// Copyright (c) 2023 Sophie Herold // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // SPDX-License-Identifier: GPL-3.0-or-later // // Copyright (c) 2023 Lubosz Sarnecki use super::*; /// Manage visibility of overlay controls impl LpWindow { /// Set control opacity /// /// Also changes headerbar transparency if it flat and hides/shows cursor on /// fullscreen fn set_control_opacity(&self, opacity: f64, hiding: bool) { self.image_view().controls_box_start().set_opacity(opacity); self.image_view().controls_box_end().set_opacity(opacity); if self.is_headerbar_flat() && self.is_fullscreen() { self.headerbar().set_opacity(opacity); } else { self.headerbar().set_opacity(1.); } if self.is_fullscreen() && hiding && opacity < 0.9 { self.set_cursor(gdk::Cursor::from_name("none", None).as_ref()); } else { self.set_cursor(None); } } pub fn controls_opacity(&self) -> f64 { self.image_view().controls_box_start().opacity() } /// Animation to show controls fn show_controls_animation(&self) -> &adw::TimedAnimation { self.imp().show_controls_animation.get_or_init(|| { let target = adw::CallbackAnimationTarget::new(glib::clone!( @weak self as obj => move |opacity| obj.set_control_opacity(opacity, false) )); adw::TimedAnimation::builder() .duration(SHOW_CONTROLS_ANIMATION_DURATION) .widget(&self.image_view()) .target(&target) .value_to(1.) .build() }) } /// Animation to hide controls fn hide_controls_animation(&self) -> &adw::TimedAnimation { self.imp().hide_controls_animation.get_or_init(|| { let target = adw::CallbackAnimationTarget::new(glib::clone!( @weak self as obj => move |opacity| obj.set_control_opacity(opacity, true) )); adw::TimedAnimation::builder() .duration(HIDE_CONTROLS_ANIMATION_DURATION) .widget(&self.image_view()) .target(&target) .value_to(0.) .build() }) } /// Schedule a fade animation to play after `HIDE_CONTROLS_IDLE_TIMEOUT` of /// inactivity pub fn schedule_hide_controls(&self) { self.unschedule_hide_controls(); let new_timeout = glib::timeout_add_local_once( std::time::Duration::from_millis(HIDE_CONTROLS_IDLE_TIMEOUT), glib::clone!(@weak self as win => move || { win.imp().hide_controls_timeout.take(); win.hide_controls(); }), ); self.imp().hide_controls_timeout.replace(Some(new_timeout)); } fn unschedule_hide_controls(&self) { if let Some(current_timeout) = self.imp().hide_controls_timeout.take() { current_timeout.remove(); } } pub fn are_controls_visible(&self) -> bool { if self.hide_controls_animation().state() == adw::AnimationState::Playing { return false; } self.image_view().controls_box_start().opacity() == 1. || self.show_controls_animation().state() == adw::AnimationState::Playing } /// Start animation to show controls pub fn show_controls(&self) { if !self.are_controls_visible() { self.hide_controls_animation().pause(); self.show_controls_animation() .set_value_from(self.controls_opacity()); self.show_controls_animation().play(); } } /// Start animation to hide controls pub fn hide_controls(&self) { if self.are_controls_visible() { self.show_controls_animation().pause(); self.hide_controls_animation() .set_value_from(self.controls_opacity()); self.hide_controls_animation().play(); } } pub fn on_click(&self) { self.show_controls(); if self.can_hide_controls() { self.schedule_hide_controls(); } else { self.unschedule_hide_controls(); } } pub fn on_motion(&self, pointer_position: (f64, f64)) { let imp = self.imp(); // Check if position really changed since swipe gesture sends change event with // same position. Also, don't connect this to "leave" because swipe also // sends fake "leave" events when the widget under the cursor changes. if imp.pointer_position.get() == pointer_position { return; } imp.pointer_position.set(pointer_position); self.show_controls(); if self.can_hide_controls() { self.schedule_hide_controls(); } else { self.unschedule_hide_controls(); } } /// Returns `true` if controls can be hidden /// /// Only hide controls if cursor not over controls and there is an image /// shown fn can_hide_controls(&self) -> bool { let imp = self.imp(); let controls_hovered = self .image_view() .controls_box_start_events() .contains_pointer() || self .image_view() .controls_box_end_events() .contains_pointer(); let headerbar_hideable = self.is_content_extended_to_top(); let headerbar_hovered = imp.headerbar_events.contains_pointer(); let main_menu_open = imp.primary_menu.is_active(); // Buttom controls are not hovered !controls_hovered // Either headerbar must not be hidden with other controls or not be hovered && (!headerbar_hideable || !headerbar_hovered) // Main menu is not open && !main_menu_open } }