Drill the militia; drill sergeant replaces rallying

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-19 15:21:49 +01:00
parent fd66b69401
commit 1c80bd80f7
6 changed files with 102 additions and 31 deletions

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@ -50,7 +50,11 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
replaced from the bank automatically.
- **Events:** raids are announced a day or two ahead. Reconnaissance from
scouts, informants and the spymaster's guild narrows down when, how strong,
and finally where their camp is, so fighters can sabotage it. Each intel
and finally where their camp is, so fighters can sabotage it. Fighters can
also drill the militia before any raid, up to half a defence per
townsperson. Favour never buys results directly: master builders,
informants and drill sergeants double what players put in for a while,
XP included. Each intel
level takes more scouting than the last and more for a bigger band, and
levels 2 and 3 only open about a day and eight hours before the raid
arrives. Defeat kills or drives