- update data model: simplify key/data (by removing data)

This commit is contained in:
Adam 2022-02-23 17:56:56 +01:00
parent b82e3a1bbf
commit 8e7208ba08
8 changed files with 221 additions and 282 deletions

View file

@ -6,11 +6,8 @@ interface FactorioEventUpdateKey {
updateType: FactorioEventUpdateType;
}
interface FactorioEventUpdateData {
updateType: FactorioEventUpdateType;
}
interface FactorioEventUpdate extends FactorioEventUpdateKey, FactorioEventUpdateData {
interface FactorioEventUpdate extends FactorioEventUpdateKey {
events: string[] | null;
updateType: FactorioEventUpdateType;
}
@ -25,31 +22,7 @@ interface PlayerUpdateKey extends FactorioEventUpdateKey {
index: uint;
}
interface PlayerUpdateData extends FactorioEventUpdateData {
afkTime: uint | null;
bannedReason: string | null;
characterUnitNumber: uint | null;
chatColour: Colour | null;
colour: Colour | null;
diedCause: EntityIdentifiers | null;
disconnectReason: string | null;
forceIndex: uint | null;
isAdmin: boolean | null;
isConnected: boolean | null;
isRemoved: boolean | null;
isShowOnMap: boolean | null;
isSpectator: boolean | null;
kickedReason: string | null;
lastOnline: uint | null;
name: string | null;
onlineTime: uint | null;
position: MapEntityPosition | null;
surfaceIndex: uint | null;
tag: string | null;
ticksToRespawn: uint | null;
}
interface PlayerUpdate extends FactorioEventUpdate, PlayerUpdateKey, PlayerUpdateData {
interface PlayerUpdate extends FactorioEventUpdate, PlayerUpdateKey {
afkTime: uint | null;
bannedReason: string | null;
characterUnitNumber: uint | null;
@ -57,6 +30,7 @@ interface PlayerUpdate extends FactorioEventUpdate, PlayerUpdateKey, PlayerUpdat
colour: Colour | null;
diedCause: EntityIdentifiers | null;
disconnectReason: string | null;
events: string[] | null;
forceIndex: uint | null;
index: uint;
isAdmin: boolean | null;
@ -81,20 +55,9 @@ interface EntityUpdateKey extends EntityIdentifiers, FactorioEventUpdateKey {
unitNumber: uint;
}
interface EntityUpdateData extends FactorioEventUpdateData {
chunkPosition: MapChunkPosition | null;
graphicsVariation: number | null;
health: float | null;
isActive: boolean | null;
isRotatable: boolean | null;
lastUser: int | null;
localisedDescription: string | null;
localisedName: string | null;
prototype: string | null;
}
interface EntityUpdate extends FactorioEventUpdate, EntityIdentifiers, EntityUpdateKey, EntityUpdateData {
interface EntityUpdate extends FactorioEventUpdate, EntityIdentifiers, EntityUpdateKey {
chunkPosition: MapChunkPosition | null;
events: string[] | null;
graphicsVariation: number | null;
health: float | null;
isActive: boolean | null;
@ -114,16 +77,9 @@ interface MapChunkUpdateKey extends FactorioEventUpdateKey {
surfaceIndex: uint;
}
interface MapChunkUpdateData extends FactorioEventUpdateData {
force: uint | null;
isDeleted: boolean | null;
player: uint | null;
robot: EntityIdentifiers | null;
tiles: MapTile[] | null;
}
interface MapChunkUpdate extends FactorioEventUpdate, MapChunkUpdateKey, MapChunkUpdateData {
interface MapChunkUpdate extends FactorioEventUpdate, MapChunkUpdateKey {
chunkPosition: MapChunkPosition;
events: string[] | null;
force: uint | null;
isDeleted: boolean | null;
player: uint | null;

