Herblore: herbs, potions with charges, one per skill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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278c5f4283
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5 changed files with 245 additions and 19 deletions
6
app.py
6
app.py
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@ -99,8 +99,8 @@ def player_view(world: dict, player: dict, now: float) -> dict:
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view["armour"] = game.armour(player)
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view["reduction"] = round(game.damage_reduction(player), 3)
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view["edible"] = game.edible(player)
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blessed = game.blessing(player)
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view["blessing"] = blessed
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view["blessing"] = game.blessing(player)
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blessed = game.with_potion(view["blessing"], game.potion_effect(player, "combat"))
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view["fight_damage"] = {a["id"]: round(game.fight_damage(player, a, blessed), 1)
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for a in game.ACTIONS if a["skill"] == "combat"}
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view["pp"] = int(player["pp"])
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@ -328,6 +328,8 @@ class Handler(BaseHTTPRequestHandler):
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return "There's no raid to stand guard for"
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player["garrison"] = bool(body.get("join"))
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return None
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if path == "/api/potion":
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return game.use_potion(player, str(body.get("item")))
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if path == "/api/prayers":
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ids = body.get("ids")
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return game.set_prayers(player, ids) if isinstance(ids, list) else "Bad request"
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