Loupe/src/widgets/image/zoom.rs

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// Copyright (c) 2023-2024 Sophie Herold
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// SPDX-License-Identifier: GPL-3.0-or-later
use super::*;
impl imp::LpImage {
/// Set zoom level aiming for cursor position or center if not available
///
/// Aiming means that the scrollbars are adjust such that the same point
/// of the image remains under the cursor after changing the zoom level.
pub(super) fn set_zoom(&self, zoom: f64) {
self.set_zoom_aiming(zoom, self.pointer_position.get())
}
/// Zoom level that makes the image fit in widget
///
/// During image rotation the image does not actually fit into widget.
/// Instead the level is interpolated between zoom levels
pub(super) fn zoom_level_best_fit(&self) -> f64 {
self.zoom_level_best_fit_for_rotation(self.obj().rotation())
}
/// Same, but not for current rotation target
///
/// Used for calculating the required zoom level after rotation
pub(super) fn zoom_level_best_fit_for_rotation(&self, rotation: f64) -> f64 {
let rotated = rotation.to_radians().sin().abs();
let (image_width, image_height) = (
self.original_dimensions().0 as f64 / self.scaling(),
self.original_dimensions().1 as f64 / self.scaling(),
);
let texture_aspect_ratio = image_width / image_height;
let widget_aspect_ratio = self.widget_width() / self.widget_height();
let max_zoom_factor = match self.fit_mode.get() {
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// Do not allow to zoom larger than original size
FitMode::BestFit => 1.,
// Allow arbitrary zoom
FitMode::LargeFit => f64::MAX,
};
let default_zoom = if texture_aspect_ratio > widget_aspect_ratio {
(self.widget_width() / image_width).min(max_zoom_factor)
} else {
(self.widget_height() / image_height).min(max_zoom_factor)
};
let rotated_zoom = if 1. / texture_aspect_ratio > widget_aspect_ratio {
(self.widget_width() / image_height).min(max_zoom_factor)
} else {
(self.widget_height() / image_width).min(max_zoom_factor)
};
rotated * rotated_zoom + (1. - rotated) * default_zoom
}
/// Sets respective output values if best-fit is active
pub(super) fn configure_best_fit(&self) {
// calculate new zoom value for best fit
if self.obj().is_best_fit() {
let best_fit_level = self.zoom_level_best_fit();
self.zoom.set(best_fit_level);
self.set_zoom_target(best_fit_level);
self.zoom_animation().pause();
self.configure_adjustments();
}
}
pub(super) fn applicable_zoom(&self) -> f64 {
self.applicable_zoom_for(self.obj().zoom())
}
pub(super) fn applicable_zoom_for(&self, zoom: f64) -> f64 {
decoder::tiling::zoom_normalize(zoom) / self.scaling()
}
/// Maximal zoom allowed for this image
pub(super) fn max_zoom(&self) -> f64 {
let obj = self.obj();
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if obj.metadata().is_svg() {
let (width, height) = self.original_dimensions();
// Avoid division by 0
let long_side = f64::max(1., i32::max(width, height) as f64);
// Limit to maz size supported by rsvg
f64::min(MAX_ZOOM_LEVEL, decoder::RSVG_MAX_SIZE as f64 / long_side)
} else {
MAX_ZOOM_LEVEL
}
}
fn horizontal_bar(&self) -> f64 {
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let obj = self.obj();
f64::max(0., (self.widget_width() - obj.image_displayed_width()) / 2.)
}
fn vertical_bar(&self) -> f64 {
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let obj = self.obj();
f64::max(
0.,
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(self.widget_height() - obj.image_displayed_height()) / 2.,
)
}
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/// Convert widget coordinates to image coordinates
fn widget_to_img_coord(&self, (cur_x, cur_y): (f64, f64)) -> (f64, f64) {
let zoom = self.applicable_zoom();
let x = (cur_x - self.horizontal_bar() + self.hadj_value()) / zoom;
let y = (cur_y - self.vertical_bar() + self.vadj_value()) / zoom;
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(x, y)
}
/// Required adjustment to put image coordinate under the cursor at this
/// zoom level
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fn adj_for_position(
&self,
(cur_x, cur_y): (f64, f64),
(img_x, img_y): (f64, f64),
zoom: f64,
) -> (f64, f64) {
let zoom = self.applicable_zoom_for(zoom);
// Transform image coordiantes to view coordinates
let (img_x, img_y) = (img_x * zoom, img_y * zoom);
let h_adj = f64::max(0., img_x - cur_x);
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let v_adj = f64::max(0., img_y - cur_y);
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(h_adj, v_adj)
}
/// Set zoom level aiming for given position or center if not available
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pub(super) fn set_zoom_aiming(&self, mut zoom: f64, cur: Option<(f64, f64)>) {
let obj = self.obj();
let max_zoom = self.max_zoom();
// allow some deviation from max value for rubberbanding
if zoom > max_zoom {
let max_deviation = max_zoom * ZOOM_FACTOR_MAX_RUBBERBAND;
let deviation = zoom / max_zoom;
zoom = f64::min(
max_zoom * deviation.powf(RUBBERBANDING_EXPONENT),
max_deviation,
);
}
if zoom < self.zoom_level_best_fit() {
let minimum = self.zoom_level_best_fit();
let max_deviation = minimum / ZOOM_FACTOR_MAX_RUBBERBAND;
let deviation = zoom / minimum;
zoom = f64::max(
minimum * deviation.powf(RUBBERBANDING_EXPONENT),
max_deviation,
);
}
if zoom == obj.zoom() {
return;
}
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// Point in image that should stay under the cursor
let img_pos = if let Some(img_pos) = self.zoom_cursor_target.get() {
// Point is stored for animation
img_pos
} else {
// Use center of viewport
self.widget_to_img_coord((self.widget_width() / 2., self.widget_height() / 2.))
