image: Keep texture around until new is available
Keep previous texture around during image reloads to avoid flickering.
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0f69aa39c5
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be32072d7a
6 changed files with 38 additions and 20 deletions
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@ -177,19 +177,18 @@ impl FrameBuffer {
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self.current().cleanup(zoom, viewport);
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}
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/// Delete all stored information
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///
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/// Used when reloading image
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pub fn reset(&mut self) {
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self.update_sender = None;
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self.images.clear();
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}
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pub fn contains(&self, zoom: f64, coordinates: Coordinates) -> bool {
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self.images
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.front()
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.map_or(false, |x| x.contains(zoom, coordinates))
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}
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/// Returns true if there are no textures
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pub fn is_empty(&self) -> bool {
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self.images
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.front()
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.map_or(false, |x| x.tile_layers.is_empty())
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}
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}
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#[derive(Clone, Debug, Default)]
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@ -623,12 +622,15 @@ impl SharedFrameBuffer {
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});
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}
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pub fn reset(&self) {
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self.buffer.rcu(|tiling_store| {
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let mut new_store = (**tiling_store).clone();
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new_store.reset();
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Arc::new(new_store)
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});
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/// Reset to default and return old store
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///
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/// Used when reloading images
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pub fn reset(&self) -> Self {
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let old_buffer = self.buffer.swap(Default::default());
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Self {
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buffer: ArcSwap::new(old_buffer),
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}
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}
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pub fn get_layer_tiling_or_default(&self, zoom: f64, viewport: graphene::Rect) -> Tiling {
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