// Copyright (c) 2023-2024 Sophie Herold // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // SPDX-License-Identifier: GPL-3.0-or-later use super::*; impl imp::LpImage { pub fn set_rotation(&self, rotation: f64) { let obj = self.obj(); if rotation == obj.rotation() { return; } self.rotation.set(rotation); self.configure_adjustments(); obj.notify_rotation(); obj.queue_draw(); } pub(super) fn set_mirrored(&self, mirrored: bool) { let obj = self.obj(); if mirrored == obj.mirrored() { return; } self.mirrored.set(mirrored); obj.notify_mirrored(); obj.queue_draw(); } pub(super) fn rotation_animation(&self) -> &adw::TimedAnimation { let obj = self.obj().to_owned(); self.rotation_animation.get_or_init(|| { adw::TimedAnimation::builder() .duration(ROTATION_ANIMATION_DURATION) .widget(&obj) .target(&adw::PropertyAnimationTarget::new(&obj, "rotation")) .build() }) } } impl LpImage { /// Set rotation and mirroring to the state would have after loading pub fn reset_rotation(&self) { let orientation = self.metadata().orientation(); self.imp().rotation_target.set(-orientation.rotation); self.set_mirrored(orientation.mirrored); self.set_rotation(-orientation.rotation); } pub fn rotate_by(&self, angle: f64) { let imp = self.imp(); log::debug!("Rotate by {} degrees", angle); let target = &self.imp().rotation_target; target.set(target.get() + angle); let animation = imp.rotation_animation(); animation.set_value_from(self.rotation()); animation.set_value_to(target.get()); animation.play(); if self.is_best_fit() { let animation = imp.zoom_animation(); animation.set_value_from(self.zoom()); animation.set_value_to(imp.zoom_level_best_fit_for_rotation(target.get())); animation.play(); } } }