Raids wear out the armoury: issued swords and shields break, worst first

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-19 14:51:05 +01:00
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commit 366a195c6d
4 changed files with 91 additions and 10 deletions

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@ -53,6 +53,8 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
where their camp is, so fighters can sabotage it. Defeat kills or drives
off people, loots the stockpile and treasury, and may damage a building.
Damaged buildings stop working until repaired but keep their level.
Every fight uses up arrows and breaks some of the swords and shields
handed out (worst first), more in a close fight or a defeat.
Now and then a dragon comes instead of bandits.
- **Happenings:** three more tracks run on their own cooldowns. Minor threats
(wolves, a mine collapse, goblin thieves…) slow or block a skill until