Dungeons: stay in lobby after a run
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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parent
2597a1d7e7
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13371ec269
3 changed files with 19 additions and 10 deletions
10
game.py
10
game.py
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@ -3097,7 +3097,7 @@ def gain_xp(world: dict, player: dict, skill: str, xp: float, now: float, summar
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def empty_summary() -> dict:
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return {"done": 0, "items": {}, "overflow": {}, "xp": {}, "levels": [], "eaten": {}, "used": {}, "damage": 0,
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"gold": 0, "wins": 0, "losses": 0, "lucky": 0, "stopped": None, "resumed": None, "skipped": [],
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"gold": 0, "wins": 0, "losses": 0, "lucky": 0, "stopped": None, "resumed": None, "run_over": None, "skipped": [],
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"sold": {}, "sold_gold": 0, "pp_spent": 0, "pp_gained": 0, "prayer_out": False, "second_wind": 0,
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"kept": 0, "potions_drunk": {}, "potion_out": [], "labour": 0}
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@ -3574,11 +3574,10 @@ def _advance_run(world: dict, party: dict, action: dict, fight: dict, members: l
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return
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reason = f"Wiped {DUNGEON_WIPES} times at {spec['pulls'][run['pull']][0]}"
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log(world, now, "party", f"{names}: {reason.lower()} in {spec['name']}")
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del world["parties"][party["id"]]
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# Back to the lobby, together: the leader can take the group in again, and others can join.
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del party["run"]
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for player in members:
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summary = player.setdefault("away", empty_summary())
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if not finish_once(world, player, now, reason, summary):
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summary["stopped"] = reason
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player.setdefault("away", empty_summary())["run_over"] = reason
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def _clear_bonus(world: dict, player: dict, spec: dict, now: float, rng: random.Random) -> None:
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@ -6276,6 +6275,7 @@ ORDER_RECIPES, ORDER_RAW = _order_sources()
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# line here (new / balance / fix), and a new release a new entry on top.
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PATCH_NOTES = [
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{"date": "2026-10-27", "title": "Prayer", "notes": [
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("new", "Group stays in lobby after finishing dungeon"),
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("new", "Added \"Drink all\" option to potions in the bank."),
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("new", "Firekeeping: Tend all fires. Each log goes on the lowest fire with room in your pile."),
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("new", "Added resource dumps for Leatherworking: Guard Jerkins"),
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