Combat engine: swing-by-swing fights, Frontier and expeditions, trophies

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-19 23:32:07 +01:00
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@ -13,9 +13,16 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
construction (with masonry), cooking, leatherworking, herblore, combat,
prayer and reconnaissance. Smiths also make hardware for builders, one kind
per metal (copper rivets to rune locks), which fittings and buildings need.
- **Combat:** fights cost HP (less when out-levelled or armoured); below half
health you eat food from your bank, and out of food you retreat, losing
nothing but the fight. HP recovers 25% an hour.
- **Combat:** every fight is played out swing by swing: you and the enemy
each have HP, a swing timer, accuracy and a max hit, and swings hit, miss
or crit (power from level and gear aims and hits; armour dodges and soaks).
Below half health you eat from your bank; out of food you retreat, losing
nothing but the fight. HP recovers 25% an hour. The Combat page replays
the fight live. Fights are split into the Frontier (bandits, sabotage,
drilling, the city's troubles) and expeditions: Greenwood to start, then
one area per tier (Old Watchtower, Sunken Barrows, Iron Hills, Frostpeak,
Dragon's Spine), each with a golem, a troll, a spirit and a flyer that drop
trophies for stronger weapons, and a boss (the dragons at the top).
- **Tiers:** six RuneScape-style tiers (copper, iron, steel, mithril,
adamant, rune at levels 1–75) of ore, trees (up to enchanted) and hides (deer,
boar and bear from hunting; green, blue and red dragonhide from fighting