emit entity prototypes

- mod: refactor event handlers to separate files
- lib: update models for prototypes
This commit is contained in:
Adam 2022-07-08 21:06:09 +02:00
parent 4510ec4a6e
commit 80eb001bbf
27 changed files with 1570 additions and 1437 deletions

View file

@ -211,15 +211,17 @@ export namespace FactorioPrototype {
export interface Entity {
type: FactorioPrototype.Type.Entity;
protoId: PrototypeId;
mapColour: Colour;
protoType: string;
objectName: string;
colour: Colour;
group: EntityItemGroup;
subgroup: EntityItemGroup;
colour?: Colour | null;
mapColour?: Colour | null;
mapColourFriend?: Colour | null;
mapColourEnemy?: Colour | null;
maxHealth: Float;
isBuilding: boolean;
isEntityWithOwner: boolean;
isMilitaryTarget: boolean;
miningProperties: MiningProperties;
miningProperties?: EntityMiningProperties | null;
}
export interface MapTile {
@ -278,7 +280,13 @@ export namespace FactorioEntityData {
}
}
export interface MiningProperties {
export interface EntityItemGroup {
name: string;
type: string;
parentName?: string | null;
}
export interface EntityMiningProperties {
canBeMined: boolean;
products: MinedProduct[] | null;
}

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@ -1,65 +1,12 @@
import PacketEmitter from "../PacketEmitter";
import {
ConfigurationUpdateGameData,
ConfigurationUpdateModData,
KafkatorioPacketData
} from "../../generated/kafkatorio-schema";
import {initGlobal} from "../global-init";
import {emitPrototypes} from "./prototypeUpdates";
import Type = KafkatorioPacketData.Type;
import ConfigurationUpdate = KafkatorioPacketData.ConfigurationUpdate;
import ConfigurationUpdates from "./handlers/ConfigurationUpdateHandler";
script.on_configuration_changed((data: ConfigurationChangedData) => {
// runs whenever the version of the base game, or a mod, changes
initGlobal(true)
// KafkatorioSettings.loadSettings()
emitConfigurationUpdate(data)
ConfigurationUpdates.emitConfigurationUpdate(data)
emitPrototypes()
})
function emitConfigurationUpdate(changeData: ConfigurationChangedData) {
const configUpdateData: ConfigurationUpdate = {
type: Type.ConfigurationUpdate,
migrationApplied: changeData.migration_applied,
modStartupSettingsChange: changeData.mod_startup_settings_changed,
allMods: allMods(changeData),
factorioData: factorioData(changeData)
}
PacketEmitter.emitInstantPacket(configUpdateData)
}
function factorioData(changeData: ConfigurationChangedData): ConfigurationUpdateGameData {
return {
oldVersion: changeData.old_version ?? null,
newVersion: changeData.new_version ?? null,
}
}
function allMods(e: ConfigurationChangedData): ConfigurationUpdateModData[] {
let namesOfChangedMods: string[] = Object.keys(e.mod_changes)
let namesOfCurrentMods: string[] = Object.keys(script.active_mods)
let modNames = [...new Set<string>(
namesOfChangedMods.concat(namesOfCurrentMods)
)]
return modNames.map((modName) => {
let currentVer = script.active_mods[modName] ?? e.mod_changes[modName]?.new_version ?? null
let previousVer = e.mod_changes[modName]?.old_version ?? null
return {
modName: modName,
currentVersion: currentVer,
previousVersion: previousVer,
}
})
}

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@ -1,10 +1,13 @@
import {DefinedEventName} from "../types";
import {
Colour,
EntityMiningProperties,
EntityStatus,
EventName,
FactorioEntityData,
KafkatorioPacketData,
MapChunkPosition,
MinedProduct,
PrototypeId,
} from "../../generated/kafkatorio-schema";
@ -133,6 +136,46 @@ export namespace Converters {
}
export function miningProperties(
properties: LuaEntityPrototype["mineable_properties"]
): EntityMiningProperties {
const products: MinedProduct[] = []
if (properties.products != null) {
for (const product of properties.products) {
if (product.type == "fluid") {
products[products.length] = {
type: MinedProduct.Type.MinedProductFluid,
amount: product.amount,
resultProtoId: Converters.prototypeId(product.type, product.name),
}
}
if (product.type == "item") {
products[products.length] = {
type: MinedProduct.Type.MinedProductItem,
amount: product.amount,
resultProtoId: Converters.prototypeId(product.type, product.name),
}
}
}
}
return {
canBeMined: properties.minable,
products: products,
}
}
export function playerOnlineInfo(player: LuaPlayer, data: KafkatorioPacketData.PlayerUpdate) {
data.lastOnline = player.last_online
data.onlineTime = player.online_time
data.afkTime = player.afk_time
data.isConnected = player.connected
}
const EntityStatusRecord: Record<defines.entity_status, EntityStatus> = {
//@formatter:off
[ defines.entity_status.cant_divide_segments ]: EntityStatus.CANT_DIVIDE_SEGMENTS,

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@ -1,230 +1,4 @@
import {Converters} from "./converters";
import EventDataCache from "../cache/EventDataCache";
import {
EventName,
FactorioEntityData,
KafkatorioPacketData,
MapChunkPosition,
PrototypeId,
Tick,
} from "../../generated/kafkatorio-schema";
export class EntityUpdatesHandler {
handleMinedTileEvent(event: OnPlayerMinedTileEvent | OnRobotMinedTileEvent) {
const surface = game.get_surface(event.surface_index)
if (surface == null) {
return
}
const tilesByChunk: LuaTable<MapChunkPosition, OldTileAndPosition> = new LuaTable<MapChunkPosition, OldTileAndPosition>()
for (const tile of event.tiles) {
const chunkPosition = Converters.tilePositionToChunkPosition(tile.position)
tilesByChunk.set(chunkPosition, tile)
}
for (const [chunkPos, tiles] of pairs(tilesByChunk)) {
const entities: FactorioEntityData.Resource[] = []
for (const tile in tiles) {
const resources: FactorioEntityData.Resource[] = EntityUpdatesHandler.getTileResourceEntities(surface, chunkPos)
for (const resource of resources) {
entities[entities.length] = resource
}
}
EntityUpdatesHandler.throttleResourceEntitiesUpdate(
Converters.eventNameString(event.name),
event.tick as Tick,
event.surface_index,
[chunkPos[0], chunkPos[1]],
entities,
)
}
}
handleMinedEntityEvent(
event: OnPlayerMinedEntityEvent | OnRobotMinedEntityEvent,
) {
EntityUpdatesHandler.throttleEntityUpdate(event, event.entity)
}
handleBuiltEntityEvent(
event: OnBuiltEntityEvent | OnRobotBuiltEntityEvent,
) {
EntityUpdatesHandler.throttleEntityUpdate(event, event.created_entity)
}
handleChunkGeneratedEvent(event: OnChunkGeneratedEvent) {
const entities = EntityUpdatesHandler.getAreaResourceEntities(event.surface, event.area)
EntityUpdatesHandler.throttleResourceEntitiesUpdate(
Converters.eventNameString(event.name),
event.tick as Tick,
event.surface.index,
[event.position.x, event.position.y],
entities,
)
}
private static throttleEntityUpdate(event: EntityUpdateEvent, entity: LuaEntity) {
if (entity.unit_number == undefined) {
// ignore for now - I'm not sure how to track entities without a unit_number
return
}
const eventName = Converters.eventNameString(event.name)
const entityUpdateKey: KafkatorioPacketData.MapChunkEntityUpdate["key"] = {
protoId: Converters.prototypeIdEntity(entity),
surfaceIndex: entity.surface.index,
chunkPosition: Converters.mapPositionToChunkPosition(entity.position)
}
const entityUpdate: FactorioEntityData.Standard = {
type: FactorioEntityData.Type.Standard,
protoId: Converters.prototypeIdEntity(entity),
graphicsVariation: entity.graphics_variation,
health: entity.health,
isActive: entity.active,
isRotatable: entity.rotatable,
lastUser: entity.last_user?.index,
localisedDescription: null,
localisedName: null,
position: [entity.position.x, entity.position.y],
status: Converters.entityStatus(entity.status),
}
const entityKey: string = `${entity.unit_number}`
EventDataCache.throttle<KafkatorioPacketData.MapChunkEntityUpdate>(
entityUpdateKey,
KafkatorioPacketData.Type.MapChunkEntityUpdate,
data => {
data.events ??= {}
data.events[eventName] ??= []
data.events[eventName].push(event.tick)
data.distinctEntities ??= {}
data.distinctEntities[entityKey] = entityUpdate
}
)
}
private static throttleResourceEntitiesUpdate(
eventName: EventName,
eventTick: Tick,
surfaceIndex: SurfaceIndex,
chunkPosition: MapChunkPosition,
entities: FactorioEntityData.Resource[],
) {
// first group by prototype ID
const entitiesByProtoId: { [protoId: PrototypeId]: FactorioEntityData.Resource[] } = {}
for (const entity of entities) {
entitiesByProtoId[entity.protoId] ??= []
entitiesByProtoId[entity.protoId].push(entity)
}
for (const [protoId, resourceEntities] of pairs(entitiesByProtoId)) {
// create an update for each prototype
const entityUpdateKey: KafkatorioPacketData.MapChunkEntityUpdate["key"] = {
protoId: protoId,
surfaceIndex: surfaceIndex,
chunkPosition: [chunkPosition[0], chunkPosition[1]],
}
EventDataCache.throttle<KafkatorioPacketData.MapChunkEntityUpdate>(
entityUpdateKey,
KafkatorioPacketData.Type.MapChunkEntityUpdate,
data => {
data.events ??= {}
data.events[eventName] ??= []
data.events[eventName].push(eventTick)
for (const entity of resourceEntities) {
const [x, y] = entity.position
const entityKey: string = `${x},${y}`
data.distinctEntities ??= {}
data.distinctEntities[entityKey] = entity
}
}
)
}
}
/** Get all resources on a tile-position */
private static getTileResourceEntities(
surface: LuaSurface,
mapPosition: MapPosition,
): FactorioEntityData.Resource[] {
const rawEntities = surface.find_entities_filtered({
position: mapPosition,
collision_mask: "resource-layer",
}
)
const resources: FactorioEntityData.Resource[] = []
for (const rawEntity of rawEntities) {
const entity = Converters.convertResourceEntity(rawEntity)
if (entity != null) {
resources[resources.length] = entity
}
}
return resources
}
/** Get all resources within a map-area */
private static getAreaResourceEntities(
surface: LuaSurface,
area: BoundingBoxTable,
): FactorioEntityData.Resource[] {
const rawEntities = surface.find_entities_filtered({
area: area,
collision_mask: "resource-layer",
}
)
const resources: FactorioEntityData.Resource[] = []
for (const rawEntity of rawEntities) {
const entity = Converters.convertResourceEntity(rawEntity)
if (entity != null) {
resources[resources.length] = entity
}
}
return resources
}
}
const EntityUpdates = new EntityUpdatesHandler()
export default EntityUpdates
import EntityUpdates from "./handlers/EntityUpdateHandler";
script.on_event(defines.events.on_built_entity, (e: OnBuiltEntityEvent) => {
log(`on_built_entity ${e.tick}`)
@ -248,29 +22,3 @@ script.on_event(defines.events.on_robot_mined_entity, (e: OnRobotMinedEntityEven
log(`on_robot_mined_entity ${e.tick}`)
EntityUpdates.handleMinedEntityEvent(e)
})
type EntityUpdateEvent =
| OnBuiltEntityEvent
| OnEntityClonedEvent
| OnEntityDamagedEvent
| OnEntityDestroyedEvent
| OnEntityDiedEvent
| OnEntityLogisticSlotChangedEvent
| OnEntityRenamedEvent
| OnEntitySettingsPastedEvent
| OnEntitySpawnedEvent
| OnPlayerMinedEntityEvent
| OnPlayerRepairedEntityEvent
| OnPlayerRotatedEntityEvent
| OnRobotMinedEntityEvent
| OnRobotBuiltEntityEvent
| OnPostEntityDiedEvent
| OnPreEntitySettingsPastedEvent
| OnSelectedEntityChangedEvent
| OnTriggerCreatedEntityEvent

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@ -0,0 +1,62 @@
import {
ConfigurationUpdateGameData,
ConfigurationUpdateModData,
KafkatorioPacketData
} from "../../../generated/kafkatorio-schema";
import PacketEmitter from "../../PacketEmitter";
import ConfigurationUpdate = KafkatorioPacketData.ConfigurationUpdate;
export class ConfigurationUpdateHandler {
emitConfigurationUpdate(changeData: ConfigurationChangedData) {
const configUpdateData: ConfigurationUpdate = {
type: KafkatorioPacketData.Type.ConfigurationUpdate,
migrationApplied: changeData.migration_applied,
modStartupSettingsChange: changeData.mod_startup_settings_changed,
allMods: ConfigurationUpdateHandler.allMods(changeData),
factorioData: ConfigurationUpdateHandler.factorioData(changeData)
}
PacketEmitter.emitInstantPacket(configUpdateData)
}
private static factorioData(changeData: ConfigurationChangedData): ConfigurationUpdateGameData {
return {
oldVersion: changeData.old_version ?? null,
newVersion: changeData.new_version ?? null,
}
}
private static allMods(e: ConfigurationChangedData): ConfigurationUpdateModData[] {
let namesOfChangedMods: string[] = Object.keys(e.mod_changes)
let namesOfCurrentMods: string[] = Object.keys(script.active_mods)
let modNames = [...new Set<string>(
namesOfChangedMods.concat(namesOfCurrentMods)
)]
return modNames.map((modName) => {
let currentVer = script.active_mods[modName] ?? e.mod_changes[modName]?.new_version ?? null
let previousVer = e.mod_changes[modName]?.old_version ?? null
return {
modName: modName,
currentVersion: currentVer,
previousVersion: previousVer,
}
})
}
}
const ConfigurationUpdates = new ConfigurationUpdateHandler()
export default ConfigurationUpdates

