Loupe/src/decoder/tiling.rs

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// Copyright (c) 2023 Sophie Herold
// Copyright (c) 2023 FineFindus
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// SPDX-License-Identifier: GPL-3.0-or-later
//! Tiled renderer
//!
//! It is not always feasible or desiareble to store the complete decoded
//! image in the VRAM. [`TiledImage`] allows to compose the parts of
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//! the image currently viewed, out of smaller [`Tile`]s.
//!
//! This is especially important for SVGs where every the image has to
//! be re-genearted for each zoom level. It can also be used to allow
//! showing large JPEGs etc where the complete decoded image would not
//! even fit in the VRAM.
use std::collections::{BTreeMap, VecDeque};
use std::sync::Arc;
use std::time::Duration;
use arc_swap::ArcSwap;
use gtk::prelude::*;
use super::{DecoderUpdate, ImageDimensionDetails, UpdateSender};
use crate::deps::*;
const ZOOM_SIGNIFICANT_DIGITS: i32 = 6;
pub const MIN_TILE_SIZE: u16 = 500;
pub type ZoomLevel = u32;
pub type Coordinate = u32;
pub type Coordinates = (u32, u32);
#[derive(Clone, Debug)]
/// Part of the image
pub struct Tile {
pub position: Coordinates,
pub zoom_level: ZoomLevel,
/// Border that gets cut away to avoid scaling artifacts at the sides
pub bleed: u8,
pub texture: gdk::Texture,
}
/// Temporary function until HighDPI is sorted out
///
/// TODO: Does this has to follow scaling factor?
#[must_use]
pub fn round(r: &graphene::Rect) -> graphene::Rect {
graphene::Rect::new(
r.x().round(),
r.y().round(),
r.width().round(),
r.height().round(),
)
}
impl Tile {
pub fn area(&self) -> graphene::Rect {
let bleed = self.bleed as f32;
// The texture is rendered slightly larger such that bleed can be cut away
self.area_with_bleed().inset_r(bleed, bleed)
}
pub fn area_with_bleed(&self) -> graphene::Rect {
let width = self.texture.width() as f32;
let height = self.texture.height() as f32;
let bleed = self.bleed as f32;
graphene::Rect::new(
self.position.0 as f32 - bleed,
self.position.1 as f32 - bleed,
width,
height,
)
}
pub fn zoom(&self) -> f32 {
level_to_zoom(self.zoom_level) as f32
}
/// Add tile to snapshot
///
/// This is where parts of images actually land on the screen
pub fn add_to_snapshot(
&self,
snapshot: &gtk::Snapshot,
output_zoom: f64,
options: &RenderOptions,
) {
// Multiply by scale factor to get the image scaled to `zoom` in physical pixels
let zoom = output_zoom as f32 * options.scaling as f32 / self.zoom();
let area = round(&self.area().scale(zoom, zoom));
let area_with_bleed = round(&self.area_with_bleed().scale(zoom, zoom));
if area_with_bleed.width() < 1. || area_with_bleed.height() < 1. {
log::warn!("Trying to draw image with dimensions smaller than 1");
return;
}
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// TODO: do not clip outer boundaries of the image
snapshot.push_clip(&area);
// TODO: do not clip outer boundaries of the image
if let Some(background_color) = &options.background_color {
snapshot.append_color(background_color, &area_with_bleed);
}
snapshot.append_scaled_texture(&self.texture, options.scaling_filter, &area_with_bleed);
snapshot.pop();
if std::env::var_os("LOUPE_TILING_DEBUG").map_or(false, |x| x.len() > 0) {
snapshot.append_inset_shadow(
&gsk::RoundedRect::from_rect(area, 0.),
&gdk::RGBA::new(1., 0., 0., 0.7),
0.,
0.,
10.,
0.,
);
}
}
fn coordinates(&self) -> Coordinates {
self.position
}
}
/// Buffers multiple images for animations
///
/// If the image is not animated, this only contains one image
#[derive(Clone, Debug, Default)]
pub struct FrameBuffer {
/// The first entry is always the currently shown frame
pub images: VecDeque<TiledImage>,
pub update_sender: Option<UpdateSender>,
}
impl FrameBuffer {
/// Returns mutable reference to the current image
///
/// This is a convenience functions for the case of non-animated images.
