image/rendering: Use scale instead of scale-factor
`GdkSurface:scale` supports fractional scaling available as "scale-monitor-framebuffer" on Mutter. Use this value everywhere instead of the integer scale-factor Closing #182
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7 changed files with 119 additions and 82 deletions
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@ -43,8 +43,8 @@ impl LpImage {
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pub(super) fn zoom_level_best_fit_for_rotation(&self, rotation: f64) -> f64 {
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let rotated = rotation.to_radians().sin().abs();
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let (image_width, image_height) = (
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self.original_dimensions().0 as f64 / self.scale_factor() as f64,
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self.original_dimensions().1 as f64 / self.scale_factor() as f64,
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self.original_dimensions().0 as f64 / self.scaling(),
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self.original_dimensions().1 as f64 / self.scaling(),
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);
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let texture_aspect_ratio = image_width / image_height;
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let widget_aspect_ratio = self.width() as f64 / self.height() as f64;
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@ -81,7 +81,7 @@ impl LpImage {
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}
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pub(super) fn applicable_zoom(&self) -> f64 {
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decoder::tiling::zoom_normalize(self.zoom()) / self.scale_factor() as f64
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decoder::tiling::zoom_normalize(self.zoom()) / self.scaling()
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}
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/// Maximal zoom allowed for this image
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