View file

@ -1,5 +1,3 @@
import {NonNullableKeys} from "../types";
export namespace EventDataCache {
@ -88,8 +86,7 @@ export namespace EventDataCache {
const expiredData: Array<FactorioEventUpdate> = []
for (let [key, entry] of global.cache) {
if (isExpired(entry)) {
const update: FactorioEventUpdate = {...key, ...entry.data}
expiredData.push(update)
expiredData.push(entry.data)
global.cache.delete(key)
}
}
@ -104,7 +101,7 @@ export namespace EventDataCache {
return undefined
}
const value: CacheEntry<any> = global.cache.get(key)
if (isType(value, key.updateType)) {
if (isEntryInstanceOf(value, key.updateType)) {
return value
} else {
// Type mismatch. This shouldn't happen...
@ -117,8 +114,7 @@ export namespace EventDataCache {
key: CacheKey<TYPE>,
mutate: CacheDataMutator<TYPE>,
): CacheEntry<TYPE> {
// @ts-ignore // TODO resolve ts-ignore for "not assignable to type"
const data: CacheData<TYPE> = {updateType: key.updateType}
const data: CacheData<TYPE> = <CacheData<TYPE>>{updateType: key.updateType}
mutate(data)
let entry: CacheEntry<TYPE> = new CacheEntry<TYPE>(data)
global.cache.set(key, entry)
@ -127,34 +123,35 @@ export namespace EventDataCache {
// /** Map a {@link FactorioEventUpdateType} to a {@link FactorioEventUpdate} DTO */
// type ConvertUpdateType<TYPE extends FactorioEventUpdateType> =
// TYPE extends "PLAYER" ? PlayerUpdate :
// TYPE extends "MAP_CHUNK" ? MapChunkUpdate :
// TYPE extends "ENTITY" ? EntityUpdate :
// never
type ConvertToUpdate<TYPE extends FactorioEventUpdateType> =
TYPE extends "PLAYER" ? PlayerUpdate :
TYPE extends "MAP_CHUNK" ? MapChunkUpdate :
TYPE extends "ENTITY" ? EntityUpdate :
never
type ConvertKeyType<TYPE extends FactorioEventUpdateType> =
type ConvertToUpdateKey<TYPE extends FactorioEventUpdateType> =
TYPE extends "PLAYER" ? PlayerUpdateKey :
TYPE extends "MAP_CHUNK" ? MapChunkUpdateKey :
TYPE extends "ENTITY" ? EntityUpdateKey :
never
type ConvertKeyData<TYPE extends FactorioEventUpdateType> =
TYPE extends "PLAYER" ? PlayerUpdateData :
TYPE extends "MAP_CHUNK" ? MapChunkUpdateData :
TYPE extends "ENTITY" ? EntityUpdateData :
never
// type ConvertToUpdateData<TYPE extends FactorioEventUpdateType> =
// TYPE extends "PLAYER" ? PlayerUpdateData :
// TYPE extends "MAP_CHUNK" ? MapChunkUpdateData :
// TYPE extends "ENTITY" ? EntityUpdateData :
// never
/** Only include the non-null properties, and make `updateType` specific */
/** Make `updateType` specific */
export type CacheKey<TYPE extends FactorioEventUpdateType> =
CacheTyped<TYPE>
& Omit<ConvertKeyType<TYPE>, "updateType">
& Omit<ConvertToUpdateKey<TYPE>, "updateType">
/** Exclude {@link CacheKey} fields, and make `updateType` specific */
/** Make nullable-fields optional, and `updateType` specific */
export type CacheData<TYPE extends FactorioEventUpdateType> =
CacheTyped<TYPE>
& NonNullableKeys<Partial<Omit<ConvertKeyData<TYPE>, "updateType">>>
& Omit<ConvertToUpdate<TYPE>, "updateType">
// & NullablePartial<Omit<ConvertToUpdate<TYPE>, "updateType">>
export type CacheTyped<TYPE extends FactorioEventUpdateType> = {
@ -189,54 +186,19 @@ export namespace EventDataCache {
}
function isType<TYPE extends FactorioEventUpdateType>(
data: CacheEntry<TYPE>,
function isEntryInstanceOf<TYPE extends FactorioEventUpdateType>(
data: CacheEntry<any>,
updateType: TYPE,
): data is CacheEntry<TYPE> {
return data.data.updateType == updateType
return isDataInstanceOf<TYPE>(data.data, updateType)
}
function isDataInstanceOf<TYPE extends FactorioEventUpdateType>(
data: CacheData<any>,
updateType: TYPE,
): data is CacheData<TYPE> {
return data.updateType == updateType
}
}
// interface FactorioEventUpdate {
// type: string
// }
//
// interface Update<TYPE extends FactorioEventUpdateTypeType> {
// type: T
// }
//
// export interface PlayerUpdate extends Update<"PLAYER"> {
// index: uint
//
// unhandledEvents?: string[]
//
// characterUnitNumber?: uint
// chatColour?: Colour
// colour?: Colour
// disconnectReason?: string
// forceIndex?: uint
// isAdmin?: boolean
// isConnected?: boolean
// isShowOnMap?: boolean
// isSpectator?: boolean
// lastOnline?: uint
// afkTime?: uint
// name?: string
// onlineTime?: uint
// position?: MapEntityPosition
// surfaceIndex?: uint
// ticksToRespawn?: uint
// tag?: string
// }
// export type CacheKey<Type> = MapChunkCacheKey | EntityCacheKey | PlayerCacheKey & {
// type: Type
// }
//
// export function isCacheType<CK extends CacheKey>(
// cacheKey: CacheKey,
// type: CacheType
// ): cacheKey is CK {
// return cacheKey.type == type
// }