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@ -0,0 +1,250 @@
import {
EventName,
FactorioEntityData,
KafkatorioPacketData,
MapChunkPosition, PrototypeId,
Tick
} from "../../../generated/kafkatorio-schema";
import {Converters} from "../converters";
import EventDataCache from "../../cache/EventDataCache";
export class EntityUpdatesHandler {
handleMinedTileEvent(event: OnPlayerMinedTileEvent | OnRobotMinedTileEvent) {
const surface = game.get_surface(event.surface_index)
if (surface == null) {
return
}
const tilesByChunk: LuaTable<MapChunkPosition, OldTileAndPosition> = new LuaTable<MapChunkPosition, OldTileAndPosition>()
for (const tile of event.tiles) {
const chunkPosition = Converters.tilePositionToChunkPosition(tile.position)
tilesByChunk.set(chunkPosition, tile)
}
for (const [chunkPos, tiles] of pairs(tilesByChunk)) {
const entities: FactorioEntityData.Resource[] = []
for (const tile in tiles) {
const resources: FactorioEntityData.Resource[] = EntityUpdatesHandler.getTileResourceEntities(surface, chunkPos)
for (const resource of resources) {
entities[entities.length] = resource
}
}
EntityUpdatesHandler.throttleResourceEntitiesUpdate(
Converters.eventNameString(event.name),
event.tick as Tick,
event.surface_index,
[chunkPos[0], chunkPos[1]],
entities,
)
}
}
handleMinedEntityEvent(
event: OnPlayerMinedEntityEvent | OnRobotMinedEntityEvent,
) {
EntityUpdatesHandler.throttleEntityUpdate(event, event.entity)
}
handleBuiltEntityEvent(
event: OnBuiltEntityEvent | OnRobotBuiltEntityEvent,
) {
EntityUpdatesHandler.throttleEntityUpdate(event, event.created_entity)
}
handleChunkGeneratedEvent(event: OnChunkGeneratedEvent) {
const entities = EntityUpdatesHandler.getAreaResourceEntities(event.surface, event.area)
EntityUpdatesHandler.throttleResourceEntitiesUpdate(
Converters.eventNameString(event.name),
event.tick as Tick,
event.surface.index,
[event.position.x, event.position.y],
entities,
)
}
private static throttleEntityUpdate(event: EntityUpdateEvent, entity: LuaEntity) {
if (entity.unit_number == undefined) {
// ignore for now - I'm not sure how to track entities without a unit_number
return
}
const eventName = Converters.eventNameString(event.name)
const entityUpdateKey: KafkatorioPacketData.MapChunkEntityUpdate["key"] = {
protoId: Converters.prototypeIdEntity(entity),
surfaceIndex: entity.surface.index,
chunkPosition: Converters.mapPositionToChunkPosition(entity.position)
}
const entityUpdate: FactorioEntityData.Standard = {
type: FactorioEntityData.Type.Standard,
protoId: Converters.prototypeIdEntity(entity),
graphicsVariation: entity.graphics_variation,
health: entity.health,
isActive: entity.active,
isRotatable: entity.rotatable,
lastUser: entity.last_user?.index,
localisedDescription: null,
localisedName: null,
position: [entity.position.x, entity.position.y],
status: Converters.entityStatus(entity.status),
}
const entityKey: string = `${entity.unit_number}`
EventDataCache.throttle<KafkatorioPacketData.MapChunkEntityUpdate>(
entityUpdateKey,
KafkatorioPacketData.Type.MapChunkEntityUpdate,
data => {
data.events ??= {}
data.events[eventName] ??= []
data.events[eventName].push(event.tick)
data.distinctEntities ??= {}
data.distinctEntities[entityKey] = entityUpdate
}
)
}
private static throttleResourceEntitiesUpdate(
eventName: EventName,
eventTick: Tick,
surfaceIndex: SurfaceIndex,
chunkPosition: MapChunkPosition,
entities: FactorioEntityData.Resource[],
) {
// first group by prototype ID
const entitiesByProtoId: { [protoId: PrototypeId]: FactorioEntityData.Resource[] } = {}
for (const entity of entities) {
entitiesByProtoId[entity.protoId] ??= []
entitiesByProtoId[entity.protoId].push(entity)
}
for (const [protoId, resourceEntities] of pairs(entitiesByProtoId)) {
// create an update for each prototype
const entityUpdateKey: KafkatorioPacketData.MapChunkEntityUpdate["key"] = {
protoId: protoId,
surfaceIndex: surfaceIndex,
chunkPosition: [chunkPosition[0], chunkPosition[1]],
}
EventDataCache.throttle<KafkatorioPacketData.MapChunkEntityUpdate>(
entityUpdateKey,
KafkatorioPacketData.Type.MapChunkEntityUpdate,
data => {
data.events ??= {}
data.events[eventName] ??= []
data.events[eventName].push(eventTick)
for (const entity of resourceEntities) {
const [x, y] = entity.position
const entityKey: string = `${x},${y}`
data.distinctEntities ??= {}
data.distinctEntities[entityKey] = entity
}
}
)
}
}
/** Get all resources on a tile-position */
private static getTileResourceEntities(
surface: LuaSurface,
mapPosition: MapPosition,
): FactorioEntityData.Resource[] {
const rawEntities = surface.find_entities_filtered({
position: mapPosition,
collision_mask: "resource-layer",
}
)
const resources: FactorioEntityData.Resource[] = []
for (const rawEntity of rawEntities) {
const entity = Converters.convertResourceEntity(rawEntity)
if (entity != null) {
resources[resources.length] = entity
}
}
return resources
}
/** Get all resources within a map-area */
private static getAreaResourceEntities(
surface: LuaSurface,
area: BoundingBoxTable,
): FactorioEntityData.Resource[] {
const rawEntities = surface.find_entities_filtered({
area: area,
collision_mask: "resource-layer",
}
)
const resources: FactorioEntityData.Resource[] = []
for (const rawEntity of rawEntities) {
const entity = Converters.convertResourceEntity(rawEntity)
if (entity != null) {
resources[resources.length] = entity
}
}
return resources
}
}
const EntityUpdates = new EntityUpdatesHandler()
export default EntityUpdates
type EntityUpdateEvent =
| OnBuiltEntityEvent
| OnEntityClonedEvent
| OnEntityDamagedEvent
| OnEntityDestroyedEvent
| OnEntityDiedEvent
| OnEntityLogisticSlotChangedEvent
| OnEntityRenamedEvent
| OnEntitySettingsPastedEvent
| OnEntitySpawnedEvent
| OnPlayerMinedEntityEvent
| OnPlayerRepairedEntityEvent
| OnPlayerRotatedEntityEvent
| OnRobotMinedEntityEvent
| OnRobotBuiltEntityEvent
| OnPostEntityDiedEvent
| OnPreEntitySettingsPastedEvent
| OnSelectedEntityChangedEvent
| OnTriggerCreatedEntityEvent

