update player state booleans - they default to false now
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1 changed files with 2 additions and 2 deletions
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@ -149,8 +149,8 @@ sealed interface PlayerProperties {
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val surfaceIndex = update.surfaceIndex ?: this.surfaceIndex
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val surfaceIndex = update.surfaceIndex ?: this.surfaceIndex
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val colour = update.colour ?: this.colour
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val colour = update.colour ?: this.colour
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val name = update.name ?: this.name
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val name = update.name ?: this.name
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val isConnected = update.isConnected ?: false
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val isConnected = update.isConnected
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val isShowOnMap = update.isShowOnMap ?: false
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val isShowOnMap = update.isShowOnMap
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return when {
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return when {
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position != null
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position != null
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