Bumps the Factorio engine pin and typed-factorio (1.11.0 -> 3.36.0,
targeting 2.0.75) and fixes the resulting breaking API changes:
global -> storage, game.*_prototypes -> prototypes.*, game.table_to_json/
encode_string -> helpers.*, OnBuiltEntityEvent.created_entity -> .entity,
removed TileRead/ColorTable/MapPositionTable-style write-form aliases,
new CollisionMask shape, restructured settings-stage type imports, and
new defines.entity_status values (added to the Status enum, generated
schema, and EntityStatusRecord mapping). Also declares optional mod
dependencies on space-exploration and Krastorio2.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- minor version bumps
- new Factorio version
- use both prototype name and type to identify a prototype
- kxs-ts-gen: use BrandTyping, but exclude some identifiers
- kxs-ts-gen: manually create zip dist, so it can run after the project compiles
- mod: use typed-factorio strict types
- mod: refactor event handlers to be a little more consistent and object-oriented
- remove http4k
- renamed 'schema' subproject to 'library', because it contains more than just data models
- tiles are now hosted per factorio-server
- changed api base to `kafkatorio/data`
- tidied up some Gradle conf
- remove 'events-processor' subproject - I don't want to set up loads of microservices right now
- use kxs-ts-gen for TypeScript schemas
- update schema files, so they're tidier (no need for typescript-generator workarounds)
- version bumps (kotlin, gradle, tstl, factorio, kotest)
- improve kxs binary format (use okio)
- move schema files package ('events' wasn't needed)
- tidy up topic creation, naming. base it off classes, make util functions
- bump some versions
- MapTile no longer has objectName field
- fix nulls/optional fields in FactorioConfigurationUpdate
- use bytes to encode rgba colours - waaaayyyy smaller
- increase Kafka record size to ~10mb