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@ -0,0 +1,242 @@
import {Converters} from "../converters";
import {isEventType} from "../eventTypeCheck";
import {
KafkatorioPacketData,
MapChunkPosition,
MinedProduct,
PrototypeKey
} from "../../../generated/kafkatorio-schema";
import EventUpdatesManager, {EventUpdates} from "../../cache/EventDataCache";
import {MapChunkUpdateEvent, MapTileChangeEvent} from "../mapChunkUpdates";
import PacketKey = EventUpdates.PacketKey;
import Type = MinedProduct.Type;
type MapChunkTileUpdater = (data: KafkatorioPacketData.MapChunkTileUpdate) => void
class MapChunkUpdateHandler {
handleChunkGeneratedEvent(
event: OnChunkGeneratedEvent,
expirationDurationTicks?: uint,
) {
const tiles = event.surface.find_tiles_filtered({area: event.area})
MapChunkUpdateHandler.mapTilesUpdateDebounce(
event.surface,
Converters.convertMapTablePosition(event.position),
tiles,
event,
undefined,
expirationDurationTicks,
)
}
handleBuiltTileEvent(event: OnPlayerBuiltTileEvent | OnRobotBuiltTileEvent) {
const surface = game.get_surface(event.surface_index)
if (surface == undefined) {
const eventName = Converters.eventNameString(event.name)
log(`[handleBuiltTileEvent] undefined surface ${eventName}`)
return
}
const tiles: TileRead[] = Converters.convertPlacedTiles(event.tile, event.tiles)
const groupedTiles = MapChunkUpdateHandler.groupTiles(tiles)
for (const [chunkPos, tiles] of groupedTiles) {
MapChunkUpdateHandler.mapTilesUpdateDebounce(
surface,
chunkPos,
tiles,
event,
(data => {
if (isEventType(event, defines.events.on_player_built_tile)) {
data.player = event.player_index
return
}
if (isEventType(event, defines.events.on_robot_built_tile)) {
data.robot = {
unitNumber: event.robot?.unit_number ?? null,
protoId: Converters.prototypeId(event.robot.type, event.robot.name),
}
return
}
// this line will not compile if the previous 'if' statements are not exhaustive
// noinspection UnnecessaryLocalVariableJS,JSUnusedLocalSymbols
const exhaustiveCheck: never = event
}
)
)
}
}
handleMinedTileEvent(event: OnPlayerMinedTileEvent | OnRobotMinedTileEvent) {
const surface = game.get_surface(event.surface_index)
if (surface == undefined) {
const eventName = Converters.eventNameString(event.name)
log(`[handleMinedTileEvent] undefined surface ${eventName}`)
return
}
const tiles: TileRead[] = Converters.convertRemovedTiles(surface, event.tiles)
const groupedTiles = MapChunkUpdateHandler.groupTiles(tiles)
for (const [chunkPos, tiles] of groupedTiles) {
MapChunkUpdateHandler.mapTilesUpdateDebounce(
surface,
chunkPos,
tiles,
event,
(data => {
if (isEventType(event, defines.events.on_player_mined_tile)) {
data.player = event.player_index
return
}
if (isEventType(event, defines.events.on_robot_mined_tile)) {
data.robot = {
unitNumber: event.robot?.unit_number ?? null,
protoId: Converters.prototypeId(event.robot.type, event.robot.name),
}
return
}
// this line will not compile if the previous 'if' statements are not exhaustive
// noinspection UnnecessaryLocalVariableJS,JSUnusedLocalSymbols
const exhaustiveCheck: never = event
}
)
)
}
}
handleScriptSetTilesEvent(event: ScriptRaisedSetTilesEvent) {
const surface = game.get_surface(event.surface_index)
if (surface == undefined) {
return
}
const groupedTiles = MapChunkUpdateHandler.groupTiles(event.tiles)
for (const [chunkPos, tiles] of groupedTiles) {
MapChunkUpdateHandler.mapTilesUpdateDebounce(surface, chunkPos, tiles, event)
}
}
handlePreChunkDeleted(event: OnPreChunkDeletedEvent) {
const surface = game.get_surface(event.surface_index)
if (surface == undefined) {
return
}
for (const position of event.positions) {
const key: PacketKey<KafkatorioPacketData.MapChunkTileUpdate> = {
surfaceIndex: surface.index,
chunkPosition: [position.x, position.y],
}
EventUpdatesManager.debounce<KafkatorioPacketData.MapChunkTileUpdate>(
key,
KafkatorioPacketData.Type.MapChunkTileUpdate,
data => data.isDeleted = true,
0, // deletion is important - emit ASAP
)
}
}
private static mapTilesUpdateDebounce(
surface: LuaSurface | undefined,
chunkPosition: MapChunkPosition,
tiles: TileRead[],
event: MapChunkUpdateEvent | MapTileChangeEvent,
updater?: MapChunkTileUpdater,
expirationDurationTicks?: uint,
) {
if (surface == undefined) {
return
}
const eventName = Converters.eventNameString(event.name)
const key: KafkatorioPacketData.MapChunkTileUpdate["key"] = {
surfaceIndex: surface.index,
chunkPosition: chunkPosition,
}
EventUpdatesManager.debounce<KafkatorioPacketData.MapChunkTileUpdate>(
key,
KafkatorioPacketData.Type.MapChunkTileUpdate,
data => {
// tile dictionary update
if (data.tileDictionary == undefined) {
data.tileDictionary = {
tilesXY: {},
protos: {},
}
}
let protosCount: uint = table_size(data.tileDictionary.protos)
for (const tile of tiles) {
const protoId = Converters.prototypeId("tile", tile.name)
if (data.tileDictionary.protos[protoId] == null) {
}
data.tileDictionary.protos[protoId] ??= protosCount++ as PrototypeKey
const protoKey = data.tileDictionary.protos[protoId]
const xString = `${tile.position.x}`
const yString = `${tile.position.y}`
data.tileDictionary.tilesXY[xString] ??= {}
data.tileDictionary.tilesXY[xString][yString] = protoKey
}
// events count update
data.events ??= {}
data.events[eventName] ??= []
data.events[eventName].push(event.tick)
// apply mutator
if (updater != undefined) {
updater(data)
}
},
expirationDurationTicks,
)
}
private static groupTiles(tiles: TileRead[]): Map<MapChunkPosition, TileRead[]> {
const mapChunkPositionToTiles = new Map<MapChunkPosition, TileRead[]>()
for (const tile of tiles) {
const chunkPosition: MapChunkPosition = [
math.floor((tile.position.x / 32)),
math.floor((tile.position.y / 32)),
]
if (!mapChunkPositionToTiles.has(chunkPosition)) {
mapChunkPositionToTiles.set(chunkPosition, [])
}
mapChunkPositionToTiles.get(chunkPosition)?.push(tile)
}
return mapChunkPositionToTiles
}
}
const MapChunkUpdate = new MapChunkUpdateHandler()
export default MapChunkUpdate

