image: Use mipmaps for zoom-out and NN for zoom-in

Before we always used "linear" filtering. This gave
a harsh image with moire patterns when zooming out
and washed out images when zooming in.

Closes #68, #71

Part-of: <https://gitlab.gnome.org/Incubator/loupe/-/merge_requests/125>
This commit is contained in:
Sophie Herold 2023-03-07 00:44:07 +01:00 • committed by Christopher Davis
parent 6d0c5a4665
commit 67207bb215
3 changed files with 73 additions and 41 deletions

View file

@ -27,6 +27,10 @@ impl ImageFormat {
ImageFormat::AnimatedGif | ImageFormat::AnimatedWebP | ImageFormat::AnimatedPng
)
}
pub fn is_svg(&self) -> bool {
matches!(self, Self::Svg)
}
}
impl std::fmt::Display for ImageFormat {

View file

@ -36,6 +36,19 @@ pub struct Tile {
pub texture: gdk::Texture,
}
/// Temporary function until HighDPI is sorted out
///
/// TODO: Does this has to follow scaling factor?
#[must_use]
pub fn round(r: &graphene::Rect) -> graphene::Rect {
graphene::Rect::new(
r.x().round(),
r.y().round(),
r.width().round(),
r.height().round(),
)
}
impl Tile {
pub fn area(&self) -> graphene::Rect {
let bleed = self.bleed as f32;
@ -62,15 +75,20 @@ impl Tile {
/// Add tile to snapshot
///
/// This is where parts of images actually land on the screen
pub fn add_to_snapshot(&self, snapshot: &gtk::Snapshot, _options: &RenderOptions) {
let zoom = self.zoom();
let area = self.area().scale(1. / zoom, 1. / zoom);
let area_with_bleed = self.area_with_bleed().scale(1. / zoom, 1. / zoom);
pub fn add_to_snapshot(&self, snapshot: &gtk::Snapshot, zoom: f64, options: &RenderOptions) {
let zoom = zoom as f32;
let texture_zoom = self.zoom();
let area = round(&self.area().scale(zoom / texture_zoom, zoom / texture_zoom));
let area_with_bleed = round(
&self
.area_with_bleed()
.scale(zoom / texture_zoom, zoom / texture_zoom),
);
// TODO: do not clip outer bounderies of the image
snapshot.push_clip(&area);
snapshot.append_color(&gdk::RGBA::new(0.118, 0.118, 0.118, 1.), &area);
snapshot.append_texture(&self.texture, &area_with_bleed);
snapshot.append_scaled_texture(&self.texture, options.scaling_filter, &area_with_bleed);
snapshot.pop();
}
@ -177,7 +195,7 @@ impl TiledImage {
log::trace!("Rendering {} tiles", tiles.len());
// reverse to put least fitting tiles in the background
for (_, tile) in tiles.iter().rev() {
tile.add_to_snapshot(snapshot, options);
tile.add_to_snapshot(snapshot, zoom, options);
}
}