View file

@ -1,3 +1,5 @@
import {EventName} from "../types";
export namespace Converters {
// export function playerToTable(player: LuaPlayer): PlayerData {
@ -15,6 +17,18 @@ export namespace Converters {
// }
// }
const mapEventIdToName = new LuaTable<defines.Events, EventName>()
for (const [eventName, eventId] of pairs(defines.events)) {
mapEventIdToName.set(eventId, eventName)
}
export function eventNameString(event: defines.Events): EventName {
return mapEventIdToName.get(event)
}
export function entityToTable(entity: LuaEntity): EntityData {
let player: LuaPlayer | null = entity.is_player() ? entity.player!! : null

View file

@ -1,5 +1,6 @@
import {EventDataCache} from "../cache/EventDataCache";
import {isEventType} from "./eventTypeCheck";
import {Converters} from "./converters";
import CacheKey = EventDataCache.CacheKey;
import CacheData = EventDataCache.CacheData;
@ -11,8 +12,10 @@ function mapTilesUpdateDebounce(
surface: LuaSurface | undefined,
chunkPosition: ChunkPositionTable,
tiles: TileRead[],
updater?: MapChunkUpdater
eventName: string,
updater?: MapChunkUpdater,
) {
if (surface == undefined) {
return
}
@ -38,6 +41,13 @@ function mapTilesUpdateDebounce(
)
}
if (data.events == null) {
data.events = []
}
if (eventName ! in data.events) {
data.events.push(eventName)
}
if (updater != undefined) {
updater(data)
}
@ -67,7 +77,7 @@ script.on_event(
log(`on_chunk_generated ${e.tick}`)
let tiles = getTiles(e.surface, e.area)
mapTilesUpdateDebounce(e.surface, e.position, tiles)
mapTilesUpdateDebounce(e.surface, e.position, tiles, Converters.eventNameString(e.name))
}
)
@ -76,15 +86,15 @@ script.on_event(
(e: OnChunkChartedEvent) => {
log(`on_chunk_charted ${e.tick}`)
const surface = getSurface(e.surface_index)
if (surface == undefined) {
return
}
let tiles = getTiles(surface, e.area)
mapTilesUpdateDebounce(surface, e.position, tiles, (data => {
data.force = e.force.index
}))
// const surface = getSurface(e.surface_index)
// if (surface == undefined) {
// return
// }
//
// let tiles = getTiles(surface, e.area)
// mapTilesUpdateDebounce(surface, e.position, tiles, (data => {
// data.force = e.force.index
// }))
}
)
@ -101,7 +111,7 @@ script.on_event(
const groupedTiles = groupTiles(e.tiles)
for (const [chunkPos, tiles] of groupedTiles) {
mapTilesUpdateDebounce(surface, chunkPos, tiles)
mapTilesUpdateDebounce(surface, chunkPos, tiles, Converters.eventNameString(e.name))
}
}
)
@ -146,12 +156,14 @@ function onBuildTileEvent(event: OnPlayerBuiltTileEvent | OnRobotBuiltTileEvent)
const tiles: TileRead[] = convertOldPosition(event.tiles, event.tile)
const groupedTiles = groupTiles(tiles)
const eventName = Converters.eventNameString(event.name)
for (const [chunkPos, tiles] of groupedTiles) {
mapTilesUpdateDebounce(
surface,
chunkPos,
tiles,
eventName,
(data => {
if (isEventType(event, defines.events.on_player_built_tile)) {
data.player = event.player_index

