Drill the militia; drill sergeant replaces rallying
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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6 changed files with 102 additions and 31 deletions
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@ -50,7 +50,11 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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replaced from the bank automatically.
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- **Events:** raids are announced a day or two ahead. Reconnaissance from
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scouts, informants and the spymaster's guild narrows down when, how strong,
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and finally where their camp is, so fighters can sabotage it. Each intel
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and finally where their camp is, so fighters can sabotage it. Fighters can
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also drill the militia before any raid, up to half a defence per
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townsperson. Favour never buys results directly: master builders,
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informants and drill sergeants double what players put in for a while,
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XP included. Each intel
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level takes more scouting than the last and more for a bigger band, and
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levels 2 and 3 only open about a day and eight hours before the raid
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arrives. Defeat kills or drives
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