Prayer: bones, prayer points, combat prayers, temple offerings
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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6 changed files with 296 additions and 25 deletions
11
app.py
11
app.py
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@ -99,7 +99,11 @@ def player_view(world: dict, player: dict, now: float) -> dict:
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view["armour"] = game.armour(player)
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view["reduction"] = round(game.damage_reduction(player), 3)
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view["edible"] = game.edible(player)
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view["fight_damage"] = {a["id"]: round(game.fight_damage(player, a), 1) for a in game.ACTIONS if a["skill"] == "combat"}
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blessed = game.blessing(player)
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view["blessing"] = blessed
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view["fight_damage"] = {a["id"]: round(game.fight_damage(player, a, blessed), 1)
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for a in game.ACTIONS if a["skill"] == "combat"}
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view["pp"] = int(player["pp"])
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view["levels"] = {skill: game.skill_level(player, skill) for skill in game.SKILL_IDS}
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view["slots"] = game.bank_slots(world, player)
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view["stack"] = game.stack_size(world)
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@ -134,6 +138,8 @@ def city_view(world: dict, now: float) -> dict:
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**game.population_view(world),
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"buildings": buildings,
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"queue": city["queue"],
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"devotion": round(city.get("devotion", 0), 1),
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"ward": game.ward(world),
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"treasury": int(city["treasury"]),
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"stockpile": city["stockpile"],
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"construction": city["construction"],
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@ -322,6 +328,9 @@ class Handler(BaseHTTPRequestHandler):
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return "There's no raid to stand guard for"
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player["garrison"] = bool(body.get("join"))
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return None
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if path == "/api/prayers":
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ids = body.get("ids")
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return game.set_prayers(player, ids) if isinstance(ids, list) else "Bad request"
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if path == "/api/food":
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food = body.get("item")
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if food is not None and "heal" not in game.ITEMS.get(str(food), {}):
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