Wolves and boars slow farming instead of cutting its yield
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2 changed files with 6 additions and 6 deletions
8
game.py
8
game.py
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@ -2845,8 +2845,8 @@ PROBLEMS = {
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"collapse": {"name": "Mine collapse", "icon": "⛰️", "need": {"plank": 30},
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"collapse": {"name": "Mine collapse", "icon": "⛰️", "need": {"plank": 30},
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"block": {"mining": "Mine collapsed"}, "allow": ["mine_stone"],
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"block": {"mining": "Mine collapsed"}, "allow": ["mine_stone"],
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"text": "No ore until it's shored up with planks."},
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"text": "No ore until it's shored up with planks."},
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"wolves": {"name": "Wolves at the farms", "icon": "🐺", "yield": {"farming": 0.5}, "work": 10, "action": "clear_wolves",
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"wolves": {"name": "Wolves at the farms", "icon": "🐺", "speed": {"farming": 2.0}, "work": 10, "action": "clear_wolves",
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"text": "Farming yield halved until fighters drive them off."},
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"text": "Farming twice as slow until fighters drive them off."},
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"bear": {"name": "Bear in the woods", "icon": "🐻", "speed": {"woodcutting": 1.5}, "work": 8, "action": "drive_bear",
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"bear": {"name": "Bear in the woods", "icon": "🐻", "speed": {"woodcutting": 1.5}, "work": 8, "action": "drive_bear",
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"text": "Woodcutting much slower until hunters drive it off."},
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"text": "Woodcutting much slower until hunters drive it off."},
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"goblins": {"name": "Goblin thieves", "icon": "👺", "steal": 0.01, "work": 10, "action": "catch_goblins",
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"goblins": {"name": "Goblin thieves", "icon": "👺", "steal": 0.01, "work": 10, "action": "catch_goblins",
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@ -2856,8 +2856,8 @@ PROBLEMS = {
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"text": "No stone until builders clear it."},
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"text": "No stone until builders clear it."},
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"flood": {"name": "Flooded fishing grounds", "icon": "🌊", "speed": {"fishing": 1.5}, "need": {"plank": 20}, "lasts": 36,
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"flood": {"name": "Flooded fishing grounds", "icon": "🌊", "speed": {"fishing": 1.5}, "need": {"plank": 20}, "lasts": 36,
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"text": "Fishing slow for 36h, or until dammed with planks."},
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"text": "Fishing slow for 36h, or until dammed with planks."},
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"boars": {"name": "Boars trampling the crops", "icon": "🐗", "yield": {"farming": 0.6}, "work": 10, "action": "cull_boars",
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"boars": {"name": "Boars trampling the crops", "icon": "🐗", "speed": {"farming": 1.5}, "work": 10, "action": "cull_boars",
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"text": "Farming yield down until hunters cull them."},
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"text": "Farming slower until hunters cull them."},
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"rats": {"name": "Rats in the granary", "icon": "🐀", "steal_food": 0.03, "work": 12, "action": "catch_rats",
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"rats": {"name": "Rats in the granary", "icon": "🐀", "steal_food": 0.03, "work": 12, "action": "catch_rats",
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"text": "Eat city food hourly until hunters catch them."},
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"text": "Eat city food hourly until hunters catch them."},
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}
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}
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@ -1100,10 +1100,10 @@ class HappeningsTest(unittest.TestCase):
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self.assertNotIn("logs", self.city["stockpile"])
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self.assertNotIn("logs", self.city["stockpile"])
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self.assertTrue(self.city["cold"])
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self.assertTrue(self.city["cold"])
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def test_wolves_halve_farming_until_fighters_clear_them(self):
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def test_wolves_slow_farming_until_fighters_clear_them(self):
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game._minor_threat(self.world, T0, self.rng, "wolves")
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game._minor_threat(self.world, T0, self.rng, "wolves")
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p = self.world["players"]["ann"]
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p = self.world["players"]["ann"]
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self.assertEqual(game.skill_mods(self.world, game.ACTION_BY_ID["farm_wheat"])["yield"], 0.5)
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self.assertEqual(game.skill_mods(self.world, game.ACTION_BY_ID["farm_wheat"])["speed"], 2.0)
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p["xp"]["combat"] = game.XP_TABLE[30]
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p["xp"]["combat"] = game.XP_TABLE[30]
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p["hp"] = game.max_hp(p)
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p["hp"] = game.max_hp(p)
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self.assertIsNone(game.start_action(self.world, p, "clear_wolves", T0))
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self.assertIsNone(game.start_action(self.world, p, "clear_wolves", T0))
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