From e9a6f99fb81a9b40e3ed39096ad4e537bc74356d Mon Sep 17 00:00:00 2001 From: Adam <897017+aSemy@users.noreply.github.com> Date: Mon, 30 May 2022 20:45:11 +0200 Subject: [PATCH] add some logs to try and figure out if player disconnection can be sent before server shutdown --- .../src/main/typescript/main/events/onPlayerEventListeners.ts | 3 +++ 1 file changed, 3 insertions(+) diff --git a/modules/events-mod/src/main/typescript/main/events/onPlayerEventListeners.ts b/modules/events-mod/src/main/typescript/main/events/onPlayerEventListeners.ts index 500bb64..b6583a3 100644 --- a/modules/events-mod/src/main/typescript/main/events/onPlayerEventListeners.ts +++ b/modules/events-mod/src/main/typescript/main/events/onPlayerEventListeners.ts @@ -162,6 +162,7 @@ function handleBannedEvent(event: OnPlayerBannedEvent | OnPlayerUnbannedEvent) { script.on_event( defines.events.on_player_kicked, (event: OnPlayerKickedEvent) => { + log(`on_player_kicked ${event.tick} ${event.name}`) playerUpdateImmediate( event, (player, data) => { @@ -181,6 +182,7 @@ for (const [name, disconnectId] of pairs(defines.disconnect_reason)) { script.on_event( defines.events.on_pre_player_left_game, (event: OnPrePlayerLeftGameEvent) => { + log(`on_pre_player_left_game ${event.tick} ${event.name}`) playerUpdateImmediate( event, (player, data) => { @@ -194,6 +196,7 @@ script.on_event( script.on_event( defines.events.on_player_removed, (event: OnPlayerRemovedEvent) => { + log(`on_player_removed ${event.tick} ${event.name}`) playerUpdateImmediate( event, (player, data) => {