View file

@ -0,0 +1,75 @@
import {KafkatorioPacketData} from "../../../generated/kafkatorio-schema";
import {Converters} from "../converters";
import EventUpdatesManager from "../../cache/EventDataCache";
export type PlayerUpdater = (player: LuaPlayer, data: KafkatorioPacketData.PlayerUpdate) => void
export type PlayerUpdateEvent =
| OnPlayerJoinedGameEvent
| OnPlayerChangedPositionEvent
| OnPlayerChangedSurfaceEvent
| OnPlayerDiedEvent
| OnPlayerBannedEvent
| OnPlayerUnbannedEvent
| OnPlayerKickedEvent
| OnPrePlayerLeftGameEvent
| OnPlayerRemovedEvent
export class PlayerUpdateHandler {
handleBannedEvent(event: OnPlayerBannedEvent | OnPlayerUnbannedEvent) {
this.playerUpdateThrottle(
event,
(player, data) => {
data.bannedReason = event.reason ?? null
Converters.playerOnlineInfo(player, data)
}
)
}
playerUpdateThrottle(
event: PlayerUpdateEvent,
mutate: PlayerUpdater,
expirationDurationTicks: uint | undefined = undefined,
) {
const playerIndex = event.player_index
if (playerIndex == undefined) {
return
}
const eventName = Converters.eventNameString(event.name)
EventUpdatesManager.throttle<KafkatorioPacketData.PlayerUpdate>(
{index: playerIndex},
KafkatorioPacketData.Type.PlayerUpdate,
data => {
const player = game.players[playerIndex]
if (player != undefined) {
mutate(player, data)
}
data.events ??= {}
data.events[eventName] ??= []
data.events[eventName].push(event.tick)
},
expirationDurationTicks,
)
}
playerUpdateImmediate(
event: PlayerUpdateEvent,
mutate: PlayerUpdater,
) {
this.playerUpdateThrottle(event, mutate, 0)
}
}
const PlayerUpdates = new PlayerUpdateHandler()
export default PlayerUpdates

View file

@ -1,17 +1,5 @@
import {isEventType} from "./eventTypeCheck";
import {Converters} from "./converters";
import EventUpdatesManager, {EventUpdates} from "../cache/EventDataCache";
import {
KafkatorioPacketData,
MapChunkPosition, PrototypeId,
PrototypeKey,
} from "../../generated/kafkatorio-schema";
import EntityUpdates from "./entityUpdates";
import CacheKey = EventUpdates.PacketKey;
import Type = KafkatorioPacketData.Type;
type MapChunkTileUpdater = (data: KafkatorioPacketData.MapChunkTileUpdate) => void
import EntityUpdates from "./handlers/EntityUpdateHandler";
import MapChunkUpdate from "./handlers/MapChunkUpdateHandler";
export type MapTileChangeEvent =
@ -29,242 +17,11 @@ export type MapChunkUpdateEvent =
| OnPreChunkDeletedEvent
class MapChunkUpdateHandler {
handleChunkGeneratedEvent(
event: OnChunkGeneratedEvent,
expirationDurationTicks?: uint,
) {
const tiles = event.surface.find_tiles_filtered({area: event.area})
MapChunkUpdateHandler.mapTilesUpdateDebounce(
event.surface,
Converters.convertMapTablePosition(event.position),
tiles,
event,
undefined,
expirationDurationTicks,
)
}
handleBuiltTileEvent(event: OnPlayerBuiltTileEvent | OnRobotBuiltTileEvent) {
const surface = game.get_surface(event.surface_index)
if (surface == undefined) {
const eventName = Converters.eventNameString(event.name)
log(`[handleBuiltTileEvent] undefined surface ${eventName}`)
return
}
const tiles: TileRead[] = Converters.convertPlacedTiles(event.tile, event.tiles)
const groupedTiles = MapChunkUpdateHandler.groupTiles(tiles)
for (const [chunkPos, tiles] of groupedTiles) {
MapChunkUpdateHandler.mapTilesUpdateDebounce(
surface,
chunkPos,
tiles,
event,
(data => {
if (isEventType(event, defines.events.on_player_built_tile)) {
data.player = event.player_index
return
}
if (isEventType(event, defines.events.on_robot_built_tile)) {
data.robot = {
unitNumber: event.robot?.unit_number ?? null,
protoId: Converters.prototypeId(event.robot.type, event.robot.name),
}
return
}
// this line will not compile if the previous 'if' statements are not exhaustive
// noinspection UnnecessaryLocalVariableJS,JSUnusedLocalSymbols
const exhaustiveCheck: never = event
}
)
)
}
}
handleMinedTileEvent(event: OnPlayerMinedTileEvent | OnRobotMinedTileEvent) {
const surface = game.get_surface(event.surface_index)
if (surface == undefined) {
const eventName = Converters.eventNameString(event.name)
log(`[handleMinedTileEvent] undefined surface ${eventName}`)