/// If no image exists yet, a new one is inserted an returned.
pub fn current(&mut self) -> &mut TiledImage {
if self.images.is_empty() {
self.images.push_back(TiledImage::default())
}
self.images.front_mut().unwrap()
}
pub fn original_dimensions(&self) -> Option<Coordinates> {
self.images.front()?.original_dimensions
}
pub fn set_update_sender(&mut self, sender: UpdateSender) {
self.update_sender = Some(sender);
}
/// Render the current image into this snapshot
pub fn add_to_snapshot(&self, snapshot: &gtk::Snapshot, zoom: f64, options: &RenderOptions) {
if let Some(tiling) = self.images.front() {
tiling.add_to_snapshot(snapshot, zoom, options);
} else {
log::error!("Trying to snapshot empty tiling queue");
}
}
pub fn cleanup(&mut self, zoom: f64, viewport: graphene::Rect) {
self.current().cleanup(zoom, viewport);
}
/// Delete all stored information
///
/// Used when reloading image
pub fn reset(&mut self) {
self.update_sender = None;
self.images.clear();
}
pub fn contains(&self, zoom: f64, coordinates: Coordinates) -> bool {
self.images
.front()
.map_or(false, |x| x.contains(zoom, coordinates))
}
}
#[derive(Clone, Debug, Default)]
/// Store tiles for image
///
/// This is the common representation for image textures.
/// I many cases there might only be one tile.
pub struct TiledImage {
pub tile_layers: BTreeMap<ZoomLevel, TileLayer>,
/// Complete image size
pub original_dimensions: Option<Coordinates>,
/// Delay until to show this frame if animated
pub delay: std::time::Duration,
}
#[derive(Clone, Debug)]
pub struct TileLayer {
tiles: BTreeMap<Coordinates, Tile>,
covering: Covering,
}
#[derive(Debug, Clone)]
pub struct RenderOptions {
pub scaling_filter: gsk::ScalingFilter,
pub scaling: f64,
pub background_color: Option<gdk::RGBA>,
}
impl TiledImage {
/// Render tiles as image
///
/// This is what actually draws the image
pub fn add_to_snapshot(&self, snapshot: &gtk::Snapshot, zoom: f64, options: &RenderOptions) {
let tiles: Vec<_> = self
.iter_tiles_rendering_priority(zoom)
.flat_map(|(_, tiles)| tiles)
.collect();
log::trace!("Rendering {} tiles", tiles.len());
// Scale from application pixels back to physical pixels
snapshot.scale(1. / options.scaling as f32, 1. / options.scaling as f32);
// reverse to put least fitting tiles in the background
for (_, tile) in tiles.iter().rev() {
tile.add_to_snapshot(snapshot, zoom, options);
}
// reset scale
snapshot.scale(options.scaling as f32, options.scaling as f32);
}
pub fn push(&mut self, tile: Tile) {
let layer = self
.tile_layers
.entry(tile.zoom_level)
.or_insert_with(|| TileLayer {
tiles: Default::default(),
covering: Covering::Simple,
});
layer.tiles.insert(tile.coordinates(), tile);
}
pub fn push_tile(&mut self, tiling: Tiling, position: Coordinates, texture: gdk::Texture) {
let tile = Tile {
position,
texture,
zoom_level: zoom_to_level(tiling.zoom),
bleed: tiling.bleed,
};
let layer = self
.tile_layers
.entry(tile.zoom_level)
.or_insert_with(|| TileLayer {
tiles: Default::default(),
covering: Covering::Tiling(tiling),
});
layer.tiles.insert(tile.coordinates(), tile);
}
pub fn get_layer_tiling_or_default(&mut self, zoom: f64, viewport: graphene::Rect) -> Tiling {
let zoom_level = zoom_to_level(zoom);
if let Some(TileLayer {
covering: Covering::Tiling(tiling),
..
