massive refactor to export entities (buildings and resources)
- minor version bumps - new Factorio version - use both prototype name and type to identify a prototype - kxs-ts-gen: use BrandTyping, but exclude some identifiers - kxs-ts-gen: manually create zip dist, so it can run after the project compiles - mod: use typed-factorio strict types - mod: refactor event handlers to be a little more consistent and object-oriented
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62 changed files with 2629 additions and 713 deletions
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@ -6,7 +6,7 @@ import dev.adamko.kafkatorio.schema.packets.ConsoleCommandUpdate
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import dev.adamko.kafkatorio.schema.packets.EntityUpdate
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import dev.adamko.kafkatorio.schema.packets.EventServerPacket
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import dev.adamko.kafkatorio.schema.packets.KafkatorioPacketData
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import dev.adamko.kafkatorio.schema.packets.MapChunkUpdate
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import dev.adamko.kafkatorio.schema.packets.MapChunkTileUpdate
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import dev.adamko.kafkatorio.schema.packets.PlayerUpdate
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import dev.adamko.kafkatorio.schema.packets.PrototypesUpdate
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import dev.adamko.kafkatorio.schema.packets.SurfaceUpdate
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@ -84,7 +84,7 @@ class WebsocketService(
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is PrototypesUpdate,
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is SurfaceUpdate,
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is EntityUpdate,
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is MapChunkUpdate,
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is MapChunkTileUpdate,
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is KafkatorioPacketData.Error -> {
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// to be continued...
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}
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