return
}
const tiles: TileRead[] = Converters.convertRemovedTiles(surface, event.tiles)
const groupedTiles = MapChunkUpdateHandler.groupTiles(tiles)
for (const [chunkPos, tiles] of groupedTiles) {
MapChunkUpdateHandler.mapTilesUpdateDebounce(
surface,
chunkPos,
tiles,
event,
(data => {
if (isEventType(event, defines.events.on_player_mined_tile)) {
data.player = event.player_index
return
}
if (isEventType(event, defines.events.on_robot_mined_tile)) {
data.robot = {
unitNumber: event.robot?.unit_number ?? null,
protoId: Converters.prototypeId(event.robot.type, event.robot.name),
}
return
}
// this line will not compile if the previous 'if' statements are not exhaustive
// noinspection UnnecessaryLocalVariableJS,JSUnusedLocalSymbols
const exhaustiveCheck: never = event
}
)
)
}
}
handleScriptSetTilesEvent(event: ScriptRaisedSetTilesEvent) {
const surface = game.get_surface(event.surface_index)
if (surface == undefined) {
return
}
const groupedTiles = MapChunkUpdateHandler.groupTiles(event.tiles)
for (const [chunkPos, tiles] of groupedTiles) {
MapChunkUpdateHandler.mapTilesUpdateDebounce(surface, chunkPos, tiles, event)
}
}
handlePreChunkDeleted(event: OnPreChunkDeletedEvent) {
const surface = game.get_surface(event.surface_index)
if (surface == undefined) {
return
}
for (const position of event.positions) {
const key: CacheKey<KafkatorioPacketData.MapChunkTileUpdate> = {
surfaceIndex: surface.index,
chunkPosition: [position.x, position.y],
}
EventUpdatesManager.debounce<KafkatorioPacketData.MapChunkTileUpdate>(
key,
Type.MapChunkTileUpdate,
data => data.isDeleted = true,
0, // deletion is important - emit ASAP
)
}
}
private static mapTilesUpdateDebounce(
surface: LuaSurface | undefined,
chunkPosition: MapChunkPosition,
tiles: TileRead[],
event: MapChunkUpdateEvent | MapTileChangeEvent,
updater?: MapChunkTileUpdater,
expirationDurationTicks?: uint,
) {
if (surface == undefined) {
return
}
const eventName = Converters.eventNameString(event.name)
const key: KafkatorioPacketData.MapChunkTileUpdate["key"] = {
surfaceIndex: surface.index,
chunkPosition: chunkPosition,
}
EventUpdatesManager.debounce<KafkatorioPacketData.MapChunkTileUpdate>(
key,
Type.MapChunkTileUpdate,
data => {
// tile dictionary update
if (data.tileDictionary == undefined) {
data.tileDictionary = {
tilesXY: {},
protos: {},
}
}
let protosCount: uint = table_size(data.tileDictionary.protos)
for (const tile of tiles) {
const protoId = Converters.prototypeId("tile", tile.name)
if (data.tileDictionary.protos[protoId] == null) {
}
data.tileDictionary.protos[protoId] ??= protosCount++ as PrototypeKey
const protoKey = data.tileDictionary.protos[protoId]
const xString = `${tile.position.x}`
const yString = `${tile.position.y}`
data.tileDictionary.tilesXY[xString] ??= {}
data.tileDictionary.tilesXY[xString][yString] = protoKey
}
// events count update
data.events ??= {}
data.events[eventName] ??= []
data.events[eventName].push(event.tick)
// apply mutator
if (updater != undefined) {
updater(data)
}
},
expirationDurationTicks,
)
}
private static groupTiles(tiles: TileRead[]): Map<MapChunkPosition, TileRead[]> {
const mapChunkPositionToTiles = new Map<MapChunkPosition, TileRead[]>()
for (const tile of tiles) {
const chunkPosition: MapChunkPosition = [
math.floor((tile.position.x / 32)),
math.floor((tile.position.y / 32)),
]
if (!mapChunkPositionToTiles.has(chunkPosition)) {
mapChunkPositionToTiles.set(chunkPosition, [])
}
mapChunkPositionToTiles.get(chunkPosition)?.push(tile)
}
return mapChunkPositionToTiles
}
}
const MapChunkUpdate = new MapChunkUpdateHandler()
export default MapChunkUpdate
script.on_event(
defines.events.on_chunk_generated,
(e: OnChunkGeneratedEvent) => {
log(`on_chunk_generated ${e.tick}`)
MapChunkUpdate.handleChunkGeneratedEvent(e)
EntityUpdates.handleChunkGeneratedEvent(e)
}
)
script.on_event(defines.events.on_chunk_generated, (e: OnChunkGeneratedEvent) => {
log(`on_chunk_generated ${e.tick}`)
MapChunkUpdate.handleChunkGeneratedEvent(e)
EntityUpdates.handleChunkGeneratedEvent(e)
})
// script.on_event(