}) = self.tile_layers.get(&zoom_level)
{
return *tiling;
};
let tiling = Tiling {
origin: (viewport.x() as u32, viewport.y() as u32),
tile_width: u16::max(MIN_TILE_SIZE, viewport.width() as u16),
tile_height: u16::max(MIN_TILE_SIZE, viewport.height() as u16),
zoom,
bleed: 0,
original_dimensions: self.original_dimensions.unwrap_or_default(),
};
self.tile_layers.insert(
zoom_level,
TileLayer {
tiles: Default::default(),
covering: Covering::Tiling(tiling),
},
);
tiling
}
pub fn contains(&self, zoom: f64, coordinates: Coordinates) -> bool {
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let Some(tile_layer) = self.tile_layers.get(&zoom_to_level(zoom)) else {
return false;
};
tile_layer.tiles.contains_key(&coordinates)
}
/// Tiles ordered by how good they are suited for the zoom level
pub fn iter_tiles_rendering_priority(
&self,
zoom: f64,
) -> impl Iterator<Item = (&ZoomLevel, &BTreeMap<Coordinates, Tile>)> {
self.iter_rendering_priority(zoom)
.map(|(level, layer)| (level, &layer.tiles))
}
pub fn iter_rendering_priority(
&self,
zoom: f64,
) -> impl Iterator<Item = (&ZoomLevel, &TileLayer)> {
let zoom_level = zoom_to_level(zoom);
self.tile_layers
// Tiles at zoom level and with better resolution
.range(zoom_level..)
// Afterwards try tiles with worse resolution
.chain(self.tile_layers.range(..zoom_level).rev())
}
/// Viewport within zoom coordinates
///
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/// preserve_area: Slightly larger than the viewport, area for which we want
/// tiles TODO: This is the most buggy function ever
pub fn cleanup(&mut self, zoom: f64, preserve_area: graphene::Rect) {
let zoom = zoom_normalize(zoom);
let mut kept_tiles = Self::default();
// Always work with 100% zoom level for tiles
let preserve_area_100 = preserve_area.scale(1. / zoom as f32, 1. / zoom as f32);
let mut missing_tiles = vec![preserve_area_100];
// Keep tiles in total-zoom-out layer
// TODO: Change the top layer if window size changes
if let Some((_, top_layer)) = self.tile_layers.iter().next() {
for tile in top_layer.tiles.values() {
if let Covering::Tiling(tiling) = top_layer.covering {
kept_tiles.push_tile(tiling, tile.position, tile.texture.clone());
} else {
return;
}
}
}
// Put all tiles in correct processing order
let stored_tiles = self.iter_rendering_priority(zoom);
for (zoom_level, tile_layer) in stored_tiles {
// This should always be tiled since "Simple" would be in total-zoom-out layer
if let Covering::Tiling(tiling) = tile_layer.covering {
let tiles = &tile_layer.tiles;
let tile_zoom = level_to_zoom(*zoom_level);
let mut next_missing_tiles = vec![];
// Tiling for this zoom level and viewport
let preserve_area_tiling =
preserve_area_100.scale(tiling.zoom as f32, tiling.zoom as f32);
for mut tile_instruction in tiling.relevant_tiles(&preserve_area_tiling) {
// scale to 100% reference
tile_instruction.area = tile_instruction
.area
.scale(1. / tile_zoom as f32, 1. / tile_zoom as f32);
// Determine if tile of this zoom level has overlap with a missing tile
let mut intersections = missing_tiles
.iter()
.filter(|missing| tile_instruction.area.is_intersected(missing))
.peekable();
if intersections.peek().is_some() {
if let Some(tile) = tiles.get(&tile_instruction.coordinates) {
// we have this tile and can provide it
kept_tiles.push_tile(tiling, tile.position, tile.texture.clone());
} else {
for missing in missing_tiles.iter() {
if let Some(overlap) = missing.intersection(&tile_instruction.area)
{
next_missing_tiles.push(overlap);
}
}
}
}
}
missing_tiles = next_missing_tiles;
} else {
log::error!("Images should never have multiple 'Simple' layers: {tile_layer:?}");
}
}
log::trace!(
"Cleanup kept {} tiles",
kept_tiles
.tile_layers
.values()
.flat_map(|x| x.tiles.iter())
.count()
);
self.tile_layers = kept_tiles.tile_layers;
}
}
#[derive(Debug, Clone, Copy)]
pub enum Covering {
Simple,
Tiling(Tiling),
}
#[derive(Debug, Clone, Copy)]
/// Abstract definition of a tiling
pub struct Tiling {
pub origin: Coordinates,
pub tile_width: u16,
pub tile_height: u16,
pub original_dimensions: Coordinates,
pub zoom: f64,
pub bleed: u8,
}
impl Tiling {
pub fn scaled_dimensions(&self) -> Coordinates {
let (w, h) = self.original_dimensions;
(
(w as f64 * self.zoom) as Coordinate,
(h as f64 * self.zoom) as Coordinate,
)
}
pub fn origin_shift_x(&self) -> f32 {
let width = self.origin.0 as f32;
let rem = width.rem_euclid(self.tile_width as f32);
if rem > 0. {
rem - self.tile_width as f32
} else {
0.
