Raids wear out the armoury: issued swords and shields break, worst first
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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4 changed files with 91 additions and 10 deletions
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@ -53,6 +53,8 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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where their camp is, so fighters can sabotage it. Defeat kills or drives
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off people, loots the stockpile and treasury, and may damage a building.
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Damaged buildings stop working until repaired but keep their level.
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Every fight uses up arrows and breaks some of the swords and shields
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handed out (worst first), more in a close fight or a defeat.
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Now and then a dragon comes instead of bandits.
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- **Happenings:** three more tracks run on their own cooldowns. Minor threats
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(wolves, a mine collapse, goblin thieves…) slow or block a skill until
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