2026-10-18 13:48:56 +01:00
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import random
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import sys
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import unittest
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from pathlib import Path
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sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
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import game # noqa: E402
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T0 = 1_800_000_000.0
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def world_with(*players):
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world = game.new_world(T0)
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for uid, cls in players:
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world["players"][uid] = game.new_player(uid, uid.title(), cls, T0)
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return world
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class XpTest(unittest.TestCase):
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def test_curve_matches_runescape(self):
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self.assertEqual(game.XP_TABLE[2], 83)
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self.assertEqual(game.XP_TABLE[99], 13034431)
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self.assertEqual(game.level_for(0), 1)
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self.assertEqual(game.level_for(83), 2)
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self.assertEqual(game.level_for(10**9), 99)
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class ActionTest(unittest.TestCase):
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def test_gathering_runs_while_away(self):
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world = world_with(("fred", "warrior"))
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p = world["players"]["fred"]
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self.assertIsNone(game.start_action(world, p, "mine_stone", T0))
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summary = game.process_player(world, p, T0 + 200, random.Random(1))
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self.assertEqual(summary["done"], 10)
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self.assertEqual(p["bank"]["stone"], 10)
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self.assertEqual(p["xp"]["mining"], 50)
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self.assertEqual(p["action"]["start"], T0 + 200)
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def test_class_speed_and_lucky_yield(self):
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world = world_with(("pia", "pioneer"))
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p = world["players"]["pia"]
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game.start_action(world, p, "mine_stone", T0)
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summary = game.process_player(world, p, T0 + 1600, random.Random(3))
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self.assertEqual(summary["done"], 100) # 16s instead of 20s
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self.assertGreater(p["bank"]["stone"], 100)
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self.assertEqual(p["bank"]["stone"], 100 + summary["lucky"])
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def test_offline_cap(self):
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world = world_with(("fred", "warrior"))
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p = world["players"]["fred"]
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game.start_action(world, p, "cut_logs", T0)
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summary = game.process_player(world, p, T0 + 3 * game.DAY, random.Random(1))
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self.assertEqual(summary["done"], game.OFFLINE_CAP // 20)
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self.assertEqual(p["action"]["start"], T0 + 3 * game.DAY)
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def test_crafting_stops_when_inputs_run_out(self):
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world = world_with(("ann", "warrior"))
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p = world["players"]["ann"]
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p["bank"] = {"copper_ore": 3, "logs": 10}
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game.start_action(world, p, "smith_copper_bar", T0)
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summary = game.process_player(world, p, T0 + 1000, random.Random(1))
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self.assertEqual(p["bank"]["copper_bar"], 3)
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self.assertNotIn("copper_ore", p["bank"])
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self.assertIsNone(p["action"])
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self.assertEqual(summary["stopped"], "Out of copper ore")
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def test_level_and_city_requirements(self):
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world = world_with(("ann", "warrior"))
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p = world["players"]["ann"]
