massive refactor to export entities (buildings and resources)
- minor version bumps - new Factorio version - use both prototype name and type to identify a prototype - kxs-ts-gen: use BrandTyping, but exclude some identifiers - kxs-ts-gen: manually create zip dist, so it can run after the project compiles - mod: use typed-factorio strict types - mod: refactor event handlers to be a little more consistent and object-oriented
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62 changed files with 2629 additions and 713 deletions
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@ -34,7 +34,7 @@ end
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function KafkatorioSettingsConfig.cacheDurationSettingName(self, ____type)
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return "kafkatorio:cache-expiration-seconds_" .. __TS__StringReplaceAll(____type, ".", "-")
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end
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KafkatorioSettingsConfig.eventCacheExpirationDefaultSeconds = {["kafkatorio.packet.keyed.PlayerUpdate"] = 0.5, ["kafkatorio.packet.keyed.MapChunkUpdate"] = 30, ["kafkatorio.packet.keyed.EntityUpdate"] = 5}
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KafkatorioSettingsConfig.eventCacheExpirationDefaultSeconds = {["kafkatorio.packet.keyed.PlayerUpdate"] = 0.5, ["kafkatorio.packet.keyed.MapChunkTileUpdate"] = 30, ["kafkatorio.packet.keyed.MapChunkEntityUpdate"] = 30, ["kafkatorio.packet.keyed.EntityUpdate"] = 5}
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local KafkatorioSettings = __TS__New(____exports.KafkatorioSettingsConfig)
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____exports.default = KafkatorioSettings
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return ____exports
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