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};
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let cur_pos = if let Some(cur) = cur {
if self.zoom_cursor_target.get().is_some() {
cur
} else {
// Use center of widget for cursor since `img_pos` is locked in on center
(self.widget_width() / 2., self.widget_height() / 2.)
}
} else {
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// Use center of widget since no cursor position available
(self.widget_width() / 2., self.widget_height() / 2.)
};
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let (h_adj, v_adj) = self.adj_for_position(cur_pos, img_pos, zoom);
self.zoom.set(zoom);
self.configure_adjustments();
self.set_hadj_value(h_adj);
self.set_vadj_value(v_adj);
obj.notify_zoom();
obj.queue_draw();
}
pub(super) fn set_zoom_target(&self, zoom_target: f64) {
log::trace!("Setting zoom target {zoom_target}");
self.zoom_target.set(zoom_target);
self.obj().notify_zoom_target();
if self.obj().zoom() == self.zoom_target.get() {
self.request_tiles();
}
}
pub(super) fn zoom_to_full(
&self,
mut zoom: f64,
animated: bool,
snap_best_fit: bool,
force_cursor_center: bool,
) {
let obj = self.obj().to_owned();
let max_zoom = self.max_zoom();
if zoom >= max_zoom {
zoom = max_zoom;
obj.set_is_max_zoom(true);
} else {
obj.set_is_max_zoom(false);
}
let extended_best_fit_threshold = if snap_best_fit {
// If image is only 1/4 of a zoom step away from best-fit, also
// activate best-fit. This avoids bugs with floating point precision
// and removes awkward minimal zoom steps.
self.zoom_level_best_fit() * (1. + (ZOOM_FACTOR_BUTTON - 1.) / 4.)
} else {
self.zoom_level_best_fit()
};
if zoom <= extended_best_fit_threshold {
zoom = self.zoom_level_best_fit();
obj.set_best_fit(true);
} else {
obj.set_best_fit(false);
}
log::trace!("Zoom to {zoom:.3}");
self.set_zoom_target(zoom);
// abort if already at correct zoom level
if zoom == obj.zoom() {
log::trace!("Already at correct zoom level");
return;
}
if animated {
let animation = self.zoom_animation();
if force_cursor_center {
self.zoom_cursor_target.set(None);
} else {
// Set new point in image that should remain under the cursor while zooming if
// there isn't one already
if self.zoom_cursor_target.get().is_none() {
let img_pos: Option<(f64, f64)> = self
.pointer_position
.get()
.map(|x| self.widget_to_img_coord(x));
self.zoom_cursor_target.set(img_pos);
}
}
animation.set_value_from(obj.zoom());
animation.set_value_to(zoom);
animation.play();
} else {
self.set_zoom(zoom);
self.set_zoom_target(zoom);
}
}
/// Animation that makes larger zoom steps (from buttons etc) look smooth
pub(super) fn zoom_animation(&self) -> &adw::TimedAnimation {
self.zoom_animation.get_or_init(|| {
let obj = self.obj().to_owned();
let animation = adw::TimedAnimation::builder()
.duration(ZOOM_ANIMATION_DURATION)
.widget(&obj)
// The actual target will be set individually later
.target(&adw::PropertyAnimationTarget::new(&obj, "zoom"))
.build();
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animation.connect_done(glib::clone!(
#[weak]
obj,
move |_| {
let imp = obj.imp();
imp.zoom_cursor_target.set(None);
imp.set_zoom_target(obj.imp().zoom_target.get());
}
));
animation
})
}
}
impl LpImage {
/// Zoom in a step with animation
///
/// Used by keyboard shortcuts
pub fn zoom_in_cursor(&self) {
let zoom = self.imp().zoom_target.get() * ZOOM_FACTOR_BUTTON;
self.zoom_to(zoom);
}
/// Zoom in a step with animation
///
/// Used by buttons
pub fn zoom_in_center(&self) {
let zoom = self.imp().zoom_target.get() * ZOOM_FACTOR_BUTTON;
self.imp().zoom_to_full(zoom, true, true, true);
}
/// Zoom out a step with animation
///
/// Used by keyboard shortcuts
pub fn zoom_out_cursor(&self) {
let zoom = self.imp().zoom_target.get() / ZOOM_FACTOR_BUTTON;
self.zoom_to(zoom);
}
/// Zoom out a step with animation
///
/// Used by buttons
pub fn zoom_out_center(&self) {
let zoom = self.imp().zoom_target.get() / ZOOM_FACTOR_BUTTON;
self.imp().zoom_to_full(zoom, true, true, true);
}
/// Zoom to best fit
///
/// Used by shortcut
pub fn zoom_best_fit(&self) {
self.zoom_to(self.imp().zoom_level_best_fit());
}
/// Zoom to specific level with animation
pub fn zoom_to(&self, zoom: f64) {
self.imp().zoom_to_full(zoom, true, true, false);
}
/// Zoom to specific level with animation not snapping to best-fit
///
/// Used for zooming to 100% or 200% etc
pub fn zoom_to_exact(&self, zoom: f64) {
self.imp().zoom_to_full(zoom, true, false, false);
}
/// Same as `zoom_to_exact` but zoom to center
pub fn zoom_to_exact_center(&self, zoom: f64) {
self.imp().zoom_to_full(zoom, true, false, true);
}
pub fn is_best_fit(&self) -> bool {
self.imp().best_fit.get()
}
pub fn set_fit_mode(&self, fit_mode: FitMode) {
let imp = self.imp();
imp.fit_mode.replace(fit_mode);
imp.configure_best_fit();
}
}