198 lines
6.5 KiB
Rust
198 lines
6.5 KiB
Rust
// Copyright (c) 2023 Sophie Herold
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// SPDX-License-Identifier: GPL-3.0-or-later
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//
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// Copyright (c) 2023 Lubosz Sarnecki
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use super::*;
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/// Manage visibility of overlay controls
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impl LpWindow {
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/// Set control opacity
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///
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/// Also changes headerbar transparency if it flat and hides/shows cursor on
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/// fullscreen
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fn set_control_opacity(&self, opacity: f64, hiding: bool) {
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self.image_view().controls_box_start().set_opacity(opacity);
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self.image_view().controls_box_end().set_opacity(opacity);
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if self.is_headerbar_flat() && self.is_fullscreen() {
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self.headerbar().set_opacity(opacity);
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} else {
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self.headerbar().set_opacity(1.);
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}
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if self.is_fullscreen() && hiding && opacity < 0.9 {
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self.set_cursor(gdk::Cursor::from_name("none", None).as_ref());
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} else {
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self.set_cursor(None);
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}
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}
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pub fn controls_opacity(&self) -> f64 {
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self.image_view().controls_box_start().opacity()
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}
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/// Animation to show controls
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fn show_controls_animation(&self) -> &adw::TimedAnimation {
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self.imp().show_controls_animation.get_or_init(|| {
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let target = adw::CallbackAnimationTarget::new(glib::clone!(
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#[weak(rename_to = obj)]
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self,
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move |opacity| obj.set_control_opacity(opacity, false)
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));
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adw::TimedAnimation::builder()
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.duration(SHOW_CONTROLS_ANIMATION_DURATION)
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.widget(&self.image_view())
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.target(&target)
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.value_to(1.)
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.build()
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})
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}
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/// Animation to hide controls
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fn hide_controls_animation(&self) -> &adw::TimedAnimation {
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self.imp().hide_controls_animation.get_or_init(|| {
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let target = adw::CallbackAnimationTarget::new(glib::clone!(
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#[weak(rename_to = obj)]
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self,
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move |opacity| obj.set_control_opacity(opacity, true)
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));
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adw::TimedAnimation::builder()
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.duration(HIDE_CONTROLS_ANIMATION_DURATION)
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.widget(&self.image_view())
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.target(&target)
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.value_to(0.)
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.build()
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})
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}
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/// Schedule a fade animation to play after `HIDE_CONTROLS_IDLE_TIMEOUT` of
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/// inactivity
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pub fn schedule_hide_controls(&self) {
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self.unschedule_hide_controls();
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let new_timeout = glib::timeout_add_local_once(
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std::time::Duration::from_millis(HIDE_CONTROLS_IDLE_TIMEOUT),
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glib::clone!(
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#[weak(rename_to = win)]
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self,
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move || {
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win.imp().hide_controls_timeout.take();
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win.hide_controls();
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}
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),
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);
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self.imp().hide_controls_timeout.replace(Some(new_timeout));
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}
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fn unschedule_hide_controls(&self) {
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if let Some(current_timeout) = self.imp().hide_controls_timeout.take() {
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current_timeout.remove();
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}
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}
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pub fn are_controls_visible(&self) -> bool {
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if self.hide_controls_animation().state() == adw::AnimationState::Playing {
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return false;
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}
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self.image_view().controls_box_start().opacity() == 1.
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|| self.show_controls_animation().state() == adw::AnimationState::Playing
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}
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/// Start animation to show controls
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pub fn show_controls(&self) {
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if !self.are_controls_visible() {
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self.hide_controls_animation().pause();
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self.show_controls_animation()
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.set_value_from(self.controls_opacity());
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self.show_controls_animation().play();
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}
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}
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/// Start animation to hide controls
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pub fn hide_controls(&self) {
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if self.are_controls_visible() {
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self.show_controls_animation().pause();
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self.hide_controls_animation()
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.set_value_from(self.controls_opacity());
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self.hide_controls_animation().play();
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}
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}
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pub fn on_click(&self) {
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self.show_controls();
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if self.can_hide_controls() {
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self.schedule_hide_controls();
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} else {
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self.unschedule_hide_controls();
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}
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}
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pub fn on_motion(&self, pointer_position: (f64, f64)) {
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let imp = self.imp();
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// Check if position really changed since swipe gesture sends change event with
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// same position. Also, don't connect this to "leave" because swipe also
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// sends fake "leave" events when the widget under the cursor changes.
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if imp.pointer_position.get() == pointer_position {
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return;
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}
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imp.pointer_position.set(pointer_position);
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self.show_controls();
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if self.can_hide_controls() {
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self.schedule_hide_controls();
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} else {
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self.unschedule_hide_controls();
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}
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}
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/// Returns `true` if controls can be hidden
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///
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/// Only hide controls if cursor not over controls and there is an image
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/// shown
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fn can_hide_controls(&self) -> bool {
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let imp = self.imp();
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let controls_hovered = self
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.image_view()
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.controls_box_start_events()
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.contains_pointer()
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|| self
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.image_view()
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.controls_box_end_events()
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.contains_pointer();
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let headerbar_hideable = self.is_content_extended_to_top();
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let headerbar_hovered = imp.headerbar_events.contains_pointer();
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let main_menu_open = imp.primary_menu.is_active();
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// Buttom controls are not hovered
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!controls_hovered
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// Either headerbar must not be hidden with other controls or not be hovered
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&& (!headerbar_hideable || !headerbar_hovered)
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// Main menu is not open
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&& !main_menu_open
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}
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}
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