View file

@ -1,61 +1,7 @@
import {Converters} from "./converters";
import EventUpdatesManager from "../cache/EventDataCache";
import {ForceIndex, KafkatorioPacketData, PlayerUpdateKey} from "../../generated/kafkatorio-schema";
import packetEmitter from "../PacketEmitter";
import Type = KafkatorioPacketData.Type;
type PlayerUpdater = (player: LuaPlayer, data: KafkatorioPacketData.PlayerUpdate) => void
type PlayerUpdateEvent =
| OnPlayerJoinedGameEvent
| OnPlayerChangedPositionEvent
| OnPlayerChangedSurfaceEvent
| OnPlayerDiedEvent
| OnPlayerBannedEvent
| OnPlayerUnbannedEvent
| OnPlayerKickedEvent
| OnPrePlayerLeftGameEvent
| OnPlayerRemovedEvent
function playerUpdateThrottle(
event: PlayerUpdateEvent,
mutate: PlayerUpdater,
expirationDurationTicks: uint | undefined = undefined,
) {
const playerIndex = event.player_index
if (playerIndex == undefined) {
return
}
const eventName = Converters.eventNameString(event.name)
EventUpdatesManager.throttle<KafkatorioPacketData.PlayerUpdate>(
{index: playerIndex },
Type.PlayerUpdate,
data => {
const player = game.players[playerIndex]
if (player != undefined) {
mutate(player, data)
}
data.events ??= {}
data.events[eventName] ??= []
data.events[eventName].push(event.tick)
},
expirationDurationTicks,
)
}
function playerUpdateImmediate(
event: PlayerUpdateEvent,
mutate: PlayerUpdater,
) {
playerUpdateThrottle(event, mutate, 0)
}
import PlayerUpdates from "./handlers/PlayerUpdateHandler";
// function playerUpdateDebounce(playerIndex: uint, mutate: PlayerUpdater) {
@ -68,154 +14,122 @@ function playerUpdateImmediate(
// )
// }
function playerOnlineInfo(player: LuaPlayer, data: KafkatorioPacketData.PlayerUpdate) {
data.lastOnline = player.last_online
data.onlineTime = player.online_time
data.afkTime = player.afk_time
data.isConnected = player.connected
}
script.on_event(
defines.events.on_player_joined_game,
(e: OnPlayerJoinedGameEvent) => {
playerUpdateThrottle(
e,
(player, data) => {
data.isAdmin = player.admin
data.characterUnitNumber = player.character?.unit_number ?? null
data.chatColour = Converters.mapColour(player.chat_color)
data.colour = Converters.mapColour(player.color)
data.forceIndex = player.force.index as ForceIndex
data.name = player.name
data.isShowOnMap = player.show_on_map
data.isSpectator = player.spectator
data.surfaceIndex = player.surface.index
data.tag = player.tag
playerOnlineInfo(player, data)
}
)
}
)
script.on_event(
defines.events.on_player_changed_position,
(e: OnPlayerChangedPositionEvent) => {
playerUpdateThrottle(
e,
(player, data) => {
data.position = [player.position.x, player.position.y]
}
)
}
)
script.on_event(
defines.events.on_player_changed_surface,
(e: OnPlayerChangedSurfaceEvent) => {
playerUpdateThrottle(
e,
(player, data) => {
data.position = [player.position.x, player.position.y]
data.surfaceIndex = player.surface.index
}
)
}
)
script.on_event(
defines.events.on_player_died,
(e: OnPlayerDiedEvent) => {
playerUpdateThrottle(
e,
(player, data) => {
data.ticksToRespawn = player.ticks_to_respawn ?? null
playerOnlineInfo(player, data)
if (e.cause != undefined) {
data.diedCause = {
unitNumber: e.cause.unit_number ?? null,
protoId: Converters.prototypeId(e.cause.type, e.cause.name),
}
}
}
)
}
)
script.on_event(defines.events.on_player_banned, handleBannedEvent)
script.on_event(defines.events.on_player_unbanned, handleBannedEvent)
function handleBannedEvent(event: OnPlayerBannedEvent | OnPlayerUnbannedEvent) {
playerUpdateThrottle(
event,
script.on_event(defines.events.on_player_joined_game, (e: OnPlayerJoinedGameEvent) => {
PlayerUpdates.playerUpdateThrottle(
e,
(player, data) => {
data.bannedReason = event.reason ?? null
playerOnlineInfo(player, data)
data.isAdmin = player.admin
data.characterUnitNumber = player.character?.unit_number ?? null
data.chatColour = Converters.mapColour(player.chat_color)
data.colour = Converters.mapColour(player.color)
data.forceIndex = player.force.index as ForceIndex
data.name = player.name
data.isShowOnMap = player.show_on_map
data.isSpectator = player.spectator
data.surfaceIndex = player.surface.index
data.tag = player.tag
Converters.playerOnlineInfo(player, data)
}
)
}
})
script.on_event(
defines.events.on_player_kicked,
(event: OnPlayerKickedEvent) => {
log(`on_player_kicked ${event.tick} ${event.name}`)
playerUpdateImmediate(
event,
(player, data) => {
data.kickedReason = event.reason ?? null
playerOnlineInfo(player, data)
script.on_event(defines.events.on_player_changed_position, (e: OnPlayerChangedPositionEvent) => {
PlayerUpdates.playerUpdateThrottle(
e,
(player, data) => {
data.position = [player.position.x, player.position.y]
}
)
})
script.on_event(defines.events.on_player_changed_surface, (e: OnPlayerChangedSurfaceEvent) => {
PlayerUpdates.playerUpdateThrottle(
e,
(player, data) => {
data.position = [player.position.x, player.position.y]
data.surfaceIndex = player.surface.index
}
)
})
script.on_event(defines.events.on_player_died, (e: OnPlayerDiedEvent) => {
PlayerUpdates.playerUpdateThrottle(
e,
(player, data) => {
data.ticksToRespawn = player.ticks_to_respawn ?? null
Converters.playerOnlineInfo(player, data)
if (e.cause != undefined) {
data.diedCause = {
unitNumber: e.cause.unit_number ?? null,
protoId: Converters.prototypeId(e.cause.type, e.cause.name),
}
)
}
)
}
}
)
})
script.on_event(defines.events.on_player_banned, (event: OnPlayerBannedEvent) => {
PlayerUpdates.handleBannedEvent(event)
})
script.on_event(defines.events.on_player_unbanned, (event: OnPlayerBannedEvent) => {
PlayerUpdates.handleBannedEvent(event)
})
script.on_event(defines.events.on_player_kicked, (event: OnPlayerKickedEvent) => {
log(`on_player_kicked ${event.tick} ${event.name}`)
PlayerUpdates.playerUpdateImmediate(
event,
(player, data) => {
data.kickedReason = event.reason ?? null
Converters.playerOnlineInfo(player, data)
}
)
})
script.on_event(defines.events.on_pre_player_left_game, (event: OnPrePlayerLeftGameEvent) => {
log(`on_pre_player_left_game ${event.tick} ${event.name}`)
const playerUpdateKey: PlayerUpdateKey = {
index: event.player_index,
}
const playerUpdate: KafkatorioPacketData.PlayerUpdate = {
type: KafkatorioPacketData.Type.PlayerUpdate,
key: playerUpdateKey,
disconnectReason: disconnectReasons.get(event.reason)
}
packetEmitter.emitKeyedPacket(playerUpdate)
// playerUpdateImmediate(
// event,
// (player, data) => {
// data.disconnectReason = disconnectReasons.get(event.reason)
// playerOnlineInfo(player, data)
// }
// )
})
script.on_event(defines.events.on_player_removed, (event: OnPlayerRemovedEvent) => {
log(`on_player_removed ${event.tick} ${event.name}`)
PlayerUpdates.playerUpdateImmediate(
event,
(player, data) => {
data.isRemoved = true
Converters.playerOnlineInfo(player, data)
}
)
})
const disconnectReasons = new LuaTable<defines.disconnect_reason, keyof typeof defines.disconnect_reason>()
for (const [name, disconnectId] of pairs(defines.disconnect_reason)) {
disconnectReasons.set(disconnectId, name)
}
script.on_event(
defines.events.on_pre_player_left_game,
(event: OnPrePlayerLeftGameEvent) => {
log(`on_pre_player_left_game ${event.tick} ${event.name}`)
const playerUpdateKey: PlayerUpdateKey = {
index: event.player_index ,
}
const playerUpdate: KafkatorioPacketData.PlayerUpdate = {
type: KafkatorioPacketData.Type.PlayerUpdate,
key: playerUpdateKey,
disconnectReason: disconnectReasons.get(event.reason)
}
packetEmitter.emitKeyedPacket(playerUpdate)
// playerUpdateImmediate(
// event,
// (player, data) => {
// data.disconnectReason = disconnectReasons.get(event.reason)
// playerOnlineInfo(player, data)
// }
// )
}
)
script.on_event(
defines.events.on_player_removed,
(event: OnPlayerRemovedEvent) => {
log(`on_player_removed ${event.tick} ${event.name}`)
playerUpdateImmediate(
event,
(player, data) => {
data.isRemoved = true
playerOnlineInfo(player, data)
}
)
}
)

