Intel: scaled recon costs, time-gated levels, spymaster multiplies recon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 113 additions and 33 deletions
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app.py
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app.py
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@ -116,6 +116,8 @@ def player_view(world: dict, player: dict, now: float) -> dict:
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view["action"] = {**player["action"], "duration": game.action_time(world, player, action)}
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view["times"] = {action["id"]: game.action_time(world, player, action) for action in game.ACTIONS}
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view["blocked"] = {action["id"]: game.can_start(world, player, action) for action in game.ACTIONS}
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view["recon_gain"] = {action["id"]: game.recon_gain(world, action) for action in game.ACTIONS
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if action.get("special") == "recon"}
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return view
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