Prayer: bones, prayer points, combat prayers, temple offerings
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -32,6 +32,11 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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pays taxes, and grows up to the housing cap; it promotes the settlement
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(hamlet, village at 40, town at 90, city at 150), which raises building
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level caps and gives everyone bank slots.
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- **Prayer:** enemies drop bones; burying them gives prayer points and
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Prayer XP. Up to two prayers (eight unlock from level 1 to 60) boost each
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fight while their points last, and praying trains Prayer too. A Temple adds
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points per bone and lets players offer bones as devotion, which wards the
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city in the next raid.
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- **Events:** raids are announced a day or two ahead. Intel (spymaster's
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guild + scout reconnaissance) narrows down when, how strong, and finally
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where their camp is, so fighters can sabotage it. Defeat kills or drives
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