Tooltips pass: weather, purse, badges, chips, sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2 changed files with 24 additions and 18 deletions
6
game.py
6
game.py
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@ -1883,10 +1883,10 @@ SEASON_DAYS = 7
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# `speed` multiplies action time (below 1 is faster), `yield` multiplies output,
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# `food` multiplies what the townsfolk eat, `firewood` is logs per person per hour.
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WEATHER = {
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"clear": {"name": "Clear skies", "icon": "🌤️", "text": "Nothing out of the ordinary"},
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"clear": {"name": "Clear skies", "icon": "🌤️", "text": "No effect on work or the city"},
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"rain": {"name": "Rain", "icon": "🌧️", "speed": {"farming": 0.9}, "text": "Farming 10% faster"},
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"heat": {"name": "Heat wave", "icon": "🥵", "speed": {"farming": 0.85}, "food": 1.15,
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"text": "Farming 15% faster, but food spoils faster"},
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"text": "Farming 15% faster, but food spoils: the city eats 15% more"},
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"storm": {"name": "Storm", "icon": "⛈️", "speed": {"fishing": 1.25}, "text": "Fishing 25% slower"},
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"fog": {"name": "Fog", "icon": "🌫️", "speed": {"reconnaissance": 1.3, "hunting": 1.1},
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"text": "Scouting 30% and hunting 10% slower"},
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@ -2609,5 +2609,5 @@ def content() -> dict:
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"city_uses": {item: city_uses(item) for item in ITEMS},
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"prayers": [{**prayer, "text": describe_prayer(prayer)} for prayer in PRAYERS], "max_prayers": MAX_PRAYERS,
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"potion_charges": POTION_CHARGES, "problems": PROBLEMS, "fittings": list(FITTING_BY_ID.values()),
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"equip_slots": EQUIP_SLOTS, "eat_below": EAT_BELOW, "regen_per_hour": REGEN_PER_HOUR,
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"equip_slots": EQUIP_SLOTS, "eat_below": EAT_BELOW, "class_speed": CLASS_SPEED, "regen_per_hour": REGEN_PER_HOUR,
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}
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