Fight together: tag into anyone's fight
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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6 changed files with 574 additions and 102 deletions
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@ -28,9 +28,10 @@ Beta. The core game is in place; changes from here are mostly balance and tuning
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Spine), each with four races and a boss (the dragons at the top). Every
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kill is one of the race's variants (a brute, a skirmisher, a caster, now
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and then a rare elite), so each encounter mixes damage types: spirit races
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lean on magic, golems and trolls on blows. Races drop rare trophies (3%,
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6% from bosses) for stronger weapons and the area's armour reagents (10%,
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lean on magic, golems and trolls on blows. Races drop trophies (10%,
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20% from bosses) for stronger weapons and the area's armour reagents (10%,
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far more from dragons). Each kill is followed by a 2-second pause.
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- **Multiplayer Combat:** tag into anyone's fight from the encounter card or the guild roster.
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- **Weapons:** four styles, one per trade, and anyone can use any of them.
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Sword and shield (slashing, 2.4s swings, the shield blocks 15% of hits;
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swords from Smithing, shields from Construction), warhammer (blunt,
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