Fight together: tag into anyone's fight

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-21 22:06:49 +01:00
parent e0e0a824a9
commit 2d2cb16aff
6 changed files with 574 additions and 102 deletions

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@ -28,9 +28,10 @@ Beta. The core game is in place; changes from here are mostly balance and tuning
Spine), each with four races and a boss (the dragons at the top). Every
kill is one of the race's variants (a brute, a skirmisher, a caster, now
and then a rare elite), so each encounter mixes damage types: spirit races
lean on magic, golems and trolls on blows. Races drop rare trophies (3%,
6% from bosses) for stronger weapons and the area's armour reagents (10%,
lean on magic, golems and trolls on blows. Races drop trophies (10%,
20% from bosses) for stronger weapons and the area's armour reagents (10%,
far more from dragons). Each kill is followed by a 2-second pause.
- **Multiplayer Combat:** tag into anyone's fight from the encounter card or the guild roster.
- **Weapons:** four styles, one per trade, and anyone can use any of them.
Sword and shield (slashing, 2.4s swings, the shield blocks 15% of hits;
swords from Smithing, shields from Construction), warhammer (blunt,