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self.assertEqual(game.start_action(world, p, "mine_iron", T0), "Needs level 15")
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p["xp"]["smithing"] = game.XP_TABLE[30]
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p["bank"] = {"iron_bar": 10}
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self.assertEqual(game.start_action(world, p, "smith_iron_sword", T0), "Needs Smithy level 1")
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self.assertEqual(game.start_action(world, p, "recon_roads", T0), "Only scouts can do that")
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def test_full_bank_overflows_to_city(self):
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world = world_with(("fred", "warrior"))
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p = world["players"]["fred"]
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p["bank"] = {"stone": game.BASE_STACK - 2}
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game.start_action(world, p, "mine_stone", T0)
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summary = game.process_player(world, p, T0 + 100, random.Random(1))
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self.assertEqual(p["bank"]["stone"], game.BASE_STACK)
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self.assertEqual(summary["overflow"], {"stone": 3})
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self.assertEqual(world["city"]["stockpile"]["stone"], 3)
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self.assertEqual(p["favour"], 3)
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def test_full_bank_can_stop_instead(self):
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world = world_with(("fred", "warrior"))
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p = world["players"]["fred"]
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p["overflow"] = "stop"
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p["bank"] = {f"x{i}": 1 for i in range(game.BASE_SLOTS)}
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game.start_action(world, p, "mine_stone", T0)
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summary = game.process_player(world, p, T0 + 100, random.Random(1))
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self.assertEqual(summary["stopped"], "Bank full")
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self.assertNotIn("stone", p["bank"])
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def test_combat_pays_and_loses(self):
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world = world_with(("wil", "warrior"))
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p = world["players"]["wil"]
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2026-10-18 19:27:56 +01:00
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p["bank"] = {"bread": 500}
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2026-10-18 13:48:56 +01:00
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game.start_action(world, p, "fight_wolves", T0)
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summary = game.process_player(world, p, T0 + 48 * 100, random.Random(5))
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self.assertEqual(summary["done"], 100)
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self.assertEqual(summary["wins"] + summary["losses"], 100)
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self.assertEqual(p["gold"], summary["wins"] * 2)
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class GiftTest(unittest.TestCase):
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def test_give_moves_items_within_bank_room(self):
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world = world_with(("fred", "pioneer"), ("kay", "artisan"))
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fred, kay = world["players"]["fred"], world["players"]["kay"]
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fred["bank"] = {"copper_ore": 300}
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self.assertIsNone(game.give(world, fred, kay, "copper_ore", 200, T0))
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self.assertEqual(fred["bank"], {"copper_ore": 100})
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self.assertEqual(kay["bank"], {"copper_ore": 200})
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self.assertEqual(world["ledger"][-1]["text"], "Fred gave 200 copper ore to Kay")
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kay["bank"] = {f"x{i}": 1 for i in range(game.BASE_SLOTS)}
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self.assertEqual(game.give(world, fred, kay, "copper_ore", 1, T0), "Kay only has room for 0")
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self.assertEqual(game.give(world, fred, fred, "copper_ore", 1, T0), "You can't give to yourself")
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def test_amount_pluralises(self):
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self.assertEqual(game.amount("copper_sword", 179), "179 copper swords")
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self.assertEqual(game.amount("copper_sword", 1), "1 copper sword")
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self.assertEqual(game.amount("stone", 1200), "1,200 stone")
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class CityTest(unittest.TestCase):
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2026-10-18 19:20:52 +01:00
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def test_fund_from_bank_and_stores_then_builds(self):
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2026-10-18 13:48:56 +01:00
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world = world_with(("fred", "warrior"))
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p = world["players"]["fred"]
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2026-10-18 19:20:52 +01:00
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city = world["city"]
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p["bank"] = {"stone": 1500}
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city["stockpile"] = {"bricks": 600}
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city["treasury"] = 300
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self.assertIsNone(game.fund(world, p, "walls", "stone", "all", "bank", T0))
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self.assertEqual(p["bank"], {"stone": 300}) # only what the fund needed
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self.assertEqual(p["favour"], 1200)
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self.assertIsNone(game.fund(world, p, "walls", "bricks", 500, "city", T0))
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self.assertEqual(city["stockpile"], {"bricks": 100})
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self.assertIsNone(city["construction"])
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self.assertEqual(game.fund(world, p, "walls", "stone", 1, "bank", T0), "The fund doesn't need that")
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self.assertIsNone(game.fund(world, p, "walls", "gold", "all", "city", T0))
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self.assertEqual(city["construction"]["building"], "walls")
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self.assertEqual(city["buildings"]["walls"]["fund"], {})
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2026-10-18 13:48:56 +01:00
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game.tick(world, T0 + 3 * game.HOUR, random.Random(1))
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2026-10-18 19:20:52 +01:00
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self.assertEqual(city["buildings"]["walls"]["level"], 1)
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2026-10-18 13:48:56 +01:00
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self.assertEqual(game.defence(world)["parts"]["walls"], 20)
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2026-10-18 19:20:52 +01:00
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def test_funded_buildings_queue_behind_the_builders(self):
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world = world_with(("fred", "warrior"))
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p = world["players"]["fred"]
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city = world["city"]
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for key in ("walls", "houses"):
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city["buildings"][key]["fund"] = {k: v for k, v in game.build_cost(key, 1).items() if k != "gold"}
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city["treasury"] += game.build_cost(key, 1)["gold"]
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self.assertIsNone(game.fund(world, p, key, "gold", "all", "city", T0))
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self.assertEqual(city["construction"]["building"], "walls")
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self.assertEqual(city["queue"], ["houses"])
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game.tick(world, T0 + 3 * game.HOUR, random.Random(1))
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self.assertEqual(city["construction"]["building"], "houses")
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self.assertEqual(city["queue"], [])
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def test_raids_never_touch_funds(self):
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world = world_with(("fred", "warrior"))
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city = world["city"]
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city["buildings"]["walls"]["fund"] = {"stone": 1000}
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city["stockpile"] = {"stone": 1000}
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world["next_event_at"] = T0
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game.tick(world, T0, random.Random(2))
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raid = game.upcoming_raid(world)
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raid["strength"] = 500
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game.tick(world, raid["fire_at"], random.Random(1))
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self.assertLess(city["stockpile"]["stone"], 1000)
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self.assertEqual(city["buildings"]["walls"]["fund"], {"stone": 1000})
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def test_tier_caps_levels_and_promotes_for_good(self):
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world = world_with(("fred", "warrior"))
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city = world["city"]
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city["buildings"]["walls"]["level"] = 1
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self.assertIsNone(game.fund_target(world, "walls")) # hamlet: level 1 only
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self.assertIsNotNone(game.fund_target(world, "houses")) # houses go to 2
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slots = game.bank_slots(world, world["players"]["fred"])
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city["population"] = 41
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world["next_event_at"] = None
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game.tick(world, T0 + 1, random.Random(1))
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self.assertEqual(city["tier"], 1)
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self.assertIsNotNone(game.fund_target(world, "walls"))
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self.assertEqual(game.bank_slots(world, world["players"]["fred"]), slots + game.TIER_SLOTS)
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city["population"] = 10
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game.tick(world, T0 + 2, random.Random(1))
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self.assertEqual(city["tier"], 1)
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def test_damage_turns_the_fund_towards_repairs_and_keeps_the_rest(self):
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world = world_with(("fred", "warrior"))
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p = world["players"]["fred"]
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city = world["city"]
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city["buildings"]["walls"].update(level=1, damaged=True, fund={"stone": 2000})
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repair = game.repair_cost("walls", 1)
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self.assertEqual(game.fund_target(world, "walls"), repair)
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for item, qty in repair.items():
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if item == "gold":
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city["treasury"] = qty
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game.fund(world, p, "walls", "gold", "all", "city", T0)
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elif item != "stone":
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city["stockpile"][item] = qty
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game.fund(world, p, "walls", item, "all", "city", T0)
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self.assertTrue(city["construction"]["repair"])
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self.assertEqual(city["buildings"]["walls"]["fund"], {"stone": 2000 - repair["stone"]})
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def test_old_worlds_migrate(self):
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world = game.new_world(T0)
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world["version"] = 1
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for building in world["city"]["buildings"].values():
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del building["fund"]
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del world["city"]["queue"], world["city"]["tier"]
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game.migrate(world)
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self.assertEqual(world["version"], game.WORLD_VERSION)
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self.assertEqual(world["city"]["queue"], [])
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self.assertEqual(world["city"]["buildings"]["walls"]["fund"], {})
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def test_population_view_explains_growth(self):
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world = world_with()
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view = game.population_view(world)
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self.assertEqual(view["tier_name"], "Hamlet")
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self.assertEqual(view["next_tier"], {"name": "Village", "pop": 40})
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self.assertGreater(view["growth"], 0)
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self.assertEqual(view["food_days"], 4.0) # 40 bread for 20 people eating 0.5 a day
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2026-10-18 13:48:56 +01:00
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def test_people_eat_and_go_hungry(self):
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world = world_with()
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city = world["city"]
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city["stockpile"] = {"bread": 5}
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2026-10-18 19:20:52 +01:00
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game.tick(world, T0 + 4 * game.DAY, random.Random(1))
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2026-10-18 13:48:56 +01:00
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self.assertTrue(city["starving"])
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self.assertNotIn("bread", city["stockpile"])
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self.assertLess(city["population"], 20)
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def test_fed_city_grows_to_housing_and_pays_tax(self):
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world = world_with()
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city = world["city"]
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city["stockpile"] = {"bread": 1000}
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world["next_event_at"] = None
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game.tick(world, T0 + 10 * game.DAY, random.Random(1))
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self.assertFalse(city["starving"])
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self.assertEqual(city["population"], 25)
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self.assertGreater(city["treasury"], 100)
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def test_speed_scales_time(self):
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world = game.new_world(T0, speed=60)
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world["players"]["fred"] = game.new_player("fred", "Fred", "warrior", T0)
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p = world["players"]["fred"]
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game.start_action(world, p, "mine_stone", T0)
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game.process_player(world, p, T0 + 10, random.Random(1))
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self.assertEqual(p["bank"]["stone"], 30)
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class EventTest(unittest.TestCase):
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def announce(self, world):
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world["next_event_at"] = T0
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game.tick(world, T0, random.Random(2))
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return game.upcoming_raid(world)
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def test_first_event_is_a_raid_with_vague_intel(self):
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world = world_with()
|
|
|
|
|
raid = self.announce(world)
|
|
|
|
|
self.assertIsNotNone(raid)
|
|
|
|
|
view = game.event_view(world, raid, T0)
|
|
|
|
|
self.assertEqual(view["intel"], 0)
|
|
|
|
|
self.assertNotIn("strength", view)
|
|
|
|
|
self.assertNotIn("group", view)
|
|
|
|
|
self.assertLessEqual(view["earliest"], raid["fire_at"])
|
|
|
|
|
self.assertGreaterEqual(view["latest"], raid["fire_at"])
|
|
|
|
|
|
|
|
|
|
def test_spymaster_and_recon_sharpen_intel(self):
|
|
|
|
|
world = world_with(("sam", "scout"))
|
|
|
|
|
raid = self.announce(world)
|
|
|
|
|
world["city"]["buildings"]["spymaster"]["level"] = 1
|
|
|
|
|
self.assertIn("size", game.event_view(world, raid, T0))
|
|
|
|
|
p = world["players"]["sam"]
|
|
|
|
|
p["xp"]["reconnaissance"] = game.XP_TABLE[20]
|
|
|
|
|
game.start_action(world, p, "recon_camps", T0)
|
|
|
|
|
game.process_player(world, p, T0 + 8 * 72, random.Random(1))
|
|
|
|
|
view = game.event_view(world, raid, T0)
|
|
|
|
|
self.assertEqual(view["intel"], 3)
|
|
|
|
|
self.assertEqual(view["exact"], raid["fire_at"])
|
|
|
|
|
self.assertIn("strength", view)
|
|
|
|
|
self.assertTrue(view["camp"])
|
|
|
|
|
|
|
|
|
|
def test_victory_rewards_garrison(self):
|
|
|
|
|
world = world_with(("wil", "warrior"))
|
|
|
|
|
raid = self.announce(world)
|
|
|
|
|
p = world["players"]["wil"]
|
|
|
|
|
p["xp"]["combat"] = game.XP_TABLE[60]
|
|
|
|
|
p["garrison"] = True
|
|
|
|
|
game.tick(world, raid["fire_at"], random.Random(1))
|
|
|
|
|
self.assertEqual(raid["status"], "done")
|
|
|
|
|
self.assertTrue(raid["report"]["title"].startswith("Victory"))
|
|
|
|
|
self.assertEqual(world["city"]["repelled"], 1)
|
|
|
|
|
self.assertEqual(p["favour"], 25)
|
|
|
|
|
self.assertFalse(p["garrison"])
|
|
|
|
|
|
|
|
|
|
def test_defeat_culls_and_loots_but_spares_banks(self):
|
|
|
|
|
world = world_with(("fred", "warrior"))
|
|
|
|
|
p = world["players"]["fred"]
|
|
|
|
|
p["bank"] = {"stone": 500}
|
|
|
|
|
city = world["city"]
|
|
|
|
|
city["stockpile"] = {"bread": 200, "stone": 1000}
|
|
|
|
|
city["treasury"] = 500
|
|
|
|
|
city["buildings"]["walls"]["level"] = 1
|
|
|
|
|
raid = self.announce(world)
|
|
|
|
|
raid["strength"] = 500
|
|
|
|
|
game.tick(world, raid["fire_at"], random.Random(1))
|
|
|
|
|
self.assertTrue(raid["report"]["title"].startswith("Defeat"))
|
|
|
|
|
self.assertLess(city["population"], 20)
|
|
|
|
|
self.assertLess(city["stockpile"]["stone"], 1000)
|
|
|
|
|
self.assertLess(city["treasury"], 500)
|
|
|
|
|
self.assertTrue(city["buildings"]["walls"]["damaged"])
|
|
|
|
|
self.assertEqual(city["buildings"]["walls"]["level"], 1)
|
|
|
|
|
self.assertEqual(p["bank"], {"stone": 500})
|
|
|
|
|
self.assertEqual(game.defence(world)["parts"]["walls"], 0)
|
|
|
|
|
|
|
|
|
|
def test_repair_is_cheaper_than_building(self):
|
|
|
|
|
cost = game.repair_cost("walls", 2)
|
|
|
|
|
full = game.build_cost("walls", 2)
|
|
|
|
|
for item, qty in cost.items():
|
|
|
|
|
self.assertLess(qty, full[item])
|
|
|
|
|
|
|
|
|
|
def test_sabotage_needs_a_located_camp(self):
|
|
|
|
|
world = world_with(("wil", "warrior"))
|
|
|
|
|
p = world["players"]["wil"]
|
|
|
|
|
p["xp"]["combat"] = game.XP_TABLE[40]
|
2026-10-18 19:27:56 +01:00
|
|
|
p["hp"] = game.max_hp(p)
|
2026-10-18 13:48:56 +01:00
|
|
|
raid = self.announce(world)
|
|
|
|
|
self.assertEqual(game.start_action(world, p, "sabotage", T0), "No bandit camp has been located")
|
|
|
|
|
raid["recon"] = 3 * game.RECON_PER_INTEL