View file

@ -6,6 +6,7 @@ type PlayerUpdater = (player: LuaPlayer, data: CacheData<"PLAYER">) => void
function playerUpdateThrottle(
playerIndex: uint,
eventName: string,
mutate: PlayerUpdater,
) {
EventDataCache.throttle<"PLAYER">(
@ -15,6 +16,13 @@ function playerUpdateThrottle(
if (player != undefined) {
mutate(player, data)
}
if (data.events == null) {
data.events = []
}
if (eventName ! in data.events) {
data.events.push(eventName)
}
})
)
}
@ -41,9 +49,10 @@ script.on_event(
(e: OnPlayerJoinedGameEvent) => {
playerUpdateThrottle(
e.player_index,
Converters.eventNameString(e.name),
(player, data) => {
data.isAdmin = player.admin
data.characterUnitNumber = player.character?.unit_number
data.characterUnitNumber = player.character?.unit_number ?? null
data.chatColour = Converters.mapColour(player.chat_color)
data.colour = Converters.mapColour(player.color)
data.forceIndex = player.force.index
@ -62,6 +71,7 @@ script.on_event(
(e: OnPlayerChangedPositionEvent) => {
playerUpdateThrottle(
e.player_index,
Converters.eventNameString(e.name),
(player, data) => {
data.position = player.position
}
@ -74,6 +84,7 @@ script.on_event(
(e: OnPlayerChangedSurfaceEvent) => {
playerUpdateThrottle(
e.player_index,
Converters.eventNameString(e.name),
(player, data) => {
data.position = player.position
data.surfaceIndex = player.surface.index
@ -87,8 +98,9 @@ script.on_event(
(e: OnPlayerDiedEvent) => {
playerUpdateThrottle(
e.player_index,
Converters.eventNameString(e.name),
(player, data) => {
data.ticksToRespawn = player.ticks_to_respawn
data.ticksToRespawn = player.ticks_to_respawn ?? null
playerOnlineInfo(player, data)
if (e.cause != undefined) {
data.diedCause = {
@ -102,43 +114,31 @@ script.on_event(
}
)
script.on_event(
defines.events.on_player_banned,
(e: OnPlayerBannedEvent) => {
if (e.player_index != undefined) {
playerUpdateThrottle(
e.player_index,
(player, data) => {
data.bannedReason = e.reason
playerOnlineInfo(player, data)
}
)
}
}
)
script.on_event(defines.events.on_player_banned, handleBannedEvent)
script.on_event(defines.events.on_player_unbanned, handleBannedEvent)
script.on_event(
defines.events.on_player_unbanned,
(e: OnPlayerUnbannedEvent) => {
if (e.player_index != undefined) {
playerUpdateThrottle(
e.player_index,
(player, data) => {
data.bannedReason = e.reason
playerOnlineInfo(player, data)
}
)
}
}
)
function handleBannedEvent(e: OnPlayerBannedEvent | OnPlayerUnbannedEvent) {
if (e.player_index != undefined) {
playerUpdateThrottle(
e.player_index,
Converters.eventNameString(e.name),
(player, data) => {
data.bannedReason = e.reason ?? null
playerOnlineInfo(player, data)
}
)
}
}
script.on_event(
defines.events.on_player_kicked,
(e: OnPlayerKickedEvent) => {
playerUpdateThrottle(
e.player_index,
Converters.eventNameString(e.name),
(player, data) => {
data.kickedReason = e.reason
data.kickedReason = e.reason ?? null
playerOnlineInfo(player, data)
}
)
@ -156,6 +156,7 @@ script.on_event(
(e: OnPrePlayerLeftGameEvent) => {
playerUpdateThrottle(
e.player_index,
Converters.eventNameString(e.name),
(player, data) => {
data.disconnectReason = disconnectReasons.get(e.reason)
playerOnlineInfo(player, data)
@ -169,6 +170,7 @@ script.on_event(
(e: OnPlayerRemovedEvent) => {
playerUpdateThrottle(
e.player_index,
Converters.eventNameString(e.name),
(player, data) => {
data.isRemoved = true
playerOnlineInfo(player, data)

