lastOnline = player.last_online
data.onlineTime = player.online_time
data.afkTime = player.afk_time
data.isConnected = player.connected
end
function handleBannedEvent(event)
playerUpdateThrottle(
event,
function(player, data)
data.bannedReason = event.reason or nil
playerOnlineInfo(player, data)
end
)
end
Type = KafkatorioPacketData.Type
local function playerUpdateImmediate(event, mutate)
playerUpdateThrottle(event, mutate, 0)
end
local ____PlayerUpdateHandler = require("main.events.handlers.PlayerUpdateHandler")
local PlayerUpdates = ____PlayerUpdateHandler.default
script.on_event(
defines.events.on_player_joined_game,
function(e)
playerUpdateThrottle(
PlayerUpdates:playerUpdateThrottle(
e,
function(player, data)
data.isAdmin = player.admin
local ____data_5 = data
local ____player_character_unit_number_3 = player.character
if ____player_character_unit_number_3 ~= nil then
____player_character_unit_number_3 = ____player_character_unit_number_3.unit_number
local ____data_2 = data
local ____player_character_unit_number_0 = player.character
if ____player_character_unit_number_0 ~= nil then
____player_character_unit_number_0 = ____player_character_unit_number_0.unit_number
end
____data_5.characterUnitNumber = ____player_character_unit_number_3 or nil
____data_2.characterUnitNumber = ____player_character_unit_number_0 or nil
data.chatColour = Converters.mapColour(player.chat_color)
data.colour = Converters.mapColour(player.color)
data.forceIndex = player.force.index
@ -78,7 +29,7 @@ script.on_event(
data.isSpectator = player.spectator
data.surfaceIndex = player.surface.index
data.tag = player.tag
playerOnlineInfo(player, data)
Converters.playerOnlineInfo(player, data)
end
)
end
@ -86,7 +37,7 @@ script.on_event(
script.on_event(
defines.events.on_player_changed_position,
function(e)
playerUpdateThrottle(
PlayerUpdates:playerUpdateThrottle(
e,
function(player, data)
data.position = {player.position.x, player.position.y}
@ -97,7 +48,7 @@ script.on_event(
script.on_event(
defines.events.on_player_changed_surface,
function(e)
playerUpdateThrottle(
PlayerUpdates:playerUpdateThrottle(
e,
function(player, data)
data.position = {player.position.x, player.position.y}
@ -109,11 +60,11 @@ script.on_event(
script.on_event(
defines.events.on_player_died,
function(e)
playerUpdateThrottle(
PlayerUpdates:playerUpdateThrottle(
e,
function(player, data)
data.ticksToRespawn = player.ticks_to_respawn or nil
playerOnlineInfo(player, data)
Converters.playerOnlineInfo(player, data)
if e.cause ~= nil then
data.diedCause = {
unitNumber = e.cause.unit_number or nil,
@ -124,25 +75,31 @@ script.on_event(
)
end
)
script.on_event(defines.events.on_player_banned, handleBannedEvent)
script.on_event(defines.events.on_player_unbanned, handleBannedEvent)
script.on_event(
defines.events.on_player_banned,
function(event)
PlayerUpdates:handleBannedEvent(event)
end
)
script.on_event(
defines.events.on_player_unbanned,
function(event)
PlayerUpdates:handleBannedEvent(event)
end
)
script.on_event(
defines.events.on_player_kicked,
function(event)
log((("on_player_kicked " .. tostring(event.tick)) .. " ") .. tostring(event.name))
playerUpdateImmediate(
PlayerUpdates:playerUpdateImmediate(
event,
function(player, data)
data.kickedReason = event.reason or nil
playerOnlineInfo(player, data)
Converters.playerOnlineInfo(player, data)
end
)
end
)
local disconnectReasons = {}
for name, disconnectId in pairs(defines.disconnect_reason) do
disconnectReasons[disconnectId] = name
end
script.on_event(
defines.events.on_pre_player_left_game,
function(event)
@ -156,13 +113,17 @@ script.on_event(
defines.events.on_player_removed,
function(event)
log((("on_player_removed " .. tostring(event.tick)) .. " ") .. tostring(event.name))
playerUpdateImmediate(
PlayerUpdates:playerUpdateImmediate(
event,
function(player, data)
data.isRemoved = true
playerOnlineInfo(player, data)
Converters.playerOnlineInfo(player, data)
end
)
end
)
disconnectReasons = {}
for name, disconnectId in pairs(defines.disconnect_reason) do
disconnectReasons[disconnectId] = name
end
return ____exports

