Combat page: stop jumping on casts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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parent
089f3d59b7
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2 changed files with 6 additions and 3 deletions
1
game.py
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game.py
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@ -6000,6 +6000,7 @@ PATCH_NOTES = [
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("balance", "Boiling hide glue now uses the kitchen fire: while it's lit, glue costs no logs."),
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("fix", "Dungeons wait for the leader to press Start, so groups of 3 and 4 can form. No one can join once it starts."),
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("fix", "Combat page shows your health potion: drunk on its own, no need to equip. The other card now reads \"No combat potion\"."),
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("fix", "Combat page no longer jumps around: cast bars hold their space and the fight log stays 7 lines tall."),
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]},
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{"date": "2026-10-24", "title": "Dungeon loot", "notes": [
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("new", "Masterwork patterns: every dungeon boss can drop one of 7 (15% from a mini-boss, 35% from the last boss, "
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@ -543,7 +543,8 @@ button.sheet-skill:hover { background: var(--panel-2); }
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.pill.vuln { border-color: rgba(95, 174, 90, .6); }
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.pill.resist { border-color: rgba(226, 100, 92, .55); }
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.pill.yours { box-shadow: 0 0 0 2px var(--gold); }
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.combat-frame .fight-log { margin: 0; }
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/* Fixed at 7 lines (newest first) so the frame doesn't grow and shrink with the log; older lines drop off the bottom */
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.combat-frame .fight-log { margin: 0; line-height: 1.35; height: calc(7 * 1.35em + 12px); min-height: 0; overflow: hidden; }
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.prayer-bar { display: flex; flex-wrap: wrap; gap: 6px; align-items: center; }
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.prayer-bar .pp { display: inline-flex; align-items: center; gap: 5px; font-weight: 600; margin-right: 4px; }
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.pray-btn { width: 34px; height: 34px; border-radius: 9px; display: grid; place-items: center; padding: 0; cursor: pointer;
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@ -564,8 +565,9 @@ button.sheet-skill:hover { background: var(--panel-2); }
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.traits-inline .v-res { display: inline-flex; gap: 2px; margin-left: 4px; }
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.traits-inline .dmg .gi { width: 13px; height: 13px; }
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.traits-inline .yours .dmg { box-shadow: 0 0 0 1.5px var(--gold); border-radius: 50%; }
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.cast { display: grid; grid-template-columns: auto 1fr; gap: 8px; align-items: center; min-height: 16px; color: var(--gold); }
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.cast:empty { display: none; }
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/* The cast row always holds its space, so bars don't jump as casts come and go */
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.cast { display: grid; grid-template-columns: auto 1fr; gap: 8px; align-items: center; height: 18px; color: var(--gold); white-space: nowrap; overflow: hidden; }
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.cast:empty { visibility: hidden; }
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.cast .bar { height: 4px; }
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.cast .bar > span { background: var(--gold); transition: none; }
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.foe-unit .cast { color: var(--bad); }
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