Herblore: herbs, potions with charges, one per skill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 245 additions and 19 deletions
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@ -37,6 +37,11 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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fight while their points last, and praying trains Prayer too. A Temple adds
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points per bone and lets players offer bones as devotion, which wards the
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city in the next raid.
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- **Herblore:** farmers grow six herbs (guam to snapdragon); herblore brews
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them with a secondary into potions of 50 uses. One potion per skill at a
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time: faster gathering, a chance to keep materials or double ore, more
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prayer from bones, or combat power, armour and healing. An empty potion is
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replaced from the bank automatically.
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- **Events:** raids are announced a day or two ahead. Intel (spymaster's
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guild + scout reconnaissance) narrows down when, how strong, and finally
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where their camp is, so fighters can sabotage it. Defeat kills or drives
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