View file

@ -507,14 +507,16 @@ mod imp {
let applicable_zoom = widget.applicable_zoom();
let scaling_filter = gsk::ScalingFilter::Linear;
/*
let scaling_filter = if applicable_zoom < 1. {
gsk::ScalingFilter::Trilinear
} else {
gsk::ScalingFilter::Nearest
};
*/
let scaling_filter = if self.format.borrow().map_or(false, |x| x.is_svg()) {
// Looks better in SVG animations and avoids rendering issues
gsk::ScalingFilter::Linear
} else if applicable_zoom < 1. {
// Uses mipmaps to avoid moiré patterns
gsk::ScalingFilter::Trilinear
} else {
// Show pixels when zooming in because making images blurry looks worse
gsk::ScalingFilter::Nearest
};
let render_options = tiling::RenderOptions { scaling_filter };
@ -525,26 +527,23 @@ mod imp {
// Apply the scrolling position to the image
if let Some(adj) = self.hadjustment.borrow().as_ref() {
let x = -(adj.value() - (adj.upper() - display_width) / 2.);
snapshot.translate(&graphene::Point::new(x as f32, 0.));
snapshot.translate(&graphene::Point::new(widget.round_f64(x) as f32, 0.));
}
if let Some(adj) = self.vadjustment.borrow().as_ref() {
let y = -(adj.value() - (adj.upper() - display_height) / 2.);
snapshot.translate(&graphene::Point::new(0., y as f32));
snapshot.translate(&graphene::Point::new(0., widget.round_f64(y) as f32));
}
// Centering in widget when no scrolling (black bars around image)
let x = f64::max((widget_width - display_width) / 2.0, 0.).floor();
let y = f64::max((widget_height - display_height) / 2.0, 0.).floor();
let x = widget.round_f64(f64::max((widget_width - display_width) / 2.0, 0.));
let y = widget.round_f64(f64::max((widget_height - display_height) / 2.0, 0.));
// Round to pixel values to not have a half pixel offset to physical pixels
// The offset would leading to a blurry output
snapshot.translate(&graphene::Point::new(
widget.round(x) as f32,
widget.round(y) as f32,
widget.round_f64(x) as f32,
widget.round_f64(y) as f32,
));
// Apply zoom
snapshot.scale(applicable_zoom as f32, applicable_zoom as f32);
// Apply rotation and mirroring
widget.snapshot_rotate_mirror(snapshot, widget.rotation() as f32, widget.mirrored());
@ -876,7 +875,6 @@ impl LpImage {
let snapshot = gtk::Snapshot::new();
snapshot.scale(scale, scale);
self.snapshot_rotate_mirror(
&snapshot,
-orientation.rotation as f32,
@ -1358,7 +1356,7 @@ impl LpImage {
fn configure_adjustments(&self) {
let hadjustment = self.hadjustment();
// round to application pixels to avoid tiny rounding errors from zoom
let content_width = self.round(self.image_displayed_width());
let content_width = self.round_f64(self.image_displayed_width());
let widget_width = self.widget_width();
hadjustment.configure(
@ -1378,7 +1376,7 @@ impl LpImage {
let vadjustment = self.vadjustment();
// round to application pixels to avoid tiny rounding errors from zoom
let content_height = self.round(self.image_displayed_height());
let content_height = self.round_f64(self.image_displayed_height());
let widget_height = self.widget_height();
vadjustment.configure(
@ -1424,22 +1422,20 @@ impl LpImage {
///
/// After the operation the image is positioned such that it's origin
/// is a `(0, 0)` again.
pub fn snapshot_rotate_mirror(&self, snapshot: &gtk::Snapshot, rotation: f32, mirrored: bool) {
let applicable_zoom = self.applicable_zoom();
fn snapshot_rotate_mirror(&self, snapshot: &gtk::Snapshot, rotation: f32, mirrored: bool) {
if rotation == 0. && !mirrored {
return;
}
let zoom = self.applicable_zoom() as f32;
let (original_width, original_height) = self.original_dimensions();
let display_width = self.image_displayed_width();
let display_height = self.image_displayed_height();
let displayed_width = self.image_displayed_width() as f32;
let displayed_height = self.image_displayed_height() as f32;
// Put image origin at (0, 0) again with rotation
snapshot.translate(&graphene::Point::new(
-(original_width as f32 - display_width as f32 / applicable_zoom as f32) / 2.,
-(original_height as f32 - display_height as f32 / applicable_zoom as f32) / 2.,
));
// Undo centering in coordinates
snapshot.translate(&graphene::Point::new(
original_width as f32 / 2.,
original_height as f32 / 2.,
self.round_f32(displayed_width / 2.),
self.round_f32(displayed_height / 2.),
));
// Apply the transformations from properties
@ -1452,8 +1448,8 @@ impl LpImage {
// Needed for rotating around the center of the image, and
// mirroring the image does not put it to a completely different position.
snapshot.translate(&graphene::Point::new(
-original_width as f32 / 2.,
-original_height as f32 / 2.,
-self.round_f32(original_width as f32 * zoom / 2.),
-self.round_f32(original_height as f32 * zoom / 2.),
));
}
@ -1496,8 +1492,22 @@ impl LpImage {
/// Returns scaling aware rounded application pixel
///
/// One physical pixel is 0.5 application pixels
pub fn round(&self, number: f64) -> f64 {
pub fn round_f64(&self, number: f64) -> f64 {
// Do not round during animation to avoid wiggling around
if self.zoom_animation().state() == adw::AnimationState::Playing {
return number;
}
let scale = self.scale_factor() as f64;
(number * scale).round() / scale
}
pub fn round_f32(&self, number: f32) -> f32 {
if self.zoom_animation().state() == adw::AnimationState::Playing {
return number;
}
let scale = self.scale_factor() as f32;
(number * scale).round() / scale
}
}