Loupe/src/application.rs

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Rust
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// application.rs
//
// Copyright 2020 Christopher Davis <christopherdavis@gnome.org>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// SPDX-License-Identifier: GPL-3.0-or-later
use gio::prelude::*;
use glib::clone;
use glib::subclass::prelude::*;
use gtk::prelude::*;
use gtk::subclass::prelude::*;
use gtk_macros::*;
use libadwaita::prelude::*;
use libadwaita::subclass::prelude::*;
use crate::config;
use crate::window::IvWindow;
mod imp {
use super::*;
// The basic struct that holds our
// state and widgets
#[derive(Debug)]
pub struct IvApplication {
pub gtk_settings: gtk::Settings,
}
// Sets up the basics for the GObject
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// The `#[glib::object_subclass] macro implements
// some boilerplate code for the object setup, e.g. get_type()
#[glib::object_subclass]
impl ObjectSubclass for IvApplication {
const NAME: &'static str = "IvApplication";
type Type = super::IvApplication;
type ParentType = libadwaita::Application;
// Initialize with default values
fn new() -> Self {
let gtk_settings =
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gtk::Settings::default().expect("Could not get default GTK settings");
Self { gtk_settings }
}
}
// Overrides GObject vfuncs
impl ObjectImpl for IvApplication {
fn constructed(&self, obj: &Self::Type) {
self.parent_constructed(obj);
// Force dark theme
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obj.style_manager()
.set_color_scheme(libadwaita::ColorScheme::PreferDark);
// Set up the actions
obj.setup_actions();
}
}
// Overrides GApplication vfuncs
impl ApplicationImpl for IvApplication {
fn activate(&self, application: &Self::Type) {
let window = IvWindow::new(application);
window.present();
}
// Handles opening files from the command line or other applications
fn open(&self, application: &Self::Type, files: &[gio::File], _hint: &str) {
for file in files {
let win = IvWindow::new(application);
win.set_image_from_file(file);
win.show();
}
}
}
// This is empty, but we still need to provide an
// empty implementation for each type we subclass.
impl GtkApplicationImpl for IvApplication {}
impl AdwApplicationImpl for IvApplication {}
}
// Creates a wrapper struct that inherits the functions
// from objects listed as @extends or interfaces it @implements.
// This is what allows us to do e.g. application.quit() on
// IvApplication without casting.
glib::wrapper! {
pub struct IvApplication(ObjectSubclass<imp::IvApplication>)
@extends gio::Application, gtk::Application, libadwaita::Application,
@implements gio::ActionGroup, gio::ActionMap;
}
// This is where the member functions of IvApplication go.
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#[allow(clippy::new_without_default)]
impl IvApplication {
pub fn new() -> Self {
glib::Object::new(&[
("application-id", &config::APP_ID.to_string()),
("flags", &gio::ApplicationFlags::HANDLES_OPEN),
("resource-base-path", &"/org/gnome/Loupe/".to_string()),
])
.unwrap()
}
pub fn setup_actions(&self) {
// action! is a macro from gtk_macros
// that creates a GSimpleAction with a callback.
// clone! is a macro from glib-rs that allows
// you to easily handle references in callbacks
// without refcycles or leaks.
//
// When you don't want the callback to keep the
// Object alive, pass as @weak. Otherwise, pass
// as @strong. Most of the time you will want
// to use @weak.
action!(
self,
"about",
clone!(@weak self as app => move |_, _| {
app.show_about();
})
);
action!(
self,
"help",
clone!(@weak self as app => move |_, _| {
app.show_help();
})
);
action!(
self,
"quit",
clone!(@weak self as app => move |_, _| {
app.quit();
})
);
action!(
self,
"new-window",
clone!(@weak self as app => move |_, _| {
let win = IvWindow::new(&app);
win.show();
})
);
self.set_accels_for_action("app.help", &["F1"]);
self.set_accels_for_action("app.quit", &["<Primary>Q"]);
self.set_accels_for_action("app.new-window", &["<Primary>N"]);
self.set_accels_for_action("win.open", &["<Primary>O"]);
self.set_accels_for_action("win.print", &["<Primary>P"]);
self.set_accels_for_action("win.show-help-overlay", &["<Primary>F1"]);
self.set_accels_for_action("win.toggle-fullscreen", &["F11"]);
self.set_accels_for_action("window.close", &["<Primary>W"]);
}
pub fn show_about(&self) {
// Builders are a pattern that allow you to create
// an object and set all relevant properties very
// easily in a way that's idiomatic to Rust.
let dialog = gtk::AboutDialogBuilder::new()
.authors(vec![String::from(
"Christopher Davis <christopherdavis@gnome.org>",
)])
.artists(vec![
String::from("Allan Day"),
String::from("Jakub Steiner"),
String::from("Tobias Bernard"),
])
.copyright("© 2020 The GNOME Project")
.license_type(gtk::License::Gpl30)
.program_name("Image Viewer")
.logo_icon_name(config::APP_ID)
.version(config::VERSION)
.build();
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if let Some(window) = self.active_window() {
dialog.set_modal(true);
dialog.set_transient_for(Some(&window));
}
dialog.show();
}
pub fn show_help(&self) {
gtk::show_uri(self.active_window().as_ref(), "help:loupe", 0);
}
}