View file

@ -3,23 +3,16 @@ import {
handleConsoleChat,
handleEntityUpdate,
handleSurfaceUpdate,
// handleTilesUpdate
} from "./handlers";
import {Queue} from "../queue/queue";
import {EventName} from "../types";
import {isEventType} from "./eventTypeCheck";
const mapEventIdToName = new LuaTable<defines.Events, EventName>()
for (const [eventName, eventId] of pairs(defines.events)) {
mapEventIdToName.set(eventId, eventName)
}
import {Converters} from "./converters";
script.on_event(
defines.events.on_player_mined_entity,
(e: OnPlayerMinedEntityEvent) => {
let eventName = mapEventIdToName.get(e.name)
let eventName = Converters.eventNameString(e.name)
// handlePlayerUpdate(e.tick, eventName, e.player_index)
handleEntityUpdate(e.tick, eventName, e.entity)
}
@ -44,7 +37,7 @@ script.on_event(
(e: OnTickEvent) => {
if (e.tick % 1000 == 0) {
for (const [, surface] of game.surfaces) {
handleSurfaceUpdate(e.tick, mapEventIdToName.get(e.name), surface)
handleSurfaceUpdate(e.tick, Converters.eventNameString(e.name), surface)
}
// let packets = new KafkatorioPacketQueue().dequeueValues(1)
@ -61,7 +54,7 @@ script.on_event(
for (const event of events) {
if (isEventType(event, defines.events.on_chunk_generated)) {
let eName = mapEventIdToName.get(event.name)
let eName = Converters.eventNameString(event.name)
log(`[${e.tick}] dequed event ${eName}`)
handleChunkUpdate(e.tick, eName, event.surface.index, event.position, event.area)
@ -75,29 +68,15 @@ script.on_event(
script.on_event(
defines.events.on_console_chat,
(e: OnConsoleChatEvent) => {
handleConsoleChat(e.tick, mapEventIdToName.get(e.name), e.player_index, e.message)
handleConsoleChat(e.tick, Converters.eventNameString(e.name), e.player_index, e.message)
}
)
// script.on_event(
// defines.events.on_chunk_generated,
// (e: OnChunkGeneratedEvent) => {
// handleChunkUpdate(e.tick, mapEventIdToName.get(e.name), e.surface.index, e.position, e.area)
// }
// )
//
// script.on_event(
// [
// defines.events.on_player_built_tile,
// defines.events.on_robot_built_tile,
// ],
// (builtTilesEvent) => {
// handleTilesUpdate(
// builtTilesEvent.tick,
// mapEventIdToName.get(builtTilesEvent.name),
// builtTilesEvent.surface_index,
// builtTilesEvent.tile,
// builtTilesEvent.tiles,
// )
// }
// )
// handleChunkUpdate(e.tick, mapEventIdToName.get(e.name), e.surface.index, e.position,
// e.area) } ) script.on_event( [ defines.events.on_player_built_tile,
// defines.events.on_robot_built_tile, ], (builtTilesEvent) => { handleTilesUpdate(
// builtTilesEvent.tick, mapEventIdToName.get(builtTilesEvent.name), builtTilesEvent.surface_index,
// builtTilesEvent.tile, builtTilesEvent.tiles, ) } )