Intel: scaled recon costs, time-gated levels, spymaster multiplies recon

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rope 2026-10-19 15:09:51 +01:00
parent 366a195c6d
commit 27bdb6a154
5 changed files with 113 additions and 33 deletions

2
app.py
View file

@ -116,6 +116,8 @@ def player_view(world: dict, player: dict, now: float) -> dict:
view["action"] = {**player["action"], "duration": game.action_time(world, player, action)}
view["times"] = {action["id"]: game.action_time(world, player, action) for action in game.ACTIONS}
view["blocked"] = {action["id"]: game.can_start(world, player, action) for action in game.ACTIONS}
view["recon_gain"] = {action["id"]: game.recon_gain(world, action) for action in game.ACTIONS
if action.get("special") == "recon"}
return view