svg: Handle errors for additional tiles gracefully

Some SVGs run into issues when zooming in due to memory limitations.
These errors are now ignored and the existing tiles are used.

Issue #358
This commit is contained in:
Sophie Herold 2024-07-29 03:32:13 +02:00
parent 9feef50c01
commit c3547f82fc
4 changed files with 43 additions and 24 deletions

View file

@ -71,6 +71,7 @@ impl Svg {
updater.clone().spawn_error_handled(async move {
log::trace!("Setting up SVG loader");
let mut loader = glycin::Loader::new(file);
loader.sandbox_selector(glycin::SandboxSelector::FlatpakSpawn);
loader.cancellable(cancellable.clone());
@ -135,14 +136,19 @@ impl Svg {
area.height() as u32,
);
let frame = image.specific_frame(frame_request).await?;
match image.specific_frame(frame_request).await {
Ok(frame) => {
let position = (
tile_instructions.area.x() as u32,
tile_instructions.area.y() as u32,
);
let position = (
tile_instructions.area.x() as u32,
tile_instructions.area.y() as u32,
);
tiles.push_tile(tiling, position, frame.texture());
tiles.push_tile(tiling, position, frame.texture());
}
Err(err) => {
updater.send_error(err);
}
}
}
}
}