properly generate and collect and create source sets for jvm+kt+ts (but kotlin multiplatform js doesn't work????)
todo: clean up this is really messy
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00b3dc3554
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6 changed files with 167 additions and 280 deletions
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@ -5,8 +5,8 @@ option java_multiple_files = true;
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package dev.adamko.factorioevents;
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import "google/protobuf/any.proto";
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import "google/protobuf/timestamp.proto";
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//import "google/protobuf/any.proto";
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//import "google/protobuf/timestamp.proto";
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message FactorioServerLogRecord {
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string mod_version = 1;
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@ -54,7 +54,7 @@ message LuaPlayer {
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// https://lua-api.factorio.com/next/LuaEntity.html
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message LuaEntity {
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uint32 unit_number = 1; // (optional) unique ID
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optional uint32 unit_number = 1; // (optional) unique ID
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string name = 2;
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string type = 3;
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string status = 4; // https://lua-api.factorio.com/next/defines.html#defines.entity_status
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@ -62,8 +62,8 @@ message LuaEntity {
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bool is_active = 8;
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bool is_moving = 9;
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uint32 player_index = 50; // (optional) The player connected to this character or nil if none.
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uint32 last_user_index = 51; // (optional) The last player that changed any setting on this entity.
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optional uint32 player_index = 50; // (optional) The player connected to this character or nil if none.
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optional uint32 last_user_index = 51; // (optional) The last player that changed any setting on this entity.
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Colour colour = 100; // (optional)
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}
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