image: Include alpha<1 in bg color detection
Only ignore alpha=0 pixels instead of alpha<1 pixels. Also apply agorithm to non transparent images. Part-of: <https://gitlab.gnome.org/Incubator/loupe/-/merge_requests/191>
This commit is contained in:
parent
916514604c
commit
dab333e510
1 changed files with 9 additions and 12 deletions
|
|
@ -60,12 +60,8 @@ static BACKGROUND_COLOR_DEFAULT_LIGHT_MODE: Lazy<gdk::RGBA> =
|
|||
static BACKGROUND_COLOR_ALTERNATE_LIGHT_MODE: Lazy<gdk::RGBA> =
|
||||
Lazy::new(|| gdk::RGBA::new(103. / 255., 101. / 255., 110. / 255., 1.));
|
||||
|
||||
/// Consider pixels with less than 70% opacity as being transparent
|
||||
static BACKGROUND_GUESS_TRANSPRAENT_PIXEL_THRESHOLD: u8 = (0.70 * 255.) as u8;
|
||||
/// Consider 3.5:1 contrast and worse to be bad contrast for a pixel
|
||||
static BACKGROUND_GUESS_LOW_CONTRAST_RATIO: f32 = 3.5;
|
||||
/// Consider images with more than 10% transparent pixels as transparent
|
||||
static BACKGROUND_GUESS_TRANSPRAENT_IMAGE_THRESHOLD: f64 = 0.10;
|
||||
/// Consider transparent images with more than 90% pixels bad contrast as bad contrast
|
||||
///
|
||||
/// Bad contrast image will use the `BACKGROUND_COLOR_ALTERNATE`.
|
||||
|
|
@ -1774,7 +1770,7 @@ impl LpImage {
|
|||
gio::spawn_blocking(move || {
|
||||
let mut bytes_iter = bytes.iter();
|
||||
// Number of transparent pixels
|
||||
let mut transparent = 0;
|
||||
let mut completely_transparent = 0;
|
||||
// Number of non-transparent pixels with bad contrast
|
||||
let mut bad_contrast = 0;
|
||||
'img: loop {
|
||||
|
|
@ -1785,8 +1781,8 @@ impl LpImage {
|
|||
let Some(a) = bytes_iter.next() else { break 'img; };
|
||||
|
||||
// 70% transparency
|
||||
if *a < BACKGROUND_GUESS_TRANSPRAENT_PIXEL_THRESHOLD {
|
||||
transparent += 1;
|
||||
if *a == 0 {
|
||||
completely_transparent += 1;
|
||||
} else {
|
||||
let fg = gdk::RGBA::new(
|
||||
*r as f32 / 255.,
|
||||
|
|
@ -1811,12 +1807,13 @@ impl LpImage {
|
|||
|
||||
let n_pixels = texture.width() * texture.height();
|
||||
|
||||
let part_transparent = transparent as f64 / n_pixels as f64;
|
||||
let part_bad_contrast = bad_contrast as f64 / (n_pixels as f64 - transparent as f64);
|
||||
let part_bad_contrast = if completely_transparent < n_pixels {
|
||||
bad_contrast as f64 / (n_pixels as f64 - completely_transparent as f64)
|
||||
} else {
|
||||
1.
|
||||
};
|
||||
|
||||
if part_transparent > BACKGROUND_GUESS_TRANSPRAENT_IMAGE_THRESHOLD
|
||||
&& part_bad_contrast > BACKGROUND_GUESS_LOW_CONTRAST_TRHESHOLD
|
||||
{
|
||||
if part_bad_contrast > BACKGROUND_GUESS_LOW_CONTRAST_TRHESHOLD {
|
||||
Some(alternate_color)
|
||||
} else {
|
||||
Some(default_color)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue