Instant targeting, damage on bars, interrupted casts, no arrows
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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bc99a1e0c5
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6 changed files with 85 additions and 41 deletions
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@ -587,6 +587,16 @@ button.sheet-skill:hover { background: var(--panel-2); }
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.ab-lv .gi { width: 10px; height: 10px; }
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.ab.boosted .ab-press::after { content: "✦"; position: absolute; top: 1px; right: 3px; font-size: 10px; color: var(--gold); }
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.unique-text { color: var(--gold); margin-top: 4px; }
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/* Damage on the bars: what was just lost trails behind, the last hit or heal by the HP */
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.fight .bar.hp { position: relative; }
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.fight .bar.hp > .lag { position: absolute; inset: 0 auto 0 0; background: rgba(255, 236, 200, .55); transition: width .25s ease-out; }
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.fight .bar.hp > span:not(.lag) { position: relative; }
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.hitnum { font-weight: 700; margin-right: 6px; font-variant-numeric: tabular-nums; }
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.hitnum.bad { color: var(--bad); }
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.hitnum.good { color: var(--good); }
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.hitnum.crit { font-size: 1.15em; }
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.cast.stopped { color: var(--muted); }
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.cast.stopped s { text-decoration-thickness: 2px; }
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.eat-below { display: flex; flex-wrap: wrap; gap: 4px; }
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.eat-below .btn.on { border-color: var(--gold); box-shadow: 0 0 0 1px var(--gold); }
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.ab.locked { opacity: .35; filter: grayscale(1); }
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