|
|
|
|
|
self.assertIsNone(game.start_action(world, p, "sabotage", T0))
|
|
|
|
|
game.process_player(world, p, T0 + 96 * 20, random.Random(1))
|
|
|
|
|
self.assertGreater(raid["sabotage"], 0)
|
|
|
|
|
self.assertLessEqual(raid["sabotage"], 0.3)
|
|
|
|
|
|
|
|
|
|
|
2026-10-18 19:27:56 +01:00
|
|
|
|
|
|
|
|
class CombatTest(unittest.TestCase):
|
|
|
|
|
def fighter(self, level=10, **equip):
|
|
|
|
|
world = world_with(("wil", "warrior"))
|
|
|
|
|
p = world["players"]["wil"]
|
|
|
|
|
p["xp"]["combat"] = game.XP_TABLE[level]
|
|
|
|
|
p["hp"] = game.max_hp(p)
|
|
|
|
|
p["equip"].update(equip)
|
|
|
|
|
return world, p
|
|
|
|
|
|
|
|
|
|
def test_fights_hurt_and_food_heals(self):
|
|
|
|
|
world, p = self.fighter()
|
|
|
|
|
p["bank"] = {"bread": 50}
|
|
|
|
|
game.start_action(world, p, "fight_scouts", T0)
|
|
|
|
|
summary = game.process_player(world, p, T0 + 60 * 60, random.Random(4))
|
|
|
|
|
self.assertGreater(summary["damage"], 0)
|
|
|
|
|
self.assertGreater(summary["eaten"].get("bread", 0), 0)
|
|
|
|
|
self.assertEqual(p["bank"]["bread"], 50 - summary["eaten"]["bread"])
|
|
|
|
|
self.assertGreaterEqual(p["hp"], 1)
|
|
|
|
|
|
|
|
|
|
def test_out_of_food_means_retreat_and_nothing_lost(self):
|
|
|
|
|
world, p = self.fighter(level=10, weapon="copper_sword")
|
|
|
|
|
p["bank"] = {"stone": 10}
|
|
|
|
|
game.start_action(world, p, "fight_scouts", T0)
|
|
|
|
|
summary = game.process_player(world, p, T0 + 6 * 3600, random.Random(1))
|
|
|
|
|
self.assertIsNone(p["action"])
|
|
|
|
|
self.assertTrue(summary["stopped"].startswith("Retreated"))
|
|
|
|
|
self.assertEqual(p["equip"]["weapon"], "copper_sword")
|
|
|
|
|
self.assertEqual(p["bank"]["stone"], 10)
|
|
|
|
|
self.assertLess(p["hp"], game.max_hp(p) * game.TOO_HURT)
|
|
|
|
|
self.assertEqual(game.start_action(world, p, "fight_scouts", T0 + 6 * 3600), "Too hurt to fight. Rest, or bring food")
|
|
|
|
|
|
|
|
|
|
def test_rest_heals(self):
|
|
|
|
|
world, p = self.fighter()
|
|
|
|
|
p["hp"] = 1
|
|
|
|
|
game.regen(world, p, T0 + 4 * 3600)
|
|
|
|
|
self.assertEqual(p["hp"], game.max_hp(p))
|
|
|
|
|
|
|
|
|
|
def test_armour_and_levels_cut_damage(self):
|
|
|
|
|
world, bare = self.fighter(level=10)
|
|
|
|
|
_, armoured = self.fighter(level=10, helmet="iron_helmet", body="iron_body", legs="iron_legs")
|
|
|
|
|
_, veteran = self.fighter(level=60)
|
|
|
|
|
wolves = game.ACTION_BY_ID["fight_scouts"]
|
|
|
|
|
self.assertLess(game.fight_damage(armoured, wolves), game.fight_damage(bare, wolves) * 0.7)
|
|
|
|
|
self.assertLess(game.fight_damage(veteran, wolves), game.fight_damage(bare, wolves))
|
|
|
|
|
|
|
|
|
|
def test_preferred_food_is_eaten_first(self):
|
|
|
|
|
world, p = self.fighter()
|
|
|
|
|
p["bank"] = {"bread": 5, "cooked_salmon": 5}
|
|
|
|
|
self.assertEqual(game.edible(p), ["bread", "cooked_salmon"])
|
|
|
|
|
p["food"] = "cooked_salmon"
|
|
|
|
|
self.assertEqual(game.edible(p), ["cooked_salmon", "bread"])
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class NewSkillsTest(unittest.TestCase):
|
|
|
|
|
def test_tools_speed_up_gathering(self):
|
|
|
|
|
world = world_with(("pia", "warrior"))
|
|
|
|
|
p = world["players"]["pia"]
|
|
|
|
|
plain = game.action_time(world, p, game.ACTION_BY_ID["mine_stone"])
|
|
|
|
|
p["equip"]["tool_mining"] = "iron_pickaxe"
|
|
|
|
|
self.assertAlmostEqual(game.action_time(world, p, game.ACTION_BY_ID["mine_stone"]), plain * 0.7)
|
|
|
|
|
self.assertEqual(game.action_time(world, p, game.ACTION_BY_ID["cut_logs"]), plain)
|
|
|
|
|
|
|
|
|
|
def test_fish_to_plate(self):
|
|
|
|
|
world = world_with(("sam", "scout"))
|
|
|
|
|
p = world["players"]["sam"]
|
|
|
|
|
game.start_action(world, p, "fish_shrimp", T0)
|
|
|
|
|
game.process_player(world, p, T0 + 200, random.Random(1))
|
|
|
|
|
self.assertEqual(p["bank"]["raw_shrimp"], 10) # 20s with the scout bonus
|
|
|
|
|
p["bank"]["logs"] = 10
|
|
|
|
|
game.start_action(world, p, "cook_shrimp", T0 + 200)
|
|
|
|
|
game.process_player(world, p, T0 + 1000, random.Random(1))
|
|
|
|
|
self.assertEqual(p["bank"]["cooked_shrimp"], 10)
|
|
|
|
|
self.assertIn("cooked_shrimp", game.FOOD_ORDER)
|
|
|
|
|
|
|
|
|
|
def test_hides_to_armour(self):
|
|
|
|
|
world = world_with(("kay", "artisan"))
|
|
|
|
|
p = world["players"]["kay"]
|
|
|
|
|
p["bank"] = {"hide": 4}
|
|
|
|
|
game.start_action(world, p, "tan_leather", T0)
|
|
|
|
|
game.process_player(world, p, T0 + 1000, random.Random(1))
|
|
|
|
|
self.assertGreaterEqual(p["bank"]["leather"], 4)
|
|
|
|
|
p["xp"]["leatherworking"] = game.XP_TABLE[12]
|
|
|
|
|
self.assertIsNone(game.start_action(world, p, "lw_body", T0 + 1000))
|
|
|
|
|
|
|
|
|
|
def test_v2_worlds_gain_hp_and_slots(self):
|
|
|
|
|
world = world_with(("fred", "pioneer"))
|
|
|
|
|
p = world["players"]["fred"]
|
|
|
|
|
world["version"] = 2
|
|
|
|
|
for key in ("hp", "hp_at", "food"):
|
|
|
|
|
del p[key]
|
|
|
|
|
p["equip"] = {"weapon": "copper_sword", "shield": None}
|
|
|
|
|
del p["xp"]["fishing"], p["xp"]["leatherworking"]
|
|
|
|
|
game.migrate(world)
|
|
|
|
|
self.assertEqual(world["version"], game.WORLD_VERSION)
|
|
|
|
|
self.assertEqual(p["hp"], game.max_hp(p))
|
|
|
|
|
self.assertEqual(p["equip"]["weapon"], "copper_sword")
|
|
|
|
|
self.assertIsNone(p["equip"]["tool_fishing"])
|
|
|
|
|
self.assertEqual(p["xp"]["fishing"], 0)
|
|
|
|
|
|
|
|
|
|
|
2026-10-18 13:48:56 +01:00
|
|
|
if __name__ == "__main__":
|
|
|
|
|
unittest.main()
|