View file

@ -1,7 +1,5 @@
local ____lualib = require("lualib_bundle")
local __TS__ArrayPushArray = ____lualib.__TS__ArrayPushArray
local ____exports = {}
local prototypeUpdates, getMapTilePrototypes
local emit, getMapTilePrototypes, getEntityPrototypes, convertItemGroup, convertItemSubgroup
local ____PacketEmitter = require("main.PacketEmitter")
local PacketEmitter = ____PacketEmitter.default
local ____kafkatorio_2Dschema = require("generated.kafkatorio-schema")
@ -9,18 +7,19 @@ local FactorioPrototype = ____kafkatorio_2Dschema.FactorioPrototype
local KafkatorioPacketData = ____kafkatorio_2Dschema.KafkatorioPacketData
local ____converters = require("main.events.converters")
local Converters = ____converters.Converters
function prototypeUpdates()
local prototypes = {}
__TS__ArrayPushArray(
prototypes,
getMapTilePrototypes()
)
return prototypes
function emit(protosByType)
for ____, protos in pairs(protosByType) do
PacketEmitter:emitInstantPacket({type = KafkatorioPacketData.Type.PrototypesUpdate, prototypes = protos})
end
end
function getMapTilePrototypes()
local tiles = {}
if not (tiles.tile ~= nil) then
tiles.tile = {}
end
for ____, tile in pairs(game.tile_prototypes) do
tiles[#tiles + 1] = {
local ____tiles_tile_0 = tiles.tile
____tiles_tile_0[#____tiles_tile_0 + 1] = {
type = FactorioPrototype.Type.MapTile,
protoId = Converters.prototypeId("tile", tile.name),
order = tile.order,
@ -32,11 +31,56 @@ function getMapTilePrototypes()
end
return tiles
end
function getEntityPrototypes()
local protos = {}
for ____, entity in pairs(game.entity_prototypes) do
local key = (entity.group.name .. "/") .. entity.subgroup.name
if not (protos[key] ~= nil) then
protos[key] = {}
end
local entityProto = {
type = FactorioPrototype.Type.Entity,
protoId = Converters.prototypeId(entity.type, entity.name),
group = convertItemGroup(entity.group),
subgroup = convertItemSubgroup(entity.subgroup),
isBuilding = entity.is_building,
isEntityWithOwner = entity.is_entity_with_owner,
isMilitaryTarget = entity.is_military_target,
maxHealth = entity.max_health
}
if entity.map_color ~= nil then
entityProto.mapColour = Converters.mapColour(entity.map_color)
end
if entity.friendly_map_color ~= nil then
entityProto.mapColourFriend = Converters.mapColour(entity.friendly_map_color)
end
if entity.enemy_map_color ~= nil then
entityProto.mapColourEnemy = Converters.mapColour(entity.enemy_map_color)
end
entityProto.miningProperties = Converters.miningProperties(entity.mineable_properties)
local ____protos_key_1 = protos[key]
____protos_key_1[#____protos_key_1 + 1] = entityProto
end
return protos
end
function convertItemGroup(itemGroup)
return {name = itemGroup.name, type = itemGroup.type, parentName = nil}
end
function convertItemSubgroup(itemGroup)
local ____itemGroup_name_4 = itemGroup.name
local ____itemGroup_type_5 = itemGroup.type
local ____itemGroup_group_name_2 = itemGroup.group
if ____itemGroup_group_name_2 ~= nil then
____itemGroup_group_name_2 = ____itemGroup_group_name_2.name
end
return {name = ____itemGroup_name_4, type = ____itemGroup_type_5, parentName = ____itemGroup_group_name_2}
end
function ____exports.emitPrototypes()
local data = {
prototypes = prototypeUpdates(),
type = KafkatorioPacketData.Type.PrototypesUpdate
}
PacketEmitter:emitInstantPacket(data)
local mapTileProtos = getMapTilePrototypes()
emit(mapTileProtos)
local ____ = game.item_group_prototypes
local ____ = game.item_subgroup_prototypes
local entityProtos = getEntityPrototypes()
emit(entityProtos)
end
return ____exports

View file

@ -9,8 +9,8 @@ local ____surfaceUpdates = require("main.events.surfaceUpdates")
local handleSurfaceUpdate = ____surfaceUpdates.handleSurfaceUpdate
local ____EventDataCache = require("main.cache.EventDataCache")
local EventCacheService = ____EventDataCache.default
local ____mapChunkUpdates = require("main.events.mapChunkUpdates")
local MapChunkUpdate = ____mapChunkUpdates.default
local ____MapChunkUpdateHandler = require("main.events.handlers.MapChunkUpdateHandler")
local MapChunkUpdate = ____MapChunkUpdateHandler.default
script.on_event(
defines.events.on_tick,
function(event)