Building funds safe from raids; settlement tiers; population and food on the town square
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -16,8 +16,12 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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- **Bank:** 12 slots of up to 1,000 each to start. When something doesn't
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fit it goes to the city stockpile (or the action stops, if you prefer).
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Raids never touch your bank. Players can give items to each other.
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- **City:** donations fill the stockpile and treasury; anyone can start a
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building once they cover its cost. Population eats food and pays taxes.
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- **City:** each building collects its own fund, from players' banks or the
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city's stockpile and treasury. Funds are safe from raiders, and a funded
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building joins the construction queue by itself. Population eats food,
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pays taxes, and grows up to the housing cap; it promotes the settlement
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(hamlet, village at 40, town at 90, city at 150), which raises building
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level caps and gives everyone bank slots.
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- **Events:** raids are announced a day or two ahead. Intel (spymaster's
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guild + scout reconnaissance) narrows down when, how strong, and finally
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where their camp is, so fighters can sabotage it. Defeat kills or drives
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