Master baiter title at fishing 50
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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517b560019
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2 changed files with 9 additions and 0 deletions
5
game.py
5
game.py
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@ -5460,6 +5460,7 @@ SKILL_TITLES = {"mining": "miner", "woodcutting": "woodcutter", "farming": "farm
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"smithing": "smith", "jewelcrafting": "jeweller", "construction": "builder", "cooking": "cook",
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"smithing": "smith", "jewelcrafting": "jeweller", "construction": "builder", "cooking": "cook",
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"leatherworking": "tanner", "tailoring": "tailor", "herblore": "herbalist", "firekeeping": "flamekeeper",
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"leatherworking": "tanner", "tailoring": "tailor", "herblore": "herbalist", "firekeeping": "flamekeeper",
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"combat": "warrior", "prayer": "priest", "reconnaissance": "scout"}
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"combat": "warrior", "prayer": "priest", "reconnaissance": "scout"}
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SKILL_EXTRA_TITLES = [("fishing", 50, "Master baiter")]
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DEED_TITLES = [("defended", 5, "Defender of the City"), ("dragons", 1, "Dragonslayer"), ("bosses", 10, "Bossbane")]
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DEED_TITLES = [("defended", 5, "Defender of the City"), ("dragons", 1, "Dragonslayer"), ("bosses", 10, "Bossbane")]
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HOMES = [("Hut", 0), ("Cottage", 2000), ("House", 8000), ("Hall", 25000), ("Manor", 75000)]
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HOMES = [("Hut", 0), ("Cottage", 2000), ("House", 8000), ("Hall", 25000), ("Manor", 75000)]
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MONUMENTS = {
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MONUMENTS = {
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@ -5484,6 +5485,7 @@ def earned_titles(player: dict) -> list[str]:
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titles.append(f"Grandmaster {noun}")
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titles.append(f"Grandmaster {noun}")
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elif level >= 50:
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elif level >= 50:
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titles.append(f"Master {noun}")
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titles.append(f"Master {noun}")
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titles += [title for skill, need, title in SKILL_EXTRA_TITLES if skill_level(player, skill) >= need]
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titles += [title for key, need, title in DEED_TITLES if player["deeds"].get(key, 0) >= need]
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titles += [title for key, need, title in DEED_TITLES if player["deeds"].get(key, 0) >= need]
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if player["donated"] >= 100_000:
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if player["donated"] >= 100_000:
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titles.append("Patron of the City")
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titles.append("Patron of the City")
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@ -5973,6 +5975,9 @@ ORDER_RECIPES, ORDER_RAW = _order_sources()
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# What changed, shown on the Patch notes page. Newest first; every shipped change adds a
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# What changed, shown on the Patch notes page. Newest first; every shipped change adds a
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# line here (new / balance / fix), and a new release a new entry on top.
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# line here (new / balance / fix), and a new release a new entry on top.
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PATCH_NOTES = [
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PATCH_NOTES = [
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{"date": "2026-10-25", "title": "Titles", "notes": [
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("new", "Fishing 50 also earns a second title: Master baiter."),
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]},
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{"date": "2026-10-24", "title": "Dungeon loot", "notes": [
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{"date": "2026-10-24", "title": "Dungeon loot", "notes": [
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("new", "Masterwork patterns: every dungeon boss can drop one of 7 (15% from a mini-boss, 35% from the last boss, "
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("new", "Masterwork patterns: every dungeon boss can drop one of 7 (15% from a mini-boss, 35% from the last boss, "
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"everyone rolls their own). A crafter learns it once, then reforges the tier's piece plus 3 relics into a "
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"everyone rolls their own). A crafter learns it once, then reforges the tier's piece plus 3 relics into a "
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@ -1839,6 +1839,10 @@ class GoldTest(unittest.TestCase):
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self.assertEqual(game.set_look(self.ann, {**look, "title": "Master smith"}), "You haven't earned that title")
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self.assertEqual(game.set_look(self.ann, {**look, "title": "Master smith"}), "You haven't earned that title")
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self.ann["xp"]["smithing"] = game.XP_TABLE[50]
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self.ann["xp"]["smithing"] = game.XP_TABLE[50]
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self.assertIsNone(game.set_look(self.ann, {**look, "title": "Master smith"}))
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self.assertIsNone(game.set_look(self.ann, {**look, "title": "Master smith"}))
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self.assertNotIn("Master baiter", game.titles(self.ann))
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self.ann["xp"]["fishing"] = game.XP_TABLE[50]
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self.assertIn("Master angler", game.titles(self.ann))
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self.assertIn("Master baiter", game.titles(self.ann))
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self.assertIsNone(game.upgrade_home(self.ann))
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self.assertIsNone(game.upgrade_home(self.ann))
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self.assertEqual(game.look_view(self.ann)["home"], "Cottage")
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self.assertEqual(game.look_view(self.ann)["home"], "Cottage")
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