diff --git a/game.py b/game.py index b7f8f98..64aff2d 100644 --- a/game.py +++ b/game.py @@ -5999,6 +5999,7 @@ PATCH_NOTES = [ ("new", "Fishing 50 also earns a second title: Master baiter."), ("balance", "Boiling hide glue now uses the kitchen fire: while it's lit, glue costs no logs."), ("fix", "Dungeons wait for the leader to press Start, so groups of 3 and 4 can form. No one can join once it starts."), + ("fix", "Combat page shows your health potion: drunk on its own, no need to equip. The other card now reads \"No combat potion\"."), ]}, {"date": "2026-10-24", "title": "Dungeon loot", "notes": [ ("new", "Masterwork patterns: every dungeon boss can drop one of 7 (15% from a mini-boss, 35% from the last boss, " diff --git a/static/app.js b/static/app.js index 17a7012..8bb4593 100644 --- a/static/app.js +++ b/static/app.js @@ -618,6 +618,14 @@ function plotsPanel() { // A skill's potion and tool side by side, each a slot with what you could switch to beside it. function skillGear(skill) { const me = S.me, cards = []; + // Health potions aren't drunk ahead: a fight takes the best one in the bank by itself. + if (skill === "combat") { + const hp = me.health_potion, it = hp && item(hp); + cards.push(`