update player state booleans - they default to false now

This commit is contained in:
Adam 2022-07-17 12:15:46 +02:00
parent 09b49ae21c
commit a8784db5b2

View file

@ -149,8 +149,8 @@ sealed interface PlayerProperties {
val surfaceIndex = update.surfaceIndex ?: this.surfaceIndex
val colour = update.colour ?: this.colour
val name = update.name ?: this.name
val isConnected = update.isConnected ?: false
val isShowOnMap = update.isShowOnMap ?: false
val isConnected = update.isConnected
val isShowOnMap = update.isShowOnMap
return when {
position != null