}
}
pub fn origin_shift_y(&self) -> f32 {
let height = self.origin.1 as f32;
let rem = height.rem_euclid(self.tile_height as f32);
if rem > 0. {
rem - self.tile_height as f32
} else {
0.
}
}
/// Returns relevant tiles
///
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/// This gives what tiles are needed for covering the `preload_area`.
/// Decoders use the [`TileInstructions`] to know what they have to render.
pub fn relevant_tiles(&self, preload_area: &graphene::Rect) -> Vec<TileInstructions> {
let original_width = self.scaled_dimensions().0 as f32;
let original_height = self.scaled_dimensions().1 as f32;
let tile_width = self.tile_width as f32;
let tile_height = self.tile_height as f32;
let x0 = (preload_area.x() / tile_width).floor() * tile_width + self.origin_shift_x();
let x1 = ((preload_area.x() + preload_area.width()) / tile_width).ceil() * tile_width
+ self.origin_shift_x();
let y0 = (preload_area.y() / tile_height).floor() * tile_height + self.origin_shift_y();
let y1 = ((preload_area.y() + preload_area.height()) / tile_height).ceil() * tile_height
+ self.origin_shift_y();
let mut tiles = Vec::new();
for x in (x0 as i32..=x1 as i32).step_by(self.tile_width.into()) {
for y in (y0 as i32..=y1 as i32).step_by(self.tile_height.into()) {
let area = graphene::Rect::new(x as f32, y as f32, tile_width, tile_height);
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let Some(restricted_area) = area.restrict(original_width, original_height) else {
continue;
};
let tile = TileInstructions {
tiling: *self,
area: restricted_area,
coordinates: (restricted_area.x() as u32, restricted_area.y() as u32),
};
tiles.push(tile);
}
}
tiles.sort_by_key(|tile| tile.area.center().distance(&preload_area.center()).0 as u32);
tiles
}
}
#[derive(Debug, Copy, Clone)]
/// Instruction for decoder to generate this tile
pub struct TileInstructions {
pub tiling: Tiling,
pub area: graphene::Rect,
pub coordinates: Coordinates,
}
impl TileInstructions {
pub fn area_with_bleed(&self) -> graphene::Rect {
let bleed = self.tiling.bleed as f32;
self.area.inset_r(-bleed, -bleed)
}
}
/// Integer zoom levels are used because they are hashable
/// and ignore tiny float calculation errors.
pub fn zoom_to_level(zoom: f64) -> u32 {
(zoom * 10_f64.powi(ZOOM_SIGNIFICANT_DIGITS)) as u32
}
pub fn level_to_zoom(zoom_level: u32) -> f64 {
zoom_level as f64 * 10_f64.powi(-ZOOM_SIGNIFICANT_DIGITS)
}
pub fn zoom_normalize(zoom: f64) -> f64 {
level_to_zoom(zoom_to_level(zoom))
}
trait RectExt {
fn is_intersected(&self, b: &graphene::Rect) -> bool;
fn restrict(&self, max_width: f32, max_height: f32) -> Option<graphene::Rect>;
}
impl RectExt for graphene::Rect {
fn is_intersected(&self, b: &graphene::Rect) -> bool {
self.intersection(b).is_some()
}
fn restrict(&self, max_width: f32, max_height: f32) -> Option<graphene::Rect> {
let mut x = self.x();
let mut y = self.y();
let mut width = self.width();
let mut height = self.height();
if x < 0. {
width += x;
x = 0.;
}
if y < 0. {
height += y;
y = 0.;
}
if x + width > max_width {
width = max_width - x;
}
if y + height > max_height {
height = max_height - y;
}
if width <= 0. || height <= 0. {
return None;
}
Some(Self::new(x, y, width, height))
}
}
/// We always store [`FrameBuffer`]s in an [`ArcSwap`].
