Combat on the tier ladder, less combat XP, eating costs a swing

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rope 2026-10-21 07:52:01 +01:00
parent 2816ca8606
commit 0f2b29e67e
3 changed files with 63 additions and 35 deletions

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@ -19,10 +19,11 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
or crit. Every blow has a damage type (slashing, blunt, piercing, magic);
each enemy is vulnerable to some (+25%) and resists others (-25%), shown
as tinted icons. Armour stops physical blows, ward stops magic. Below half
health you eat from your bank; out of food you retreat, losing nothing but
the fight. HP recovers 25% an hour. The Combat page replays the fight
live. Fights are split into the Frontier (bandits, sabotage, drilling, the
city's troubles) and expeditions: Greenwood to start, then one area per
health you eat from your bank, and each bite holds back your next swing;
out of food you retreat, losing nothing but the fight. HP recovers 25%
an hour. The Combat page replays the fight live. Fights are split into
the Frontier (bandits, sabotage, drilling, the city's troubles) and
expeditions: Greenwood to start, then one area per
tier (Old Watchtower, Sunken Barrows, Iron Hills, Frostpeak, Dragon's
Spine), each with four races and a boss (the dragons at the top). Every
kill is one of the race's variants (a brute, a skirmisher, a caster, now
@ -69,7 +70,8 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
helmet, greaves, cuirass and five tools; every leather tier a cap,
trousers and jerkin; every cloth tier a hood, leggings and robe. Higher
bars need coal; each metal past copper needs a Smithy level (rune needs
level 5, so a city). Gear needs a combat level to wear, tools a skill
level 5, so a city). Gear needs the combat level of its tier (15, 30, 45,
60, 75) to wear, and the areas open at the same levels; tools need a skill
level to use.
- **Classes are trades,** from gathering to finished goods, so each player has
a quiet gathering side and a busier crafting side: miner (mining, smithing,