Herblore: herbs, potions with charges, one per skill

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-18 23:12:57 +01:00
parent 278c5f4283
commit 090b202188
5 changed files with 245 additions and 19 deletions

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@ -37,6 +37,11 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
fight while their points last, and praying trains Prayer too. A Temple adds
points per bone and lets players offer bones as devotion, which wards the
city in the next raid.
- **Herblore:** farmers grow six herbs (guam to snapdragon); herblore brews
them with a secondary into potions of 50 uses. One potion per skill at a
time: faster gathering, a chance to keep materials or double ore, more
prayer from bones, or combat power, armour and healing. An empty potion is
replaced from the bank automatically.
- **Events:** raids are announced a day or two ahead. Intel (spymaster's
guild + scout reconnaissance) narrows down when, how strong, and finally
where their camp is, so fighters can sabotage it. Defeat kills or drives