/// This trait adds convenience functions for this.
pub trait FrameBufferExt {
fn push(&self, tile: Tile);
fn push_tile(&self, tiling: Tiling, position: Coordinates, texture: gdk::Texture);
fn push_frame(&self, tile: Tile, dimensions: Coordinates, delay: Duration);
fn reset(&self);
fn get_layer_tiling_or_default(&self, zoom: f64, viewport: graphene::Rect) -> Tiling;
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/// Return true if the next frame should be shown and removes the outdated
/// frame
fn frame_timeout(&self, elapsed: Duration) -> bool;
/// Returns the number of currently buffered frames
fn n_frames(&self) -> usize;
fn set_original_dimensions(&self, size: Coordinates);
fn set_original_dimensions_full(
&self,
size: Coordinates,
dimension_details: ImageDimensionDetails,
);
fn set_update_sender(&self, sender: UpdateSender);
}
impl FrameBufferExt for ArcSwap<FrameBuffer> {
fn push(&self, tile: Tile) {
self.rcu(|tiling_store| {
let mut new_store = (**tiling_store).clone();
new_store.current().push(tile.clone());
Arc::new(new_store)
});
if let Some(updater) = &self.load().update_sender {
updater.send(DecoderUpdate::Redraw);
}
}
fn push_tile(&self, tiling: Tiling, position: Coordinates, texture: gdk::Texture) {
self.rcu(|tiling_store| {
let mut new_store = (**tiling_store).clone();
new_store
.current()
.push_tile(tiling, position, texture.clone());
Arc::new(new_store)
});
if let Some(updater) = &self.load().update_sender {
updater.send(DecoderUpdate::Redraw);
}
}
fn push_frame(&self, tile: Tile, dimensions: Coordinates, delay: Duration) {
let mut store = TiledImage::default();
store.push(tile);
store.original_dimensions = Some(dimensions);
store.delay = delay;
self.rcu(|tiling_store| {
let mut new_store = (**tiling_store).clone();
new_store.images.push_back(store.clone());
Arc::new(new_store)
});
}
fn reset(&self) {
self.rcu(|tiling_store| {
let mut new_store = (**tiling_store).clone();
new_store.reset();
Arc::new(new_store)
});
}
fn get_layer_tiling_or_default(&self, zoom: f64, viewport: graphene::Rect) -> Tiling {
let mut tiling = None;
self.rcu(|tiling_store| {
let mut new_store = (**tiling_store).clone();
tiling = Some(
new_store
.current()
.get_layer_tiling_or_default(zoom, viewport),
);
Arc::new(new_store)
});
tiling.unwrap()
}
fn frame_timeout(&self, elapsed: Duration) -> bool {
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if self
.load()
.images
.front()
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.is_some_and(|next_frame| elapsed >= next_frame.delay)
{
self.rcu(|tiling_store| {
let mut new_store = (**tiling_store).clone();
new_store.images.pop_front();
Arc::new(new_store)
});
return true;
}
false
}
fn n_frames(&self) -> usize {
self.load().images.len()
}
fn set_original_dimensions(&self, size: Coordinates) {
self.set_original_dimensions_full(size, Default::default());
}
fn set_original_dimensions_full(
&self,
size: Coordinates,
dimension_details: ImageDimensionDetails,
) {
self.rcu(|tiling_store| {
let mut new_store = (**tiling_store).clone();
new_store.current().original_dimensions = Some(size);
Arc::new(new_store)
});
if let Some(updater) = &self.load().update_sender {
updater.send(DecoderUpdate::Dimensions(dimension_details));
}
}
fn set_update_sender(&self, sender: UpdateSender) {
self.rcu(|tiling_store| {
let mut new_store = (**tiling_store).clone();
new_store.set_update_sender(sender.clone());
Arc::new(new_store)
});
}
}