image: Use mipmaps for zoom-out and NN for zoom-in
Before we always used "linear" filtering. This gave a harsh image with moire patterns when zooming out and washed out images when zooming in. Closes #68, #71 Part-of: <https://gitlab.gnome.org/Incubator/loupe/-/merge_requests/125>
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3 changed files with 73 additions and 41 deletions
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@ -507,14 +507,16 @@ mod imp {
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let applicable_zoom = widget.applicable_zoom();
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let scaling_filter = gsk::ScalingFilter::Linear;
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/*
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let scaling_filter = if applicable_zoom < 1. {
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gsk::ScalingFilter::Trilinear
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} else {
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gsk::ScalingFilter::Nearest
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};
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*/
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let scaling_filter = if self.format.borrow().map_or(false, |x| x.is_svg()) {
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// Looks better in SVG animations and avoids rendering issues
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gsk::ScalingFilter::Linear
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} else if applicable_zoom < 1. {
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// Uses mipmaps to avoid moiré patterns
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gsk::ScalingFilter::Trilinear
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} else {
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// Show pixels when zooming in because making images blurry looks worse
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gsk::ScalingFilter::Nearest
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};
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let render_options = tiling::RenderOptions { scaling_filter };
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@ -525,26 +527,23 @@ mod imp {
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// Apply the scrolling position to the image
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if let Some(adj) = self.hadjustment.borrow().as_ref() {
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let x = -(adj.value() - (adj.upper() - display_width) / 2.);
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snapshot.translate(&graphene::Point::new(x as f32, 0.));
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snapshot.translate(&graphene::Point::new(widget.round_f64(x) as f32, 0.));
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}
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if let Some(adj) = self.vadjustment.borrow().as_ref() {
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let y = -(adj.value() - (adj.upper() - display_height) / 2.);
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snapshot.translate(&graphene::Point::new(0., y as f32));
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snapshot.translate(&graphene::Point::new(0., widget.round_f64(y) as f32));
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}
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// Centering in widget when no scrolling (black bars around image)
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let x = f64::max((widget_width - display_width) / 2.0, 0.).floor();
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let y = f64::max((widget_height - display_height) / 2.0, 0.).floor();
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let x = widget.round_f64(f64::max((widget_width - display_width) / 2.0, 0.));
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let y = widget.round_f64(f64::max((widget_height - display_height) / 2.0, 0.));
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// Round to pixel values to not have a half pixel offset to physical pixels
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// The offset would leading to a blurry output
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snapshot.translate(&graphene::Point::new(
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widget.round(x) as f32,
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widget.round(y) as f32,
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widget.round_f64(x) as f32,
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widget.round_f64(y) as f32,
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));
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// Apply zoom
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snapshot.scale(applicable_zoom as f32, applicable_zoom as f32);
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// Apply rotation and mirroring
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widget.snapshot_rotate_mirror(snapshot, widget.rotation() as f32, widget.mirrored());
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@ -876,7 +875,6 @@ impl LpImage {
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let snapshot = gtk::Snapshot::new();
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snapshot.scale(scale, scale);
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self.snapshot_rotate_mirror(
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&snapshot,
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-orientation.rotation as f32,
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@ -1358,7 +1356,7 @@ impl LpImage {
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fn configure_adjustments(&self) {
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let hadjustment = self.hadjustment();
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// round to application pixels to avoid tiny rounding errors from zoom
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let content_width = self.round(self.image_displayed_width());
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let content_width = self.round_f64(self.image_displayed_width());
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let widget_width = self.widget_width();
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hadjustment.configure(
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@ -1378,7 +1376,7 @@ impl LpImage {
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let vadjustment = self.vadjustment();
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// round to application pixels to avoid tiny rounding errors from zoom
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let content_height = self.round(self.image_displayed_height());
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let content_height = self.round_f64(self.image_displayed_height());
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let widget_height = self.widget_height();
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vadjustment.configure(
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@ -1424,22 +1422,20 @@ impl LpImage {
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///
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/// After the operation the image is positioned such that it's origin
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/// is a `(0, 0)` again.
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pub fn snapshot_rotate_mirror(&self, snapshot: >k::Snapshot, rotation: f32, mirrored: bool) {
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let applicable_zoom = self.applicable_zoom();
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fn snapshot_rotate_mirror(&self, snapshot: >k::Snapshot, rotation: f32, mirrored: bool) {
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if rotation == 0. && !mirrored {
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return;
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}
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let zoom = self.applicable_zoom() as f32;
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let (original_width, original_height) = self.original_dimensions();
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let display_width = self.image_displayed_width();
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let display_height = self.image_displayed_height();
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let displayed_width = self.image_displayed_width() as f32;
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let displayed_height = self.image_displayed_height() as f32;
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// Put image origin at (0, 0) again with rotation
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snapshot.translate(&graphene::Point::new(
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-(original_width as f32 - display_width as f32 / applicable_zoom as f32) / 2.,
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-(original_height as f32 - display_height as f32 / applicable_zoom as f32) / 2.,
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));
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// Undo centering in coordinates
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snapshot.translate(&graphene::Point::new(
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original_width as f32 / 2.,
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original_height as f32 / 2.,
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self.round_f32(displayed_width / 2.),
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self.round_f32(displayed_height / 2.),
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));
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// Apply the transformations from properties
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@ -1452,8 +1448,8 @@ impl LpImage {
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// Needed for rotating around the center of the image, and
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// mirroring the image does not put it to a completely different position.
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snapshot.translate(&graphene::Point::new(
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-original_width as f32 / 2.,
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-original_height as f32 / 2.,
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-self.round_f32(original_width as f32 * zoom / 2.),
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-self.round_f32(original_height as f32 * zoom / 2.),
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));
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}
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@ -1496,8 +1492,22 @@ impl LpImage {
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/// Returns scaling aware rounded application pixel
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///
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/// One physical pixel is 0.5 application pixels
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pub fn round(&self, number: f64) -> f64 {
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pub fn round_f64(&self, number: f64) -> f64 {
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// Do not round during animation to avoid wiggling around
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if self.zoom_animation().state() == adw::AnimationState::Playing {
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return number;
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}
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let scale = self.scale_factor() as f64;
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(number * scale).round() / scale
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}
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pub fn round_f32(&self, number: f32) -> f32 {
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if self.zoom_animation().state() == adw::AnimationState::Playing {
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return number;
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}
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let scale = self.scale_factor() as f32;
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(number * scale).round() / scale
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}
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}
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