View file

@ -1,33 +1,48 @@
import PacketEmitter from "../PacketEmitter";
import {FactorioPrototype, KafkatorioPacketData} from "../../generated/kafkatorio-schema";
import {
EntityItemGroup,
FactorioPrototype,
KafkatorioPacketData
} from "../../generated/kafkatorio-schema";
import {Converters} from "./converters";
import PrototypesUpdate = KafkatorioPacketData.PrototypesUpdate;
type PrototypesByType<T extends FactorioPrototype> = LuaTable<string, T[]>
export function emitPrototypes() {
const data: PrototypesUpdate = {
prototypes: prototypeUpdates(),
type: KafkatorioPacketData.Type.PrototypesUpdate,
const mapTileProtos: PrototypesByType<FactorioPrototype.MapTile> = getMapTilePrototypes()
emit(mapTileProtos)
game.item_group_prototypes
game.item_subgroup_prototypes
const entityProtos: PrototypesByType<FactorioPrototype.Entity> = getEntityPrototypes()
emit(entityProtos)
}
function emit<T extends FactorioPrototype>(protosByType: PrototypesByType<T>) {
for (const [, protos] of pairs(protosByType)) {
PacketEmitter.emitInstantPacket({
type: KafkatorioPacketData.Type.PrototypesUpdate,
prototypes: protos,
})
}
}
function getMapTilePrototypes(): PrototypesByType<FactorioPrototype.MapTile> {
const tiles = new LuaTable<string, FactorioPrototype.MapTile[]>()
if (!tiles.has("tile")) {
tiles.set("tile", [])
}
PacketEmitter.emitInstantPacket(data)
}
function prototypeUpdates(): FactorioPrototype[] {
let prototypes: FactorioPrototype[] = []
prototypes.push(...getMapTilePrototypes())
return prototypes
}
function getMapTilePrototypes(): FactorioPrototype.MapTile[] {
let tiles: FactorioPrototype.MapTile[] = []
for (const [, tile] of game.tile_prototypes) {
tiles.push({
tiles.get("tile").push({
type: FactorioPrototype.Type.MapTile,
protoId: Converters.prototypeId("tile", tile.name),
@ -42,19 +57,59 @@ function getMapTilePrototypes(): FactorioPrototype.MapTile[] {
}
// function getEntityPrototypes(): FactorioPrototype.MapTile[] {
// let tiles: FactorioPrototype.MapTile[] = []
// for (const [, tile] of game.tile_prototypes) {
// tiles.push({
// type: FactorioPrototype.Type.MapTile,
//
// name: tile.name,
// order: tile.order,
// layer: tile.layer,
// collisionMasks: convertCollisionMaskToNames(tile.collision_mask),
// mapColour: Converters.mapColour(tile.map_color),
// canBeMined: tile.mineable_properties.minable,
// })
// }
// return tiles
// }
function getEntityPrototypes(): PrototypesByType<FactorioPrototype.Entity> {
const protos = new LuaTable<string, FactorioPrototype.Entity[]>()
for (const [, entity] of game.entity_prototypes) {
const key: string = `${entity.group.name}/${entity.subgroup.name}`
if (!protos.has(key)) {
protos.set(key, [])
}
const entityProto: FactorioPrototype.Entity = {
type: FactorioPrototype.Type.Entity,
protoId: Converters.prototypeId(entity.type, entity.name),
group: convertItemGroup(entity.group),
subgroup: convertItemSubgroup(entity.subgroup),
isBuilding: entity.is_building,
isEntityWithOwner: entity.is_entity_with_owner,
isMilitaryTarget: entity.is_military_target,
maxHealth: entity.max_health,
}
if (entity.map_color != undefined) {
entityProto.mapColour = Converters.mapColour(entity.map_color)
}
if (entity.friendly_map_color != undefined) {
entityProto.mapColourFriend = Converters.mapColour(entity.friendly_map_color)
}
if (entity.enemy_map_color != undefined) {
entityProto.mapColourEnemy = Converters.mapColour(entity.enemy_map_color)
}
entityProto.miningProperties = Converters.miningProperties(entity.mineable_properties)
protos.get(key).push(entityProto)
}
return protos
}
function convertItemGroup(itemGroup: LuaGroup): EntityItemGroup {
return {
name: itemGroup.name,
type: itemGroup.type,
parentName: null,
}
}
function convertItemSubgroup(itemGroup: LuaGroup): EntityItemGroup {
return {
name: itemGroup.name,
type: itemGroup.type,
parentName: itemGroup.group?.name,
}
}

View file

@ -3,7 +3,7 @@ import {isEventType} from "./eventTypeCheck";
import {Converters} from "./converters";
import {handleSurfaceUpdate} from "./surfaceUpdates";
import EventCacheService from "../cache/EventDataCache";
import MapChunkUpdate from "./mapChunkUpdates";
import MapChunkUpdate from "./handlers/MapChunkUpdateHandler";
script.on_event(

View file

@ -1,99 +0,0 @@
// import {isEventType} from "./eventTypeCheck";
// import {Converters} from "./converters";
// import EventUpdatesManager, {EventUpdates} from "../cache/EventDataCache";
// import {
// KafkatorioPacketData,
// MapChunkPosition,
// PrototypeKey,
// } from "../../generated/kafkatorio-schema";
// import CacheKey = EventUpdates.PacketKey;
// import Type = KafkatorioPacketData.Type;
//
//
// export class ResourceEntityUpdatesHandler {
//
//
// handleChunkGeneratedEvent(
// event: OnChunkGeneratedEvent,
// expirationDurationTicks?: uint,
// ) {
// const resourceEntities = this.getAreaResourceEntities(event.surface, event.area)
//
// mapTilesUpdateDebounce(
// event.surface,
// Converters.convertMapTablePosition(event.position),
// tiles,
// event,
// undefined,
// expirationDurationTicks,
// )
// }
//
//
// private resourceEntityUpdatesThrottle(
// surface: LuaSurface | undefined,
// chunkPosition: MapChunkPosition,
// tiles: TileRead[],
// event: MapTileUpdateEvent,
// updater?: MapChunkUpdater,
// expirationDurationTicks?: uint,
// ) {
//
// if (surface == undefined) {
// return
// }
//
// const eventName = Converters.eventNameString(event.name)
//
// const key: KafkatorioPacketData.ResourceEntitiesUpdate["key"] = {
// surfaceIndex: surface.index as SurfaceIndex,
// chunkPosition: chunkPosition,
// }
//
// EventUpdatesManager.throttle<KafkatorioPacketData.ResourceEntitiesUpdate>(
// key,
// Type.MapChunkUpdate,
// data => {
//
// // tile dictionary update
// if (data.tileDictionary == undefined) {
// data.tileDictionary = {
// tilesXY: {},
// protos: {},
// }
// }
//
// let protosCount: uint = table_size(data.tileDictionary.protos)
// for (const tile of tiles) {
// const tileName = tile.name as PrototypeIdMapTile
// const protoKey = protosCount++ as PrototypeKey
// data.tileDictionary.protos[tileName] ??= protoKey
//
// const xString = `${tile.position.x}`
// const yString = `${tile.position.y}`
//
// data.tileDictionary.tilesXY[xString] ??= {}
// data.tileDictionary.tilesXY[xString][yString] = protoKey
// }
//
// // events count update
// data.events ??= {}
// data.events[eventName] ??= []
// data.events[eventName].push(event.tick)
//
// // apply mutator
// if (updater != undefined) {
// updater(data)
// }
// },
// expirationDurationTicks,
// )
// }
//
// }
//
//
//
// const ResourceEntityUpdates = new ResourceEntityUpdatesHandler()
//
// export default ResourceEntityUpdates